obs-StreamFX/source/filters
Michael Fabian 'Xaymar' Dirks f111330f8e filters/nv-face-tracking: Improve tracking and remove high priority CUDA stream
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.

Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.

To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.
2020-05-13 02:30:15 +02:00
..
filter-blur.cpp project: Optimize to use single fullscreen tri instead 2020-05-02 21:43:14 +02:00
filter-blur.hpp project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
filter-color-grade.cpp project: Optimize to use single fullscreen tri instead 2020-05-02 21:43:14 +02:00
filter-color-grade.hpp project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
filter-displacement.cpp project: Improve performance profiling support 2020-05-01 11:37:24 +02:00
filter-displacement.hpp project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
filter-dynamic-mask.cpp project: Optimize to use single fullscreen tri instead 2020-05-02 21:43:14 +02:00
filter-dynamic-mask.hpp locale: Add missing and remove unused strings 2020-04-23 09:14:31 +02:00
filter-nv-face-tracking.cpp filters/nv-face-tracking: Improve tracking and remove high priority CUDA stream 2020-05-13 02:30:15 +02:00
filter-nv-face-tracking.hpp filters/nv-face-tracking: Improve tracking and remove high priority CUDA stream 2020-05-13 02:30:15 +02:00
filter-sdf-effects.cpp project: Optimize to use single fullscreen tri instead 2020-05-02 21:43:14 +02:00
filter-sdf-effects.hpp project: Fix virtual overrides not using the correct type 2020-04-24 05:13:58 +02:00
filter-shader.cpp project: Improve performance profiling support 2020-05-01 11:37:24 +02:00
filter-shader.hpp project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
filter-transform.cpp project: Improve performance profiling support 2020-05-01 11:37:24 +02:00
filter-transform.hpp gs-mipmapper: Update API usage, remove broken options and optimize 2020-04-25 08:40:06 +02:00