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Due to render logic required for transitions, some of the render logic is split into an additional function called 'prepare_render'. Additionally the storage for some temporary objects has been removed as it these objects usually do not outlive their rendering time anyway. Related: #96 #95 #94 #5 |
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gfx-shader-param-audio.cpp | ||
gfx-shader-param-audio.hpp | ||
gfx-shader-param-basic.cpp | ||
gfx-shader-param-basic.hpp | ||
gfx-shader-param-matrix.cpp | ||
gfx-shader-param-matrix.hpp | ||
gfx-shader-param-texture.cpp | ||
gfx-shader-param-texture.hpp | ||
gfx-shader-param.cpp | ||
gfx-shader-param.hpp | ||
gfx-shader.cpp | ||
gfx-shader.hpp |