2021-04-18 03:35:25 +00:00
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/*
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SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
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*/
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#include "SDL_config.h"
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#ifdef __PSP__
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#include "SDL_main.h"
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#include <pspkernel.h>
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#include <pspthreadman.h>
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2021-12-18 10:14:57 +00:00
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#ifdef main
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#undef main
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#endif
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2021-04-18 03:35:25 +00:00
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/* If application's main() is redefined as SDL_main, and libSDLmain is
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linked, then this file will create the standard exit callback,
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define the PSP_MODULE_INFO macro, and exit back to the browser when
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the program is finished.
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You can still override other parameters in your own code if you
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desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
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PSP_MAIN_THREAD_STACK_SIZE, etc.
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*/
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2021-12-18 10:14:57 +00:00
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PSP_MODULE_INFO("SDL App", 0, 1, 0);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_VFPU | THREAD_ATTR_USER);
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2021-04-18 03:35:25 +00:00
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int sdl_psp_exit_callback(int arg1, int arg2, void *common)
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{
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2021-12-18 10:14:57 +00:00
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sceKernelExitGame();
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2021-04-18 03:35:25 +00:00
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return 0;
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}
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int sdl_psp_callback_thread(SceSize args, void *argp)
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{
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback",
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sdl_psp_exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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int sdl_psp_setup_callbacks(void)
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{
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2021-12-18 10:14:57 +00:00
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int thid;
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2021-04-18 03:35:25 +00:00
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thid = sceKernelCreateThread("update_thread",
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sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0)
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sceKernelStartThread(thid, 0, 0);
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return thid;
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}
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int main(int argc, char *argv[])
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{
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sdl_psp_setup_callbacks();
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SDL_SetMainReady();
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(void)SDL_main(argc, argv);
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return 0;
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}
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#endif /* __PSP__ */
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/* vi: set ts=4 sw=4 expandtab: */
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