obs-StreamFX/source/gfx/lut/gfx-lut-consumer.cpp

63 lines
2.2 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
// AUTOGENERATED COPYRIGHT HEADER END
#include "gfx-lut-consumer.hpp"
#include "obs/gs/gs-helper.hpp"
streamfx::gfx::lut::consumer::consumer()
{
_data = streamfx::gfx::lut::data::instance();
if (!_data->consumer_effect())
throw std::runtime_error("Unable to get LUT consumer effect.");
}
streamfx::gfx::lut::consumer::~consumer() = default;
std::shared_ptr<streamfx::obs::gs::effect> streamfx::gfx::lut::consumer::prepare(streamfx::gfx::lut::color_depth depth, std::shared_ptr<streamfx::obs::gs::texture> lut)
{
auto gctx = streamfx::obs::gs::context();
auto effect = _data->consumer_effect();
int32_t idepth = static_cast<int32_t>(depth);
int32_t size = static_cast<int32_t>(pow(2l, idepth));
int32_t grid_size = static_cast<int32_t>(pow(2l, (idepth / 2)));
int32_t container_size = static_cast<int32_t>(pow(2l, (idepth + (idepth / 2))));
if (streamfx::obs::gs::effect_parameter efp = effect->get_parameter("lut_params_0"); efp) {
efp.set_int4(size, grid_size, container_size, 0l);
}
if (streamfx::obs::gs::effect_parameter efp = effect->get_parameter("lut_params_1"); efp) {
float inverse_size = 1.f / static_cast<float>(size);
float inverse_z_size = 1.f / static_cast<float>(grid_size);
float inverse_container_size = 1.f / static_cast<float>(container_size);
float half_texel = inverse_container_size / 2.f;
efp.set_float4(inverse_size, inverse_z_size, inverse_container_size, half_texel);
}
if (streamfx::obs::gs::effect_parameter efp = effect->get_parameter("lut"); efp) {
efp.set_texture(lut);
}
return effect;
}
void streamfx::gfx::lut::consumer::consume(streamfx::gfx::lut::color_depth depth, std::shared_ptr<streamfx::obs::gs::texture> lut, std::shared_ptr<streamfx::obs::gs::texture> texture)
{
auto gctx = streamfx::obs::gs::context();
auto effect = prepare(depth, lut);
if (streamfx::obs::gs::effect_parameter efp = effect->get_parameter("image"); efp) {
efp.set_texture(texture->get_object());
}
// Draw a simple quad.
while (gs_effect_loop(effect->get_object(), "Draw")) {
gs_draw_sprite(nullptr, 0, 1, 1);
}
}