obs-StreamFX/source/gfx-effect-source.h
Michael Fabian 'Xaymar' Dirks 5e9f113553 gfx-effect-source: Base class for Custom Shaders
gfx::effect_source is the base class for all Custom Shader Sources and Transitions, which reduces the overall workload to a single file, but unfortunately also reducing the effective customization per source a bit.
2018-04-09 13:27:22 +02:00

155 lines
4.2 KiB
C++

// Modern effects for a modern Streamer
// Copyright (C) 2017 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#pragma once
#include <string>
#include <libobs/obs.h>
#include <memory>
#include "gs-effect.h"
#include "gs-rendertarget.h"
#include "gs-texture.h"
#include "gfx-source-texture.h"
#include <vector>
#include <map>
#include <utility>
// Data Defines
#define D_TYPE "CustomShader.Type"
#define D_INPUT_TEXT "CustomShader.Input.Text"
#define D_INPUT_FILE "CustomShader.Input.File"
// Translation Defines
#define T_TYPE "CustomShader.Type"
#define T_TYPE_TEXT "CustomShader.Type.Text"
#define T_TYPE_FILE "CustomShader.Type.File"
#define T_INPUT_TEXT "CustomShader.Input.Text"
#define T_INPUT_FILE "CustomShader.Input.File"
namespace gfx {
class effect_source {
protected:
obs_source_t* m_source;
std::unique_ptr<gs::rendertarget> m_renderTarget;
// Effect Information
struct {
std::shared_ptr<gs::effect> effect;
std::string text;
std::string path;
struct {
float_t time_updated;
time_t time_create;
time_t time_modified;
size_t file_size;
bool modified;
} file_info;
} shader;
struct parameter {
std::string name = "";
std::shared_ptr<gs::effect_parameter> param;
struct {
std::vector<char> buffer;
std::vector<const char*> names;
std::vector<const char*> descs;
} ui;
};
struct bool_parameter : parameter {
bool value = false;
};
struct int_parameter : parameter {
int32_t value[4] = { 0,0,0,0 };
};
struct float_parameter : parameter {
float_t value[4] = { 0,0,0,0 };
};
struct texture_parameter : parameter {
bool isSource = false;
struct {
std::string path = "";
std::shared_ptr<gs::texture> tex;
struct {
float_t time_updated = 0;
time_t time_create = 0;
time_t time_modified = 0;
size_t file_size = 0;
bool modified = true;
} info;
} file;
struct {
std::string name = "";
std::shared_ptr<gfx::source_texture> tex;
} source;
struct {
bool doResample = false;
std::pair<uint32_t, uint32_t> resolution = { 10, 10 };
std::shared_ptr<gs::rendertarget> rt;
} resample;
};
struct matrix_parameter : parameter {
};
typedef std::pair<std::string, gs::effect_parameter::type> paramident_t;
std::map<paramident_t, std::shared_ptr<parameter>> parameters;
// Status
float_t time_existing;
float_t time_active;
std::string default_shader_path = "shaders/";
static bool property_type_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
static bool property_input_modified(void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* sett);
virtual bool is_special_parameter(std::string name, gs::effect_parameter::type type) = 0;
virtual bool apply_special_parameters() = 0;
virtual void video_tick_impl(float time) = 0;
virtual void video_render_impl(gs_effect_t* parent_effect) = 0;
public:
effect_source(obs_data_t* data, obs_source_t* owner);
~effect_source();
void get_properties(obs_properties_t* properties);
static void get_defaults(obs_data_t* data);
void update(obs_data_t* data);
bool test_for_updates(const char* text, const char* path);
void update_parameters(obs_data_t* data);
void apply_parameters();
void activate();
void deactivate();
std::string get_shader_file();
uint32_t get_width();
uint32_t get_height();
void video_tick(float time);
void video_render(gs_effect_t* parent_effect);
public:
enum class InputTypes {
Text,
File
};
};
}