obs-StreamFX/source/filters/filter-sdf-effects.cpp
Michael Fabian 'Xaymar' Dirks 8de32fd6c4 filters/sdf-effects: Improve user experience with visual property groups
Grouping properties by what they do improves the user experience as the user does not have to guess at what belongs to which part of the effect. Additionally toggleable groups automatically disable all child elements, so the user is not confused by them still being active.
2021-04-18 15:47:54 +02:00

692 lines
28 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017-2018 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "filter-sdf-effects.hpp"
#include "strings.hpp"
#include <stdexcept>
#include "obs/gs/gs-helper.hpp"
#define LOG_PREFIX "<filter-sdf-effects> "
// Translation Strings
#define ST "Filter.SDFEffects"
#define ST_SHADOW_INNER "Filter.SDFEffects.Shadow.Inner"
#define ST_SHADOW_INNER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Inner.Range.Minimum"
#define ST_SHADOW_INNER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Inner.Range.Maximum"
#define ST_SHADOW_INNER_OFFSET_X "Filter.SDFEffects.Shadow.Inner.Offset.X"
#define ST_SHADOW_INNER_OFFSET_Y "Filter.SDFEffects.Shadow.Inner.Offset.Y"
#define ST_SHADOW_INNER_COLOR "Filter.SDFEffects.Shadow.Inner.Color"
#define ST_SHADOW_INNER_ALPHA "Filter.SDFEffects.Shadow.Inner.Alpha"
#define ST_SHADOW_OUTER "Filter.SDFEffects.Shadow.Outer"
#define ST_SHADOW_OUTER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Outer.Range.Minimum"
#define ST_SHADOW_OUTER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Outer.Range.Maximum"
#define ST_SHADOW_OUTER_OFFSET_X "Filter.SDFEffects.Shadow.Outer.Offset.X"
#define ST_SHADOW_OUTER_OFFSET_Y "Filter.SDFEffects.Shadow.Outer.Offset.Y"
#define ST_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color"
#define ST_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha"
#define ST_GLOW_INNER "Filter.SDFEffects.Glow.Inner"
#define ST_GLOW_INNER_COLOR "Filter.SDFEffects.Glow.Inner.Color"
#define ST_GLOW_INNER_ALPHA "Filter.SDFEffects.Glow.Inner.Alpha"
#define ST_GLOW_INNER_WIDTH "Filter.SDFEffects.Glow.Inner.Width"
#define ST_GLOW_INNER_SHARPNESS "Filter.SDFEffects.Glow.Inner.Sharpness"
#define ST_GLOW_OUTER "Filter.SDFEffects.Glow.Outer"
#define ST_GLOW_OUTER_COLOR "Filter.SDFEffects.Glow.Outer.Color"
#define ST_GLOW_OUTER_ALPHA "Filter.SDFEffects.Glow.Outer.Alpha"
#define ST_GLOW_OUTER_WIDTH "Filter.SDFEffects.Glow.Outer.Width"
#define ST_GLOW_OUTER_SHARPNESS "Filter.SDFEffects.Glow.Outer.Sharpness"
#define ST_OUTLINE "Filter.SDFEffects.Outline"
#define ST_OUTLINE_COLOR "Filter.SDFEffects.Outline.Color"
#define ST_OUTLINE_ALPHA "Filter.SDFEffects.Outline.Alpha"
#define ST_OUTLINE_WIDTH "Filter.SDFEffects.Outline.Width"
#define ST_OUTLINE_OFFSET "Filter.SDFEffects.Outline.Offset"
#define ST_OUTLINE_SHARPNESS "Filter.SDFEffects.Outline.Sharpness"
#define ST_SDF_SCALE "Filter.SDFEffects.SDF.Scale"
#define ST_SDF_THRESHOLD "Filter.SDFEffects.SDF.Threshold"
using namespace streamfx::filter::sdf_effects;
static constexpr std::string_view HELP_URL = "https://github.com/Xaymar/obs-StreamFX/wiki/Filter-SDF-Effects";
sdf_effects_instance::sdf_effects_instance(obs_data_t* settings, obs_source_t* self)
: obs::source_instance(settings, self), _source_rendered(false), _sdf_scale(1.0), _sdf_threshold(),
_output_rendered(false), _inner_shadow(false), _inner_shadow_color(), _inner_shadow_range_min(),
_inner_shadow_range_max(), _inner_shadow_offset_x(), _inner_shadow_offset_y(), _outer_shadow(false),
_outer_shadow_color(), _outer_shadow_range_min(), _outer_shadow_range_max(), _outer_shadow_offset_x(),
_outer_shadow_offset_y(), _inner_glow(false), _inner_glow_color(), _inner_glow_width(), _inner_glow_sharpness(),
_inner_glow_sharpness_inv(), _outer_glow(false), _outer_glow_color(), _outer_glow_width(),
_outer_glow_sharpness(), _outer_glow_sharpness_inv(), _outline(false), _outline_color(), _outline_width(),
_outline_offset(), _outline_sharpness(), _outline_sharpness_inv()
{
{
auto gctx = gs::context();
vec4 transparent = {0, 0, 0, 0};
_source_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
_sdf_write = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
_sdf_read = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
_output_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
std::shared_ptr<gs::rendertarget> initialize_rts[] = {_source_rt, _sdf_write, _sdf_read, _output_rt};
for (auto rt : initialize_rts) {
auto op = rt->render(1, 1);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &transparent, 0, 0);
}
std::pair<const char*, gs::effect&> load_arr[] = {
{"effects/sdf/sdf-producer.effect", _sdf_producer_effect},
{"effects/sdf/sdf-consumer.effect", _sdf_consumer_effect},
};
for (auto& kv : load_arr) {
auto path = streamfx::data_file_path(kv.first).u8string();
try {
kv.second = gs::effect::create(path);
} catch (const std::exception& ex) {
DLOG_ERROR(LOG_PREFIX "Failed to load effect '%s' (located at '%s') with error(s): %s", kv.first,
path.c_str(), ex.what());
}
}
}
update(settings);
}
sdf_effects_instance::~sdf_effects_instance() {}
void sdf_effects_instance::load(obs_data_t* settings)
{
update(settings);
}
void sdf_effects_instance::migrate(obs_data_t* data, uint64_t version) {}
void sdf_effects_instance::update(obs_data_t* data)
{
{
_outer_shadow =
obs_data_get_bool(data, ST_SHADOW_OUTER)
&& (obs_data_get_double(data, ST_SHADOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
struct cs {
uint8_t r, g, b, a;
};
union {
uint32_t color;
uint8_t channel[4];
cs c;
};
color = uint32_t(obs_data_get_int(data, ST_SHADOW_OUTER_COLOR));
_outer_shadow_color.x = float_t(c.r / 255.0);
_outer_shadow_color.y = float_t(c.g / 255.0);
_outer_shadow_color.z = float_t(c.b / 255.0);
_outer_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_ALPHA) / 100.0);
}
_outer_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MINIMUM));
_outer_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MAXIMUM));
_outer_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_X));
_outer_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_Y));
}
{
_inner_shadow =
obs_data_get_bool(data, ST_SHADOW_INNER)
&& (obs_data_get_double(data, ST_SHADOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
struct cs {
uint8_t r, g, b, a;
};
union {
uint32_t color;
uint8_t channel[4];
cs c;
};
color = uint32_t(obs_data_get_int(data, ST_SHADOW_INNER_COLOR));
_inner_shadow_color.x = float_t(c.r / 255.0);
_inner_shadow_color.y = float_t(c.g / 255.0);
_inner_shadow_color.z = float_t(c.b / 255.0);
_inner_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_INNER_ALPHA) / 100.0);
}
_inner_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MINIMUM));
_inner_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MAXIMUM));
_inner_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_X));
_inner_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_Y));
}
{
_outer_glow = obs_data_get_bool(data, ST_GLOW_OUTER)
&& (obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
struct cs {
uint8_t r, g, b, a;
};
union {
uint32_t color;
uint8_t channel[4];
cs c;
};
color = uint32_t(obs_data_get_int(data, ST_GLOW_OUTER_COLOR));
_outer_glow_color.x = float_t(c.r / 255.0);
_outer_glow_color.y = float_t(c.g / 255.0);
_outer_glow_color.z = float_t(c.b / 255.0);
_outer_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) / 100.0);
}
_outer_glow_width = float_t(obs_data_get_double(data, ST_GLOW_OUTER_WIDTH));
_outer_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_OUTER_SHARPNESS) / 100.0);
_outer_glow_sharpness_inv = float_t(1.0f / (1.0f - _outer_glow_sharpness));
if (_outer_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
_outer_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
}
}
{
_inner_glow = obs_data_get_bool(data, ST_GLOW_INNER)
&& (obs_data_get_double(data, ST_GLOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
struct cs {
uint8_t r, g, b, a;
};
union {
uint32_t color;
uint8_t channel[4];
cs c;
};
color = uint32_t(obs_data_get_int(data, ST_GLOW_INNER_COLOR));
_inner_glow_color.x = float_t(c.r / 255.0);
_inner_glow_color.y = float_t(c.g / 255.0);
_inner_glow_color.z = float_t(c.b / 255.0);
_inner_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_INNER_ALPHA) / 100.0);
}
_inner_glow_width = float_t(obs_data_get_double(data, ST_GLOW_INNER_WIDTH));
_inner_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_INNER_SHARPNESS) / 100.0);
_inner_glow_sharpness_inv = float_t(1.0f / (1.0f - _inner_glow_sharpness));
if (_inner_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
_inner_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
}
}
{
_outline = obs_data_get_bool(data, ST_OUTLINE)
&& (obs_data_get_double(data, ST_OUTLINE_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
struct cs {
uint8_t r, g, b, a;
};
union {
uint32_t color;
uint8_t channel[4];
cs c;
};
color = uint32_t(obs_data_get_int(data, ST_OUTLINE_COLOR));
_outline_color.x = float_t(c.r / 255.0);
_outline_color.y = float_t(c.g / 255.0);
_outline_color.z = float_t(c.b / 255.0);
_outline_color.w = float_t(obs_data_get_double(data, ST_OUTLINE_ALPHA) / 100.0);
}
_outline_width = float_t(obs_data_get_double(data, ST_OUTLINE_WIDTH));
_outline_offset = float_t(obs_data_get_double(data, ST_OUTLINE_OFFSET));
_outline_sharpness = float_t(obs_data_get_double(data, ST_OUTLINE_SHARPNESS) / 100.0);
_outline_sharpness_inv = float_t(1.0f / (1.0f - _outline_sharpness));
if (_outline_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
_outline_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
}
}
_sdf_scale = double_t(obs_data_get_double(data, ST_SDF_SCALE) / 100.0);
_sdf_threshold = float_t(obs_data_get_double(data, ST_SDF_THRESHOLD) / 100.0);
}
void sdf_effects_instance::video_tick(float_t)
{
if (obs_source_t* target = obs_filter_get_target(_self); target != nullptr) {
_source_rendered = false;
_output_rendered = false;
}
}
void sdf_effects_instance::video_render(gs_effect_t* effect)
{
obs_source_t* parent = obs_filter_get_parent(_self);
obs_source_t* target = obs_filter_get_target(_self);
uint32_t baseW = obs_source_get_base_width(target);
uint32_t baseH = obs_source_get_base_height(target);
gs_effect_t* final_effect = effect ? effect : obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
gs_effect_t* default_effect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
if (!_self || !parent || !target || !baseW || !baseH || !final_effect) {
obs_source_skip_video_filter(_self);
return;
}
#ifdef ENABLE_PROFILING
gs::debug_marker gdmp{gs::debug_color_source, "SDF Effects '%s' on '%s'", obs_source_get_name(_self),
obs_source_get_name(obs_filter_get_parent(_self))};
#endif
auto gctx = gs::context();
vec4 color_transparent = {0, 0, 0, 0};
try {
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_set_cull_mode(GS_NEITHER);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_depth_function(GS_ALWAYS);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
if (!_source_rendered) {
// Store input texture.
{
#ifdef ENABLE_PROFILING
gs::debug_marker gdm{gs::debug_color_cache, "Cache"};
#endif
auto op = _source_rt->render(baseW, baseH);
gs_ortho(0, static_cast<float>(baseW), 0, static_cast<float>(baseH), -1, 1);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) {
obs_source_process_filter_end(_self, final_effect, baseW, baseH);
} else {
throw std::runtime_error("failed to process source");
}
}
_source_rt->get_texture(_source_texture);
if (!_source_texture) {
throw std::runtime_error("failed to draw source");
}
// Generate SDF Buffers
{
_sdf_read->get_texture(_sdf_texture);
if (!_sdf_texture) {
throw std::runtime_error("SDF Backbuffer empty");
}
if (!_sdf_producer_effect) {
throw std::runtime_error("SDF Effect no loaded");
}
// Scale SDF Size
double_t sdfW, sdfH;
sdfW = baseW * _sdf_scale;
sdfH = baseH * _sdf_scale;
if (sdfW <= 1) {
sdfW = 1.0;
}
if (sdfH <= 1) {
sdfH = 1.0;
}
{
#ifdef ENABLE_PROFILING
gs::debug_marker gdm{gs::debug_color_convert, "Update Distance Field"};
#endif
auto op = _sdf_write->render(uint32_t(sdfW), uint32_t(sdfH));
gs_ortho(0, 1, 0, 1, -1, 1);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
_sdf_producer_effect.get_parameter("_image").set_texture(_source_texture);
_sdf_producer_effect.get_parameter("_size").set_float2(float_t(sdfW), float_t(sdfH));
_sdf_producer_effect.get_parameter("_sdf").set_texture(_sdf_texture);
_sdf_producer_effect.get_parameter("_threshold").set_float(_sdf_threshold);
while (gs_effect_loop(_sdf_producer_effect.get_object(), "Draw")) {
streamfx::gs_draw_fullscreen_tri();
}
}
std::swap(_sdf_read, _sdf_write);
_sdf_read->get_texture(_sdf_texture);
if (!_sdf_texture) {
throw std::runtime_error("SDF Backbuffer empty");
}
}
_source_rendered = true;
}
gs_blend_state_pop();
} catch (...) {
gs_blend_state_pop();
obs_source_skip_video_filter(_self);
return;
}
if (!_output_rendered) {
_output_texture = _source_texture;
if (!_sdf_consumer_effect) {
obs_source_skip_video_filter(_self);
return;
}
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_set_cull_mode(GS_NEITHER);
// SDF Effects Stack:
// Normal Source
// Outer Shadow
// Inner Shadow
// Outer Glow
// Inner Glow
// Outline
// Optimized Render path.
try {
#ifdef ENABLE_PROFILING
gs::debug_marker gdm{gs::debug_color_convert, "Calculate"};
#endif
auto op = _output_rt->render(baseW, baseH);
gs_ortho(0, 1, 0, 1, 0, 1);
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
auto param = gs_effect_get_param_by_name(default_effect, "image");
if (param) {
gs_effect_set_texture(param, _output_texture->get_object());
}
while (gs_effect_loop(default_effect, "Draw")) {
streamfx::gs_draw_fullscreen_tri();
}
gs_enable_blending(true);
gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE);
if (_outer_shadow) {
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
_sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_outer_shadow_color);
_sdf_consumer_effect.get_parameter("pShadowMin").set_float(_outer_shadow_range_min);
_sdf_consumer_effect.get_parameter("pShadowMax").set_float(_outer_shadow_range_max);
_sdf_consumer_effect.get_parameter("pShadowOffset")
.set_float2(_outer_shadow_offset_x / float_t(baseW), _outer_shadow_offset_y / float_t(baseH));
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowOuter")) {
streamfx::gs_draw_fullscreen_tri();
}
}
if (_inner_shadow) {
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
_sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_inner_shadow_color);
_sdf_consumer_effect.get_parameter("pShadowMin").set_float(_inner_shadow_range_min);
_sdf_consumer_effect.get_parameter("pShadowMax").set_float(_inner_shadow_range_max);
_sdf_consumer_effect.get_parameter("pShadowOffset")
.set_float2(_inner_shadow_offset_x / float_t(baseW), _inner_shadow_offset_y / float_t(baseH));
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowInner")) {
streamfx::gs_draw_fullscreen_tri();
}
}
if (_outer_glow) {
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
_sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_outer_glow_color);
_sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_outer_glow_width);
_sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_outer_glow_sharpness);
_sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_outer_glow_sharpness_inv);
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowOuter")) {
streamfx::gs_draw_fullscreen_tri();
}
}
if (_inner_glow) {
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
_sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_inner_glow_color);
_sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_inner_glow_width);
_sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_inner_glow_sharpness);
_sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_inner_glow_sharpness_inv);
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowInner")) {
streamfx::gs_draw_fullscreen_tri();
}
}
if (_outline) {
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
_sdf_consumer_effect.get_parameter("pOutlineColor").set_float4(_outline_color);
_sdf_consumer_effect.get_parameter("pOutlineWidth").set_float(_outline_width);
_sdf_consumer_effect.get_parameter("pOutlineOffset").set_float(_outline_offset);
_sdf_consumer_effect.get_parameter("pOutlineSharpness").set_float(_outline_sharpness);
_sdf_consumer_effect.get_parameter("pOutlineSharpnessInverse").set_float(_outline_sharpness_inv);
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "Outline")) {
streamfx::gs_draw_fullscreen_tri();
}
}
} catch (...) {
}
_output_rt->get_texture(_output_texture);
gs_blend_state_pop();
_output_rendered = true;
}
if (!_output_texture) {
obs_source_skip_video_filter(_self);
return;
}
{
#ifdef ENABLE_PROFILING
gs::debug_marker gdm{gs::debug_color_render, "Render"};
#endif
gs_eparam_t* ep = gs_effect_get_param_by_name(final_effect, "image");
if (ep) {
gs_effect_set_texture(ep, _output_texture->get_object());
}
while (gs_effect_loop(final_effect, "Draw")) {
gs_draw_sprite(0, 0, baseW, baseH);
}
}
}
sdf_effects_factory::sdf_effects_factory()
{
_info.id = PREFIX "filter-sdf-effects";
_info.type = OBS_SOURCE_TYPE_FILTER;
_info.output_flags = OBS_SOURCE_VIDEO;
set_resolution_enabled(false);
finish_setup();
register_proxy("obs-stream-effects-filter-sdf-effects");
}
sdf_effects_factory::~sdf_effects_factory() {}
const char* sdf_effects_factory::get_name()
{
return D_TRANSLATE(ST);
}
void sdf_effects_factory::get_defaults2(obs_data_t* data)
{
obs_data_set_default_bool(data, ST_SHADOW_OUTER, false);
obs_data_set_default_int(data, ST_SHADOW_OUTER_COLOR, 0x00000000);
obs_data_set_default_double(data, ST_SHADOW_OUTER_ALPHA, 100.0);
obs_data_set_default_double(data, ST_SHADOW_OUTER_RANGE_MINIMUM, 0.0);
obs_data_set_default_double(data, ST_SHADOW_OUTER_RANGE_MAXIMUM, 4.0);
obs_data_set_default_double(data, ST_SHADOW_OUTER_OFFSET_X, 0.0);
obs_data_set_default_double(data, ST_SHADOW_OUTER_OFFSET_Y, 0.0);
obs_data_set_default_bool(data, ST_SHADOW_INNER, false);
obs_data_set_default_int(data, ST_SHADOW_INNER_COLOR, 0x00000000);
obs_data_set_default_double(data, ST_SHADOW_INNER_ALPHA, 100.0);
obs_data_set_default_double(data, ST_SHADOW_INNER_RANGE_MINIMUM, 0.0);
obs_data_set_default_double(data, ST_SHADOW_INNER_RANGE_MAXIMUM, 4.0);
obs_data_set_default_double(data, ST_SHADOW_INNER_OFFSET_X, 0.0);
obs_data_set_default_double(data, ST_SHADOW_INNER_OFFSET_Y, 0.0);
obs_data_set_default_bool(data, ST_GLOW_OUTER, false);
obs_data_set_default_int(data, ST_GLOW_OUTER_COLOR, 0xFFFFFFFF);
obs_data_set_default_double(data, ST_GLOW_OUTER_ALPHA, 100.0);
obs_data_set_default_double(data, ST_GLOW_OUTER_WIDTH, 4.0);
obs_data_set_default_double(data, ST_GLOW_OUTER_SHARPNESS, 50.0);
obs_data_set_default_bool(data, ST_GLOW_INNER, false);
obs_data_set_default_int(data, ST_GLOW_INNER_COLOR, 0xFFFFFFFF);
obs_data_set_default_double(data, ST_GLOW_INNER_ALPHA, 100.0);
obs_data_set_default_double(data, ST_GLOW_INNER_WIDTH, 4.0);
obs_data_set_default_double(data, ST_GLOW_INNER_SHARPNESS, 50.0);
obs_data_set_default_bool(data, ST_OUTLINE, false);
obs_data_set_default_int(data, ST_OUTLINE_COLOR, 0x00000000);
obs_data_set_default_double(data, ST_OUTLINE_ALPHA, 100.0);
obs_data_set_default_double(data, ST_OUTLINE_WIDTH, 4.0);
obs_data_set_default_double(data, ST_OUTLINE_OFFSET, 0.0);
obs_data_set_default_double(data, ST_OUTLINE_SHARPNESS, 50.0);
obs_data_set_default_double(data, ST_SDF_SCALE, 100.0);
obs_data_set_default_double(data, ST_SDF_THRESHOLD, 50.0);
}
obs_properties_t* sdf_effects_factory::get_properties2(sdf_effects_instance* data)
{
obs_properties_t* prs = obs_properties_create();
obs_property_t* p = nullptr;
#ifdef ENABLE_FRONTEND
{
obs_properties_add_button2(prs, S_MANUAL_OPEN, D_TRANSLATE(S_MANUAL_OPEN),
streamfx::filter::sdf_effects::sdf_effects_factory::on_manual_open, nullptr);
}
#endif
{ // Shadow Outer
auto pr = obs_properties_create();
obs_properties_add_group(prs, ST_SHADOW_OUTER, D_TRANSLATE(ST_SHADOW_OUTER), OBS_GROUP_CHECKABLE, pr);
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_RANGE_MINIMUM, D_TRANSLATE(ST_SHADOW_OUTER_RANGE_MINIMUM),
-16.0, 16.0, 0.01);
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_RANGE_MAXIMUM, D_TRANSLATE(ST_SHADOW_OUTER_RANGE_MAXIMUM),
-16.0, 16.0, 0.01);
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_OFFSET_X, D_TRANSLATE(ST_SHADOW_OUTER_OFFSET_X), -100.0,
100.0, 0.01);
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_OFFSET_Y, D_TRANSLATE(ST_SHADOW_OUTER_OFFSET_Y), -100.0,
100.0, 0.01);
obs_properties_add_color(pr, ST_SHADOW_OUTER_COLOR, D_TRANSLATE(ST_SHADOW_OUTER_COLOR));
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_ALPHA, D_TRANSLATE(ST_SHADOW_OUTER_ALPHA), 0.0, 100.0, 0.1);
}
{ // Shadow Inner
auto pr = obs_properties_create();
obs_properties_add_group(prs, ST_SHADOW_INNER, D_TRANSLATE(ST_SHADOW_INNER), OBS_GROUP_CHECKABLE, pr);
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_RANGE_MINIMUM, D_TRANSLATE(ST_SHADOW_INNER_RANGE_MINIMUM),
-16.0, 16.0, 0.01);
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_RANGE_MAXIMUM, D_TRANSLATE(ST_SHADOW_INNER_RANGE_MAXIMUM),
-16.0, 16.0, 0.01);
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_OFFSET_X, D_TRANSLATE(ST_SHADOW_INNER_OFFSET_X), -100.0,
100.0, 0.01);
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_OFFSET_Y, D_TRANSLATE(ST_SHADOW_INNER_OFFSET_Y), -100.0,
100.0, 0.01);
obs_properties_add_color(pr, ST_SHADOW_INNER_COLOR, D_TRANSLATE(ST_SHADOW_INNER_COLOR));
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_ALPHA, D_TRANSLATE(ST_SHADOW_INNER_ALPHA), 0.0, 100.0, 0.1);
}
{ // Glow Outer
auto pr = obs_properties_create();
obs_properties_add_group(prs, ST_GLOW_OUTER, D_TRANSLATE(ST_GLOW_OUTER), OBS_GROUP_CHECKABLE, pr);
obs_properties_add_color(pr, ST_GLOW_OUTER_COLOR, D_TRANSLATE(ST_GLOW_OUTER_COLOR));
obs_properties_add_float_slider(pr, ST_GLOW_OUTER_ALPHA, D_TRANSLATE(ST_GLOW_OUTER_ALPHA), 0.0, 100.0, 0.1);
obs_properties_add_float_slider(pr, ST_GLOW_OUTER_WIDTH, D_TRANSLATE(ST_GLOW_OUTER_WIDTH), 0.0, 16.0, 0.01);
obs_properties_add_float_slider(pr, ST_GLOW_OUTER_SHARPNESS, D_TRANSLATE(ST_GLOW_OUTER_SHARPNESS), 0.00, 100.0,
0.01);
}
{ // Glow Inner
auto pr = obs_properties_create();
obs_properties_add_group(prs, ST_GLOW_INNER, D_TRANSLATE(ST_GLOW_INNER), OBS_GROUP_CHECKABLE, pr);
obs_properties_add_color(pr, ST_GLOW_INNER_COLOR, D_TRANSLATE(ST_GLOW_INNER_COLOR));
obs_properties_add_float_slider(pr, ST_GLOW_INNER_ALPHA, D_TRANSLATE(ST_GLOW_INNER_ALPHA), 0.0, 100.0, 0.1);
obs_properties_add_float_slider(pr, ST_GLOW_INNER_WIDTH, D_TRANSLATE(ST_GLOW_INNER_WIDTH), 0.0, 16.0, 0.01);
obs_properties_add_float_slider(pr, ST_GLOW_INNER_SHARPNESS, D_TRANSLATE(ST_GLOW_INNER_SHARPNESS), 0.00, 100.0,
0.01);
}
{ // Outline
auto pr = obs_properties_create();
obs_properties_add_group(prs, ST_OUTLINE, D_TRANSLATE(ST_OUTLINE), OBS_GROUP_CHECKABLE, pr);
obs_properties_add_color(pr, ST_OUTLINE_COLOR, D_TRANSLATE(ST_OUTLINE_COLOR));
obs_properties_add_float_slider(pr, ST_OUTLINE_ALPHA, D_TRANSLATE(ST_OUTLINE_ALPHA), 0.0, 100.0, 0.1);
obs_properties_add_float_slider(pr, ST_OUTLINE_WIDTH, D_TRANSLATE(ST_OUTLINE_WIDTH), 0.0, 16.0, 0.01);
obs_properties_add_float_slider(pr, ST_OUTLINE_OFFSET, D_TRANSLATE(ST_OUTLINE_OFFSET), -16.0, 16.0, 0.01);
obs_properties_add_float_slider(pr, ST_OUTLINE_SHARPNESS, D_TRANSLATE(ST_OUTLINE_SHARPNESS), 0.00, 100.0, 0.01);
}
{ // Advanced Options
auto pr = obs_properties_create();
obs_properties_add_group(prs, S_ADVANCED, D_TRANSLATE(S_ADVANCED), OBS_GROUP_NORMAL, pr);
obs_properties_add_float_slider(pr, ST_SDF_SCALE, D_TRANSLATE(ST_SDF_SCALE), 0.1, 500.0, 0.1);
obs_properties_add_float_slider(pr, ST_SDF_THRESHOLD, D_TRANSLATE(ST_SDF_THRESHOLD), 0.0, 100.0, 0.01);
}
return prs;
}
#ifdef ENABLE_FRONTEND
bool sdf_effects_factory::on_manual_open(obs_properties_t* props, obs_property_t* property, void* data)
{
streamfx::open_url(HELP_URL);
return false;
}
#endif
std::shared_ptr<sdf_effects_factory> _filter_sdf_effects_factory_instance = nullptr;
void streamfx::filter::sdf_effects::sdf_effects_factory::initialize()
{
if (!_filter_sdf_effects_factory_instance)
_filter_sdf_effects_factory_instance = std::make_shared<sdf_effects_factory>();
}
void streamfx::filter::sdf_effects::sdf_effects_factory::finalize()
{
_filter_sdf_effects_factory_instance.reset();
}
std::shared_ptr<sdf_effects_factory> streamfx::filter::sdf_effects::sdf_effects_factory::get()
{
return _filter_sdf_effects_factory_instance;
}