pineapple-src/src/core/cpu_manager.cpp

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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/fiber.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/thread.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "video_core/gpu.h"
namespace Core {
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CpuManager::CpuManager(System& system_) : system{system_} {}
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CpuManager::~CpuManager() = default;
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void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager,
std::size_t core) {
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cpu_manager.RunThread(core);
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}
void CpuManager::Initialize() {
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running_mode = true;
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num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
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gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
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pause_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
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for (std::size_t core = 0; core < num_cores; core++) {
core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
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}
}
void CpuManager::Shutdown() {
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running_mode = false;
Pause(false);
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}
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void CpuManager::GuestThreadFunction() {
if (is_multicore) {
MultiCoreRunGuestThread();
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} else {
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SingleCoreRunGuestThread();
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}
}
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void CpuManager::GuestRewindFunction() {
if (is_multicore) {
MultiCoreRunGuestLoop();
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} else {
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SingleCoreRunGuestLoop();
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}
}
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void CpuManager::IdleThreadFunction() {
if (is_multicore) {
MultiCoreRunIdleThread();
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} else {
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SingleCoreRunIdleThread();
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}
}
///////////////////////////////////////////////////////////////////////////////
/// MultiCore ///
///////////////////////////////////////////////////////////////////////////////
void CpuManager::MultiCoreRunGuestThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
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auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread();
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auto& host_context = thread->GetHostContext();
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host_context->SetRewindPoint([this] { GuestRewindFunction(); });
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MultiCoreRunGuestLoop();
}
void CpuManager::MultiCoreRunGuestLoop() {
auto& kernel = system.Kernel();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
while (!physical_core->IsInterrupted()) {
physical_core->Run();
physical_core = &kernel.CurrentPhysicalCore();
}
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{
Kernel::KScopedDisableDispatch dd(kernel);
physical_core->ArmInterface().ClearExclusiveState();
}
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}
}
void CpuManager::MultiCoreRunIdleThread() {
auto& kernel = system.Kernel();
while (true) {
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Kernel::KScopedDisableDispatch dd(kernel);
kernel.CurrentPhysicalCore().Idle();
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}
}
///////////////////////////////////////////////////////////////////////////////
/// SingleCore ///
///////////////////////////////////////////////////////////////////////////////
void CpuManager::SingleCoreRunGuestThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
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auto* thread = kernel.CurrentScheduler()->GetSchedulerCurrentThread();
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auto& host_context = thread->GetHostContext();
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host_context->SetRewindPoint([this] { GuestRewindFunction(); });
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SingleCoreRunGuestLoop();
}
void CpuManager::SingleCoreRunGuestLoop() {
auto& kernel = system.Kernel();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
if (!physical_core->IsInterrupted()) {
physical_core->Run();
physical_core = &kernel.CurrentPhysicalCore();
}
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kernel.SetIsPhantomModeForSingleCore(true);
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system.CoreTiming().Advance();
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kernel.SetIsPhantomModeForSingleCore(false);
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physical_core->ArmInterface().ClearExclusiveState();
PreemptSingleCore();
auto& scheduler = kernel.Scheduler(current_core);
scheduler.RescheduleCurrentCore();
}
}
void CpuManager::SingleCoreRunIdleThread() {
auto& kernel = system.Kernel();
while (true) {
auto& physical_core = kernel.CurrentPhysicalCore();
PreemptSingleCore(false);
system.CoreTiming().AddTicks(1000U);
idle_count++;
auto& scheduler = physical_core.Scheduler();
scheduler.RescheduleCurrentCore();
}
}
void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
{
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auto& kernel = system.Kernel();
auto& scheduler = kernel.Scheduler(current_core);
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Kernel::KThread* current_thread = scheduler.GetSchedulerCurrentThread();
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if (idle_count >= 4 || from_running_enviroment) {
if (!from_running_enviroment) {
system.CoreTiming().Idle();
idle_count = 0;
}
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kernel.SetIsPhantomModeForSingleCore(true);
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system.CoreTiming().Advance();
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kernel.SetIsPhantomModeForSingleCore(false);
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}
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
system.CoreTiming().ResetTicks();
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scheduler.Unload(scheduler.GetSchedulerCurrentThread());
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auto& next_scheduler = kernel.Scheduler(current_core);
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Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.ControlContext());
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}
// May have changed scheduler
{
auto& scheduler = system.Kernel().Scheduler(current_core);
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scheduler.Reload(scheduler.GetSchedulerCurrentThread());
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if (!scheduler.IsIdle()) {
idle_count = 0;
}
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}
}
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void CpuManager::SuspendThread() {
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auto& kernel = system.Kernel();
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kernel.CurrentScheduler()->OnThreadStart();
while (true) {
auto core = is_multicore ? kernel.CurrentPhysicalCoreIndex() : 0;
auto& scheduler = *kernel.CurrentScheduler();
Kernel::KThread* current_thread = scheduler.GetSchedulerCurrentThread();
Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
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// This shouldn't be here. This is here because the scheduler needs the current
// thread to have dispatch disabled before explicitly rescheduling. Ideally in the
// future this will be called by RequestScheduleOnInterrupt and explicitly disabling
// dispatch outside the scheduler will not be necessary.
current_thread->DisableDispatch();
scheduler.RescheduleCurrentCore();
}
}
void CpuManager::Pause(bool paused) {
std::scoped_lock lk{pause_lock};
if (pause_state == paused) {
return;
}
// Set the new state
pause_state.store(paused);
// Wake up any waiting threads
pause_state.notify_all();
// Wait for all threads to successfully change state before returning
pause_barrier->Sync();
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}
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void CpuManager::RunThread(std::size_t core) {
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/// Initialization
system.RegisterCoreThread(core);
std::string name;
if (is_multicore) {
name = "yuzu:CPUCore_" + std::to_string(core);
} else {
name = "yuzu:CPUThread";
}
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
auto& data = core_data[core];
data.host_context = Common::Fiber::ThreadToFiber();
// Cleanup
SCOPE_EXIT({
data.host_context->Exit();
MicroProfileOnThreadExit();
});
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// Running
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gpu_barrier->Sync();
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if (!is_async_gpu && !is_multicore) {
system.GPU().ObtainContext();
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}
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{
// Set the current thread on entry
auto* current_thread = system.Kernel().CurrentScheduler()->GetIdleThread();
Kernel::SetCurrentThread(system.Kernel(), current_thread);
}
while (running_mode) {
if (pause_state.load(std::memory_order_relaxed)) {
// Wait for caller to acknowledge pausing
pause_barrier->Sync();
// Wait until unpaused
pause_state.wait(true, std::memory_order_relaxed);
// Wait for caller to acknowledge unpausing
pause_barrier->Sync();
}
auto current_thread = system.Kernel().CurrentScheduler()->GetSchedulerCurrentThread();
Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());
}
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}
} // namespace Core