mirror of
https://github.com/Xaymar/obs-StreamFX
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5e9f113553
gfx::effect_source is the base class for all Custom Shader Sources and Transitions, which reduces the overall workload to a single file, but unfortunately also reducing the effective customization per source a bit.
155 lines
4.2 KiB
C++
155 lines
4.2 KiB
C++
// Modern effects for a modern Streamer
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// Copyright (C) 2017 Michael Fabian Dirks
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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#pragma once
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#include <string>
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#include <libobs/obs.h>
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#include <memory>
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#include "gs-effect.h"
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#include "gs-rendertarget.h"
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#include "gs-texture.h"
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#include "gfx-source-texture.h"
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#include <vector>
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#include <map>
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#include <utility>
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// Data Defines
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#define D_TYPE "CustomShader.Type"
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#define D_INPUT_TEXT "CustomShader.Input.Text"
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#define D_INPUT_FILE "CustomShader.Input.File"
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// Translation Defines
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#define T_TYPE "CustomShader.Type"
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#define T_TYPE_TEXT "CustomShader.Type.Text"
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#define T_TYPE_FILE "CustomShader.Type.File"
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#define T_INPUT_TEXT "CustomShader.Input.Text"
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#define T_INPUT_FILE "CustomShader.Input.File"
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namespace gfx {
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class effect_source {
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protected:
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obs_source_t* m_source;
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std::unique_ptr<gs::rendertarget> m_renderTarget;
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// Effect Information
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struct {
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std::shared_ptr<gs::effect> effect;
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std::string text;
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std::string path;
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struct {
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float_t time_updated;
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time_t time_create;
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time_t time_modified;
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size_t file_size;
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bool modified;
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} file_info;
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} shader;
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struct parameter {
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std::string name = "";
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std::shared_ptr<gs::effect_parameter> param;
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struct {
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std::vector<char> buffer;
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std::vector<const char*> names;
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std::vector<const char*> descs;
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} ui;
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};
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struct bool_parameter : parameter {
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bool value = false;
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};
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struct int_parameter : parameter {
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int32_t value[4] = { 0,0,0,0 };
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};
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struct float_parameter : parameter {
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float_t value[4] = { 0,0,0,0 };
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};
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struct texture_parameter : parameter {
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bool isSource = false;
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struct {
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std::string path = "";
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std::shared_ptr<gs::texture> tex;
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struct {
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float_t time_updated = 0;
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time_t time_create = 0;
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time_t time_modified = 0;
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size_t file_size = 0;
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bool modified = true;
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} info;
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} file;
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struct {
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std::string name = "";
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std::shared_ptr<gfx::source_texture> tex;
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} source;
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struct {
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bool doResample = false;
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std::pair<uint32_t, uint32_t> resolution = { 10, 10 };
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std::shared_ptr<gs::rendertarget> rt;
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} resample;
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};
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struct matrix_parameter : parameter {
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};
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typedef std::pair<std::string, gs::effect_parameter::type> paramident_t;
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std::map<paramident_t, std::shared_ptr<parameter>> parameters;
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// Status
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float_t time_existing;
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float_t time_active;
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std::string default_shader_path = "shaders/";
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static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
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static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
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virtual bool is_special_parameter(std::string name, gs::effect_parameter::type type) = 0;
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virtual bool apply_special_parameters() = 0;
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virtual void video_tick_impl(float time) = 0;
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virtual void video_render_impl(gs_effect_t* parent_effect) = 0;
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public:
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effect_source(obs_data_t* data, obs_source_t* owner);
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~effect_source();
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void get_properties(obs_properties_t* properties);
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static void get_defaults(obs_data_t* data);
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void update(obs_data_t* data);
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bool test_for_updates(const char* text, const char* path);
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void update_parameters(obs_data_t* data);
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void apply_parameters();
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void activate();
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void deactivate();
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std::string get_shader_file();
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uint32_t get_width();
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uint32_t get_height();
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void video_tick(float time);
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void video_render(gs_effect_t* parent_effect);
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public:
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enum class InputTypes {
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Text,
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File
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};
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};
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}
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