obs-StreamFX/source/nvidia/ar/nvidia-ar-facedetection.hpp

71 lines
2.3 KiB
C++

// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include "nvidia-ar-feature.hpp"
#include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
#include "nvidia/cuda/nvidia-cuda-obs.hpp"
#include "nvidia/cuda/nvidia-cuda.hpp"
#include "nvidia/cv/nvidia-cv-image.hpp"
#include "nvidia/cv/nvidia-cv-texture.hpp"
#include "obs/gs/gs-texture.hpp"
namespace streamfx::nvidia::ar {
class facedetection : public feature {
std::shared_ptr<::streamfx::nvidia::cv::texture> _input;
std::shared_ptr<::streamfx::nvidia::cv::image> _source;
std::shared_ptr<::streamfx::nvidia::cv::image> _tmp;
std::vector<rect_t> _rects;
std::vector<float> _rects_confidence;
bounds_t _bboxes;
bool _dirty;
public:
~facedetection();
/** Create a new face detection feature.
*
* Must be in a graphics and CUDA context when calling.
*/
facedetection();
std::pair<size_t, size_t> tracking_limit_range();
size_t tracking_limit();
void set_tracking_limit(size_t v);
void process(std::shared_ptr<::streamfx::obs::gs::texture> in);
size_t count();
rect_t const& at(size_t index);
rect_t const& at(size_t index, float& confidence);
private:
void resize(uint32_t width, uint32_t height);
void load();
};
} // namespace streamfx::nvidia::ar