obs-StreamFX/source/gs-vertexbuffer.hpp
Michael Fabian 'Xaymar' Dirks e0e2d9fe80 project: Improve Linux support (#27 and #13)
While Linux was not an original goal of the project, it should still be supported out of the box. Therefore a number of changes are contained in this changeset:

- All C++ .h files were renamed to .hpp.
- All C includes (<....h>) were replaced with C++ includes (<c...>) and missing includes were added.
- std::memset and std::memcpy was replaced with memset and memcpy.
- All anonymous structs were removed where necessary.
- `extern "C"` was removed where it wasn't needed.
- #pragma warning was placed behind an #ifdef _MSC_VER
- The macros for `min`, `max` and `clamp` were removed as they were not used.
- `-fpedantic` was added to the GCC flags for bitmask support.
- `gs::rendertarget_op` is now declared before use.
- std::exception(const char*) was replaced with std::runtime_error(const char*).
- Added aligned_alloc and aligned_free macros for GCC and MSVC support.
- Replaced use of `sprintf_s` with `snprintf`.
- Placed additional guards around windows only code.

Additonally some changes were made that do not affect Linux:
- `NOMINMAX` and `NOINOUT` were removed.

Fixes: #27
Fixes: #13
2019-01-14 22:31:35 +01:00

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4.1 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <cinttypes>
#include "gs-limits.hpp"
#include "gs-vertex.hpp"
#include "util-math.hpp"
#include "util-memory.hpp"
// OBS
#pragma warning(push)
#pragma warning(disable : 4201)
#include <graphics/graphics.h>
#pragma warning(pop)
namespace gs {
class vertex_buffer {
public:
virtual ~vertex_buffer();
/*!
* \brief Create a Vertex Buffer with the default number of Vertices.
*/
vertex_buffer();
/*!
* \brief Create a Vertex Buffer with a specific number of Vertices.
*
* \param vertices Number of vertices to store.
*/
vertex_buffer(uint32_t vertices);
/*!
* \brief Create a Vertex Buffer with a specific number of Vertices and uv layers.
*
* \param vertices Number of vertices to store.
* \param layers Number of uv layers to store.
*/
vertex_buffer(uint32_t vertices, uint8_t layers);
/*!
* \brief Create a copy of a Vertex Buffer
* Full Description below
*
* \param other The Vertex Buffer to copy
*/
vertex_buffer(gs_vertbuffer_t* other);
// Copy Constructor & Assignments
/*!
* \brief Copy Constructor
*
*
* \param other
*/
vertex_buffer(vertex_buffer const& other);
/*!
* \brief Copy Assignment
* Unsafe operation and as such marked as deleted.
*
* \param other
*/
void operator=(vertex_buffer const& other) = delete;
// Move Constructor & Assignments
/*!
* \brief Move Constructor
*
*
* \param other
*/
vertex_buffer(vertex_buffer const&& other);
/*!
* \brief Move Assignment
*
*
* \param other
*/
void operator=(vertex_buffer const&& other);
void resize(uint32_t new_size);
uint32_t size();
bool empty();
const gs::vertex at(uint32_t idx);
const gs::vertex operator[](uint32_t const pos);
void set_uv_layers(uint32_t layers);
uint32_t get_uv_layers();
/*!
* \brief Directly access the positions buffer
* Returns the internal memory that is assigned to hold all vertex positions.
*
* \return A <vec3*> that points at the first vertex's position.
*/
vec3* get_positions();
/*!
* \brief Directly access the normals buffer
* Returns the internal memory that is assigned to hold all vertex normals.
*
* \return A <vec3*> that points at the first vertex's normal.
*/
vec3* get_normals();
/*!
* \brief Directly access the tangents buffer
* Returns the internal memory that is assigned to hold all vertex tangents.
*
* \return A <vec3*> that points at the first vertex's tangent.
*/
vec3* get_tangents();
/*!
* \brief Directly access the colors buffer
* Returns the internal memory that is assigned to hold all vertex colors.
*
* \return A <uint32_t*> that points at the first vertex's color.
*/
uint32_t* get_colors();
/*!
* \brief Directly access the uv buffer
* Returns the internal memory that is assigned to hold all vertex uvs.
*
* \return A <vec4*> that points at the first vertex's uv.
*/
vec4* get_uv_layer(size_t idx);
gs_vertbuffer_t* update();
gs_vertbuffer_t* update(bool refreshGPU);
private:
uint32_t m_size;
uint32_t m_capacity;
uint32_t m_layers;
// Memory Storage
vec3* m_positions;
vec3* m_normals;
vec3* m_tangents;
uint32_t* m_colors;
vec4* m_uvs[MAXIMUM_UVW_LAYERS];
// OBS GS Data
gs_vb_data* m_vertexbufferdata;
gs_vertbuffer_t* m_vertexbuffer;
gs_tvertarray* m_layerdata;
};
} // namespace gs