obs-StreamFX/source/filters/filter-sdf-effects.hpp

107 lines
3.4 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// AUTOGENERATED COPYRIGHT HEADER END
#pragma once
#include "common.hpp"
#include "gfx/gfx-util.hpp"
#include "obs/gs/gs-effect.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/gs/gs-sampler.hpp"
#include "obs/gs/gs-texture.hpp"
#include "obs/gs/gs-vertexbuffer.hpp"
#include "obs/obs-source-factory.hpp"
namespace streamfx::filter::sdf_effects {
class sdf_effects_instance : public obs::source_instance {
streamfx::obs::gs::effect _sdf_producer_effect;
streamfx::obs::gs::effect _sdf_consumer_effect;
std::shared_ptr<streamfx::gfx::util> _gfx_util;
// Input
std::shared_ptr<streamfx::obs::gs::rendertarget> _source_rt;
std::shared_ptr<streamfx::obs::gs::texture> _source_texture;
bool _source_rendered;
// Distance Field
std::shared_ptr<streamfx::obs::gs::rendertarget> _sdf_write;
std::shared_ptr<streamfx::obs::gs::rendertarget> _sdf_read;
std::shared_ptr<streamfx::obs::gs::texture> _sdf_texture;
double_t _sdf_scale;
float_t _sdf_threshold;
// Effects
bool _output_rendered;
std::shared_ptr<streamfx::obs::gs::texture> _output_texture;
std::shared_ptr<streamfx::obs::gs::rendertarget> _output_rt;
/// Inner Shadow
bool _inner_shadow;
vec4 _inner_shadow_color;
float_t _inner_shadow_range_min;
float_t _inner_shadow_range_max;
float_t _inner_shadow_offset_x;
float_t _inner_shadow_offset_y;
/// Outer Shadow
bool _outer_shadow;
vec4 _outer_shadow_color;
float_t _outer_shadow_range_min;
float_t _outer_shadow_range_max;
float_t _outer_shadow_offset_x;
float_t _outer_shadow_offset_y;
/// Inner Glow
bool _inner_glow;
vec4 _inner_glow_color;
float_t _inner_glow_width;
float_t _inner_glow_sharpness;
float_t _inner_glow_sharpness_inv;
/// Outer Glow
bool _outer_glow;
vec4 _outer_glow_color;
float_t _outer_glow_width;
float_t _outer_glow_sharpness;
float_t _outer_glow_sharpness_inv;
/// Outline
bool _outline;
vec4 _outline_color;
float_t _outline_width;
float_t _outline_offset;
float_t _outline_sharpness;
float_t _outline_sharpness_inv;
public:
sdf_effects_instance(obs_data_t* settings, obs_source_t* self);
virtual ~sdf_effects_instance();
virtual void load(obs_data_t* settings) override;
virtual void migrate(obs_data_t* data, uint64_t version) override;
virtual void update(obs_data_t* settings) override;
virtual void video_tick(float_t) override;
virtual void video_render(gs_effect_t*) override;
};
class sdf_effects_factory : public obs::source_factory<filter::sdf_effects::sdf_effects_factory, filter::sdf_effects::sdf_effects_instance> {
public:
sdf_effects_factory();
virtual ~sdf_effects_factory();
virtual const char* get_name() override;
virtual void get_defaults2(obs_data_t* data) override;
virtual obs_properties_t* get_properties2(filter::sdf_effects::sdf_effects_instance* data) override;
#ifdef ENABLE_FRONTEND
static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
#endif
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<sdf_effects_factory> get();
};
} // namespace streamfx::filter::sdf_effects