mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-30 23:33:02 +00:00
e0e2d9fe80
While Linux was not an original goal of the project, it should still be supported out of the box. Therefore a number of changes are contained in this changeset: - All C++ .h files were renamed to .hpp. - All C includes (<....h>) were replaced with C++ includes (<c...>) and missing includes were added. - std::memset and std::memcpy was replaced with memset and memcpy. - All anonymous structs were removed where necessary. - `extern "C"` was removed where it wasn't needed. - #pragma warning was placed behind an #ifdef _MSC_VER - The macros for `min`, `max` and `clamp` were removed as they were not used. - `-fpedantic` was added to the GCC flags for bitmask support. - `gs::rendertarget_op` is now declared before use. - std::exception(const char*) was replaced with std::runtime_error(const char*). - Added aligned_alloc and aligned_free macros for GCC and MSVC support. - Replaced use of `sprintf_s` with `snprintf`. - Placed additional guards around windows only code. Additonally some changes were made that do not affect Linux: - `NOMINMAX` and `NOINOUT` were removed. Fixes: #27 Fixes: #13
376 lines
10 KiB
C++
376 lines
10 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "gs-vertexbuffer.hpp"
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#include <stdexcept>
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#include "util-memory.hpp"
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// OBS
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#endif
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#include <obs.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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gs::vertex_buffer::~vertex_buffer()
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{
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if (m_positions) {
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util::free_aligned(m_positions);
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m_positions = nullptr;
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}
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if (m_normals) {
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util::free_aligned(m_normals);
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m_normals = nullptr;
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}
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if (m_tangents) {
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util::free_aligned(m_tangents);
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m_tangents = nullptr;
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}
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if (m_colors) {
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util::free_aligned(m_colors);
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m_colors = nullptr;
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}
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for (size_t n = 0; n < m_layers; n++) {
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if (m_uvs[n]) {
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util::free_aligned(m_uvs[n]);
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m_uvs[n] = nullptr;
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}
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}
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if (m_layerdata) {
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util::free_aligned(m_layerdata);
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m_layerdata = nullptr;
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}
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if (m_vertexbufferdata) {
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memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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if (!m_vertexbuffer) {
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gs_vbdata_destroy(m_vertexbufferdata);
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m_vertexbufferdata = nullptr;
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}
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}
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if (m_vertexbuffer) {
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obs_enter_graphics();
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gs_vertexbuffer_destroy(m_vertexbuffer);
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obs_leave_graphics();
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m_vertexbuffer = nullptr;
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}
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}
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gs::vertex_buffer::vertex_buffer() : vertex_buffer(MAXIMUM_VERTICES, MAXIMUM_UVW_LAYERS) {}
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gs::vertex_buffer::vertex_buffer(uint32_t vertices) : vertex_buffer(vertices, MAXIMUM_UVW_LAYERS) {}
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gs::vertex_buffer::vertex_buffer(uint32_t vertices, uint8_t uvlayers)
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: m_size(vertices), m_capacity(vertices), m_layers(uvlayers), m_positions(nullptr), m_normals(nullptr),
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m_tangents(nullptr), m_colors(nullptr), m_vertexbufferdata(nullptr), m_vertexbuffer(nullptr), m_layerdata(nullptr)
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{
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if (vertices > MAXIMUM_VERTICES) {
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throw std::out_of_range("vertices out of range");
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}
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if (uvlayers > MAXIMUM_UVW_LAYERS) {
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throw std::out_of_range("uvlayers out of range");
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}
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// Allocate memory for data.
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m_vertexbufferdata = gs_vbdata_create();
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->points = m_positions = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
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m_vertexbufferdata->normals = m_normals = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
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m_vertexbufferdata->tangents = m_tangents = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
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m_vertexbufferdata->colors = m_colors = (uint32_t*)util::malloc_aligned(16, sizeof(uint32_t) * m_capacity);
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// cppcheck-suppress memsetClassFloat
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memset(m_positions, 0, sizeof(vec3) * m_capacity);
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// cppcheck-suppress memsetClassFloat
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memset(m_normals, 0, sizeof(vec3) * m_capacity);
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// cppcheck-suppress memsetClassFloat
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memset(m_tangents, 0, sizeof(vec3) * m_capacity);
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memset(m_colors, 0, sizeof(uint32_t) * m_capacity);
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m_vertexbufferdata->num_tex = m_layers;
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if (m_layers > 0) {
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m_vertexbufferdata->tvarray = m_layerdata =
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(gs_tvertarray*)util::malloc_aligned(16, sizeof(gs_tvertarray) * m_layers);
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for (size_t n = 0; n < m_layers; n++) {
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m_layerdata[n].array = m_uvs[n] = (vec4*)util::malloc_aligned(16, sizeof(vec4) * m_capacity);
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m_layerdata[n].width = 4;
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memset(m_uvs[n], 0, sizeof(vec4) * m_capacity);
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}
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} else {
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m_vertexbufferdata->tvarray = nullptr;
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}
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// Allocate GPU
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obs_enter_graphics();
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m_vertexbuffer = gs_vertexbuffer_create(m_vertexbufferdata, GS_DYNAMIC);
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memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->num_tex = m_layers;
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obs_leave_graphics();
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if (!m_vertexbuffer) {
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throw std::runtime_error("Failed to create vertex buffer.");
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}
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}
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// cppcheck-suppress uninitMemberVar
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gs::vertex_buffer::vertex_buffer(gs_vertbuffer_t* vb)
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{
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obs_enter_graphics();
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gs_vb_data* vbd = gs_vertexbuffer_get_data(vb);
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if (!vbd)
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throw std::runtime_error("vertex buffer with no data");
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vertex_buffer((uint32_t)vbd->num);
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this->set_uv_layers((uint32_t)vbd->num_tex);
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if (vbd->points != nullptr)
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memcpy(m_positions, vbd->points, vbd->num * sizeof(vec3));
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if (vbd->normals != nullptr)
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memcpy(m_normals, vbd->normals, vbd->num * sizeof(vec3));
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if (vbd->tangents != nullptr)
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memcpy(m_tangents, vbd->tangents, vbd->num * sizeof(vec3));
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if (vbd->colors != nullptr)
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memcpy(m_colors, vbd->colors, vbd->num * sizeof(uint32_t));
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if (vbd->tvarray != nullptr) {
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for (size_t n = 0; n < vbd->num_tex; n++) {
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if (vbd->tvarray[n].array != nullptr && vbd->tvarray[n].width <= 4 && vbd->tvarray[n].width > 0) {
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if (vbd->tvarray[n].width == 4) {
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memcpy(m_uvs[n], vbd->tvarray[n].array, vbd->num * sizeof(vec4));
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} else {
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for (size_t idx = 0; idx < m_capacity; idx++) {
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float* mem = reinterpret_cast<float*>(vbd->tvarray[n].array) + (idx * vbd->tvarray[n].width);
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// cppcheck-suppress memsetClassFloat
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memset(&m_uvs[n][idx], 0, sizeof(vec4));
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memcpy(&m_uvs[n][idx], mem, vbd->tvarray[n].width);
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}
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}
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}
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}
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}
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obs_leave_graphics();
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}
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// cppcheck-suppress uninitMemberVar
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gs::vertex_buffer::vertex_buffer(vertex_buffer const& other) : vertex_buffer(other.m_capacity)
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{
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// Copy Constructor
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memcpy(m_positions, other.m_positions, m_capacity * sizeof(vec3));
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memcpy(m_normals, other.m_normals, m_capacity * sizeof(vec3));
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memcpy(m_tangents, other.m_tangents, m_capacity * sizeof(vec3));
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memcpy(m_colors, other.m_colors, m_capacity * sizeof(vec3));
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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memcpy(m_uvs[n], other.m_uvs[n], m_capacity * sizeof(vec3));
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}
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}
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gs::vertex_buffer::vertex_buffer(vertex_buffer const&& other)
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{
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// Move Constructor
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m_capacity = other.m_capacity;
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m_size = other.m_size;
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m_layers = other.m_layers;
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m_positions = other.m_positions;
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m_normals = other.m_normals;
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m_tangents = other.m_tangents;
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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m_uvs[n] = other.m_uvs[n];
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}
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m_vertexbufferdata = other.m_vertexbufferdata;
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m_vertexbuffer = other.m_vertexbuffer;
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m_layerdata = other.m_layerdata;
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}
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void gs::vertex_buffer::operator=(vertex_buffer const&& other)
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{
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// Move Assignment
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/// First self-destruct (semi-destruct itself).
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if (m_positions) {
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util::free_aligned(m_positions);
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m_positions = nullptr;
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}
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if (m_normals) {
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util::free_aligned(m_normals);
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m_normals = nullptr;
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}
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if (m_tangents) {
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util::free_aligned(m_tangents);
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m_tangents = nullptr;
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}
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if (m_colors) {
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util::free_aligned(m_colors);
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m_colors = nullptr;
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}
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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if (m_uvs[n]) {
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util::free_aligned(m_uvs[n]);
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m_uvs[n] = nullptr;
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}
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}
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if (m_layerdata) {
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util::free_aligned(m_layerdata);
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m_layerdata = nullptr;
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}
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if (m_vertexbufferdata) {
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memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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if (!m_vertexbuffer) {
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gs_vbdata_destroy(m_vertexbufferdata);
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m_vertexbufferdata = nullptr;
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}
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}
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if (m_vertexbuffer) {
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obs_enter_graphics();
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gs_vertexbuffer_destroy(m_vertexbuffer);
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obs_leave_graphics();
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m_vertexbuffer = nullptr;
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}
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/// Then assign new values.
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m_capacity = other.m_capacity;
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m_size = other.m_size;
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m_layers = other.m_layers;
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m_positions = other.m_positions;
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m_normals = other.m_normals;
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m_tangents = other.m_tangents;
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for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
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m_uvs[n] = other.m_uvs[n];
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}
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m_vertexbufferdata = other.m_vertexbufferdata;
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m_vertexbuffer = other.m_vertexbuffer;
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m_layerdata = other.m_layerdata;
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}
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void gs::vertex_buffer::resize(uint32_t new_size)
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{
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if (new_size > m_capacity) {
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throw std::out_of_range("new_size out of range");
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}
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m_size = new_size;
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}
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uint32_t gs::vertex_buffer::size()
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{
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return m_size;
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}
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bool gs::vertex_buffer::empty()
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{
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return m_size == 0;
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}
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const gs::vertex gs::vertex_buffer::at(uint32_t idx)
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{
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if ((idx < 0) || (idx >= m_size)) {
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throw std::out_of_range("idx out of range");
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}
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gs::vertex vtx(&m_positions[idx], &m_normals[idx], &m_tangents[idx], &m_colors[idx], nullptr);
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for (size_t n = 0; n < m_layers; n++) {
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vtx.uv[n] = &m_uvs[n][idx];
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}
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return vtx;
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}
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const gs::vertex gs::vertex_buffer::operator[](uint32_t const pos)
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{
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return at(pos);
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}
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void gs::vertex_buffer::set_uv_layers(uint32_t layers)
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{
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m_layers = layers;
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}
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uint32_t gs::vertex_buffer::get_uv_layers()
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{
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return m_layers;
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}
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vec3* gs::vertex_buffer::get_positions()
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{
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return m_positions;
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}
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vec3* gs::vertex_buffer::get_normals()
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{
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return m_normals;
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}
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vec3* gs::vertex_buffer::get_tangents()
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{
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return m_tangents;
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}
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uint32_t* gs::vertex_buffer::get_colors()
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{
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return m_colors;
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}
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vec4* gs::vertex_buffer::get_uv_layer(size_t idx)
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{
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if ((idx < 0) || (idx >= m_layers)) {
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throw std::out_of_range("idx out of range");
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}
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return m_uvs[idx];
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}
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gs_vertbuffer_t* gs::vertex_buffer::update(bool refreshGPU)
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{
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if (!refreshGPU)
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return m_vertexbuffer;
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if (m_size > m_capacity)
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throw std::out_of_range("size is larger than capacity");
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// Update VertexBuffer data.
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obs_enter_graphics();
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m_vertexbufferdata = gs_vertexbuffer_get_data(m_vertexbuffer);
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memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->points = m_positions;
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m_vertexbufferdata->normals = m_normals;
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m_vertexbufferdata->tangents = m_tangents;
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m_vertexbufferdata->colors = m_colors;
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m_vertexbufferdata->num_tex = m_layers;
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m_vertexbufferdata->tvarray = m_layerdata;
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for (size_t n = 0; n < m_layers; n++) {
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m_layerdata[n].array = m_uvs[n];
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m_layerdata[n].width = 4;
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}
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// Update GPU
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gs_vertexbuffer_flush(m_vertexbuffer);
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obs_leave_graphics();
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// WORKAROUND: OBS Studio 20.x and below incorrectly deletes data that it doesn't own.
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memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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m_vertexbufferdata->num = m_capacity;
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m_vertexbufferdata->num_tex = m_layers;
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for (uint32_t n = 0; n < m_layers; n++) {
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m_layerdata[n].width = 4;
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}
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return m_vertexbuffer;
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}
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gs_vertbuffer_t* gs::vertex_buffer::update()
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{
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return update(true);
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}
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