mirror of
https://github.com/Xaymar/obs-StreamFX
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26a76e0451
There is hardly any reason for us to recalculate everything all the time. LUTs can cache the work once, and then re-use it every time necessary, drastically reducing the impact of Color Grading by almost 60% (on some GPUs even more). Additionally this fixes the negative gamma issue, which plagued the filter for a while. In the future, once PR 4199 (https://github.com/obsproject/obs-studio/pull/4199) has been merged, we can cut away one intermediate rendering step currently required to make the effect work. Hopefully this will be with the 27.x release of OBS Studio. |
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.. | ||
encoders | ||
ffmpeg | ||
filters | ||
gfx | ||
nvidia | ||
obs | ||
sources | ||
transitions | ||
ui | ||
util | ||
common.hpp | ||
configuration.cpp | ||
configuration.hpp | ||
plugin.cpp | ||
plugin.hpp | ||
strings.hpp | ||
updater.cpp | ||
updater.hpp | ||
windll.cpp |