obs-StreamFX/source/nvidia/cuda/nvidia-cuda-gs-texture.hpp
Michael Fabian 'Xaymar' Dirks c7f517e206 nvidia/cuda: Use util::library and remove CUDA library argument
The CUDA library is always available as a singleton, so it does not make sense for it to be passed in. Instead we can simply grab it from the singleton and use it as it is, which makes the code easier to maintain and automates certain code.
2021-04-27 03:12:59 +02:00

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/*
* Modern effects for a modern Streamer
* Copyright (C) 2020 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <cstddef>
#include <memory>
#include "nvidia-cuda-stream.hpp"
#include "nvidia-cuda.hpp"
#include "obs/gs/gs-texture.hpp"
namespace nvidia::cuda {
class gstexture {
std::shared_ptr<::nvidia::cuda::cuda> _cuda;
std::shared_ptr<gs::texture> _texture;
graphics_resource_t _resource;
bool _is_mapped;
array_t _pointer;
std::shared_ptr<nvidia::cuda::stream> _stream;
public:
gstexture(std::shared_ptr<gs::texture> texture);
~gstexture();
array_t map(std::shared_ptr<nvidia::cuda::stream> stream);
void unmap();
};
} // namespace nvidia::cuda