pineapple-src/src/core/perf_stats.h

104 lines
3.4 KiB
C
Raw Normal View History

2022-07-27 18:06:50 +00:00
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
2020-12-28 15:15:37 +00:00
#pragma once
#include <array>
2021-05-16 19:32:58 +00:00
#include <atomic>
2020-12-28 15:15:37 +00:00
#include <chrono>
#include <cstddef>
#include <mutex>
#include "common/common_types.h"
namespace Core {
struct PerfStatsResults {
/// System FPS (LCD VBlanks) in Hz
double system_fps;
2021-05-16 19:32:58 +00:00
/// Average game FPS (GPU frame renders) in Hz
double average_game_fps;
2020-12-28 15:15:37 +00:00
/// Walltime per system frame, in seconds, excluding any waits
double frametime;
/// Ratio of walltime / emulated time elapsed
double emulation_speed;
};
/**
* Class to manage and query performance/timing statistics. All public functions of this class are
* thread-safe unless stated otherwise.
*/
class PerfStats {
public:
2021-05-16 09:38:19 +00:00
explicit PerfStats(u64 title_id_);
2020-12-28 15:15:37 +00:00
~PerfStats();
2021-12-03 03:35:20 +00:00
using Clock = std::chrono::steady_clock;
2020-12-28 15:15:37 +00:00
void BeginSystemFrame();
void EndSystemFrame();
void EndGameFrame();
PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
/**
* Returns the arithmetic mean of all frametime values stored in the performance history.
*/
double GetMeanFrametime() const;
/**
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
* useful for scaling inputs or outputs moving between the two time domains.
*/
double GetLastFrameTimeScale() const;
private:
mutable std::mutex object_mutex;
/// Title ID for the game that is running. 0 if there is no game running yet
u64 title_id{0};
/// Current index for writing to the perf_history array
std::size_t current_index{0};
/// Stores an hour of historical frametime data useful for processing and tracking performance
/// regressions with code changes.
std::array<double, 216000> perf_history{};
/// Point when the cumulative counters were reset
Clock::time_point reset_point = Clock::now();
/// System time when the cumulative counters were reset
std::chrono::microseconds reset_point_system_us{0};
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
Clock::duration accumulated_frametime = Clock::duration::zero();
/// Cumulative number of system frames (LCD VBlanks) presented since last reset
u32 system_frames = 0;
/// Cumulative number of game frames (GSP frame submissions) since last reset
2021-05-16 19:32:58 +00:00
std::atomic<u32> game_frames = 0;
2020-12-28 15:15:37 +00:00
/// Point when the previous system frame ended
Clock::time_point previous_frame_end = reset_point;
/// Point when the current system frame began
Clock::time_point frame_begin = reset_point;
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
Clock::duration previous_frame_length = Clock::duration::zero();
2021-05-16 19:32:58 +00:00
/// Previously computed fps
double previous_fps = 0;
2020-12-28 15:15:37 +00:00
};
2021-07-27 03:04:12 +00:00
class SpeedLimiter {
2020-12-28 15:15:37 +00:00
public:
2021-12-03 03:35:20 +00:00
using Clock = std::chrono::steady_clock;
2020-12-28 15:15:37 +00:00
2021-07-27 03:04:12 +00:00
void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
2020-12-28 15:15:37 +00:00
private:
/// Emulated system time (in microseconds) at the last limiter invocation
std::chrono::microseconds previous_system_time_us{0};
/// Walltime at the last limiter invocation
Clock::time_point previous_walltime = Clock::now();
/// Accumulated difference between walltime and emulated time
2021-07-27 03:04:12 +00:00
std::chrono::microseconds speed_limiting_delta_err{0};
2020-12-28 15:15:37 +00:00
};
} // namespace Core