mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 06:15:05 +00:00
9ca190c96a
As OBS Studio locks some mutexes in a different order depending on what actions are being done, using modified_properties for GPU work causes things to freeze in place. Instead have users manually click the refresh button when they changed files in order to prevent this freeze from happening. Fixes: #118
519 lines
15 KiB
C++
519 lines
15 KiB
C++
// Modern effects for a modern Streamer
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// Copyright (C) 2017 Michael Fabian Dirks
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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#include "gfx-shader.hpp"
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#include <algorithm>
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#include <cstdio>
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#include <cstring>
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#include "obs/obs-tools.hpp"
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#include "plugin.hpp"
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#define ST "Shader"
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#define ST_REFRESH ST ".Refresh"
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#define ST_SHADER ST ".Shader"
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#define ST_SHADER_FILE ST_SHADER ".File"
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#define ST_SHADER_TECHNIQUE ST_SHADER ".Technique"
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#define ST_SHADER_SIZE ST_SHADER ".Size"
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#define ST_SHADER_SIZE_WIDTH ST_SHADER_SIZE ".Width"
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#define ST_SHADER_SIZE_HEIGHT ST_SHADER_SIZE ".Height"
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#define ST_PARAMETERS ST ".Parameters"
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gfx::shader::shader::shader(obs_source_t* self, shader_mode mode)
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: _self(self), _mode(mode), _base_width(1), _base_height(1),
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_shader(), _shader_file(), _shader_tech("Draw"), _shader_file_mt(), _shader_file_sz(), _shader_file_tick(0),
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_width_type(size_type::Percent), _width_value(1.0), _height_type(size_type::Percent), _height_value(1.0),
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_time(0), _time_loop(0), _loops(0), _random(), _have_current_params(false)
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{
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_random.seed(static_cast<unsigned long long>(time(NULL)));
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}
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gfx::shader::shader::~shader() {}
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bool gfx::shader::shader::is_shader_different(const std::filesystem::path& file)
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try {
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if (std::filesystem::exists(file)) {
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// Check if the file name differs.
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if (file != _shader_file)
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return true;
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}
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if (std::filesystem::exists(_shader_file)) {
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// Is the file write time different?
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if (std::filesystem::last_write_time(_shader_file) != _shader_file_mt)
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return true;
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// Is the file size different?
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if (std::filesystem::file_size(_shader_file) != _shader_file_sz)
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return true;
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}
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return false;
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} catch (const std::exception& ex) {
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LOG_ERROR("Loading shader '%s' failed with error: %s", file.c_str(), ex.what());
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return false;
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}
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bool gfx::shader::shader::is_technique_different(const std::string& tech)
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{
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// Is the technique different?
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if (tech != _shader_tech)
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return true;
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return false;
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}
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bool gfx::shader::shader::load_shader(const std::filesystem::path& file, const std::string& tech, bool& shader_dirty,
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bool& param_dirty)
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try {
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if (!std::filesystem::exists(file))
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return false;
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shader_dirty = is_shader_different(file);
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param_dirty = is_technique_different(tech) || shader_dirty;
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// Update Shader
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if (shader_dirty) {
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_shader = gs::effect(file);
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_shader_file_mt = std::filesystem::last_write_time(file);
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_shader_file_sz = std::filesystem::file_size(file);
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_shader_file = file;
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_shader_file_tick = 0;
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}
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// Update Params
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if (param_dirty) {
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auto settings =
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std::shared_ptr<obs_data_t>(obs_source_get_settings(_self), [](obs_data_t* p) { obs_data_release(p); });
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bool have_valid_tech = false;
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for (size_t idx = 0; idx < _shader.count_techniques(); idx++) {
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if (_shader.get_technique(idx).name() == tech) {
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have_valid_tech = true;
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break;
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}
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}
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if (have_valid_tech) {
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_shader_tech = tech;
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} else {
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_shader_tech = _shader.get_technique(0).name();
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// Update source data.
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obs_data_set_string(settings.get(), ST_SHADER_TECHNIQUE, _shader_tech.c_str());
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}
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// Clear the shader parameters map and rebuild.
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_shader_params.clear();
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auto etech = _shader.get_technique(_shader_tech);
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for (size_t idx = 0; idx < etech.count_passes(); idx++) {
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auto pass = etech.get_pass(idx);
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for (size_t vidx = 0; vidx < pass.count_vertex_parameters(); vidx++) {
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auto el = pass.get_vertex_parameter(vidx);
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if (!el)
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continue;
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auto fnd = _shader_params.find(el.get_name());
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if (fnd != _shader_params.end())
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continue;
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auto param = gfx::shader::parameter::make_parameter(el, ST_PARAMETERS);
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if (param) {
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_shader_params.insert_or_assign(el.get_name(), param);
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param->defaults(settings.get());
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param->update(settings.get());
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}
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}
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for (size_t vidx = 0; vidx < pass.count_pixel_parameters(); vidx++) {
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auto el = pass.get_pixel_parameter(vidx);
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if (!el)
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continue;
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auto fnd = _shader_params.find(el.get_name());
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if (fnd != _shader_params.end())
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continue;
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auto param = gfx::shader::parameter::make_parameter(el, ST_PARAMETERS);
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if (param) {
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_shader_params.insert_or_assign(el.get_name(), param);
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param->defaults(settings.get());
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param->update(settings.get());
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}
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}
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}
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}
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return true;
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} catch (const std::exception& ex) {
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LOG_ERROR("Loading shader '%s' failed with error: %s", file.c_str(), ex.what());
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return false;
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} catch (...) {
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return false;
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}
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void gfx::shader::shader::defaults(obs_data_t* data)
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{
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obs_data_set_default_string(data, ST_SHADER_FILE, "");
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obs_data_set_default_string(data, ST_SHADER_TECHNIQUE, "");
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obs_data_set_default_string(data, ST_SHADER_SIZE_WIDTH, "100.0 %");
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obs_data_set_default_string(data, ST_SHADER_SIZE_HEIGHT, "100.0 %");
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}
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void gfx::shader::shader::properties(obs_properties_t* pr)
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{
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_have_current_params = false;
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{
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auto p = obs_properties_add_button2(
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pr, ST_REFRESH, D_TRANSLATE(ST_REFRESH),
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[](obs_properties_t* props, obs_property_t* prop, void* priv) {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_refresh_properties(props, prop);
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},
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this);
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}
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{
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auto grp = obs_properties_create();
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obs_properties_add_group(pr, ST_SHADER, D_TRANSLATE(ST_SHADER), OBS_GROUP_NORMAL, grp);
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{
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auto p = obs_properties_add_path(grp, ST_SHADER_FILE, D_TRANSLATE(ST_SHADER_FILE), OBS_PATH_FILE, "*.*",
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nullptr);
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obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_FILE)));
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/*obs_property_set_modified_callback2(
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p,
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[](void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* data) noexcept {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_shader_or_technique_modified(props, prop, data);
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},
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this);*/
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}
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{
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auto p = obs_properties_add_list(grp, ST_SHADER_TECHNIQUE, D_TRANSLATE(ST_SHADER_TECHNIQUE),
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);
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obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_TECHNIQUE)));
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/*obs_property_set_modified_callback2(
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p,
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[](void* priv, obs_properties_t* props, obs_property_t* prop, obs_data_t* data) noexcept {
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return reinterpret_cast<gfx::shader::shader*>(priv)->on_shader_or_technique_modified(props, prop, data);
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},
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this);*/
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}
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if (_mode != shader_mode::Transition) {
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auto grp2 = obs_properties_create();
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obs_properties_add_group(grp, ST_SHADER_SIZE, D_TRANSLATE(ST_SHADER_SIZE), OBS_GROUP_NORMAL, grp2);
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{
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auto p = obs_properties_add_text(grp2, ST_SHADER_SIZE_WIDTH, D_TRANSLATE(ST_SHADER_SIZE_WIDTH),
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OBS_TEXT_DEFAULT);
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obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_SIZE_WIDTH)));
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}
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{
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auto p = obs_properties_add_text(grp2, ST_SHADER_SIZE_HEIGHT, D_TRANSLATE(ST_SHADER_SIZE_HEIGHT),
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OBS_TEXT_DEFAULT);
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obs_property_set_long_description(p, D_TRANSLATE(D_DESC(ST_SHADER_SIZE_HEIGHT)));
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}
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}
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}
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{
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auto grp = obs_properties_create();
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obs_properties_add_group(pr, ST_PARAMETERS, D_TRANSLATE(ST_PARAMETERS), OBS_GROUP_NORMAL, grp);
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}
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// Manually call the refresh.
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on_refresh_properties(pr, nullptr);
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}
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bool gfx::shader::shader::on_refresh_properties(obs_properties_t* props, obs_property_t* prop)
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{
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if (_shader) { // Clear list of techniques and rebuild it.
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obs_property_t* p_tech_list = obs_properties_get(props, ST_SHADER_TECHNIQUE);
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obs_property_list_clear(p_tech_list);
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for (size_t idx = 0; idx < _shader.count_techniques(); idx++) {
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auto tech = _shader.get_technique(idx);
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obs_property_list_add_string(p_tech_list, tech.name().c_str(), tech.name().c_str());
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}
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}
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{ // Clear parameter options.
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auto grp = obs_property_group_content(obs_properties_get(props, ST_PARAMETERS));
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for (auto p = obs_properties_first(grp); p != nullptr; p = obs_properties_first(grp)) {
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obs::tools::obs_properties_remove_by_name(grp, obs_property_name(p));
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}
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// Rebuild new parameters.
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obs_data_t* data = obs_source_get_settings(_self);
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for (auto kv : _shader_params) {
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kv.second->properties(grp, data);
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kv.second->defaults(data);
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kv.second->update(data);
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}
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obs_source_update(_self, data);
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}
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return true;
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}
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bool gfx::shader::shader::on_shader_or_technique_modified(obs_properties_t* props, obs_property_t* prop,
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obs_data_t* data)
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{
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bool shader_dirty = false;
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bool param_dirty = false;
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if (!update_shader(data, shader_dirty, param_dirty))
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return false;
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{ // Clear list of techniques and rebuild it.
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obs_property_t* p_tech_list = obs_properties_get(props, ST_SHADER_TECHNIQUE);
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obs_property_list_clear(p_tech_list);
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for (size_t idx = 0; idx < _shader.count_techniques(); idx++) {
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auto tech = _shader.get_technique(idx);
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obs_property_list_add_string(p_tech_list, tech.name().c_str(), tech.name().c_str());
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}
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}
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if (param_dirty || !_have_current_params) {
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// Clear parameter options.
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auto grp = obs_property_group_content(obs_properties_get(props, ST_PARAMETERS));
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for (auto p = obs_properties_first(grp); p != nullptr; p = obs_properties_first(grp)) {
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obs::tools::obs_properties_remove_by_name(grp, obs_property_name(p));
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}
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// Rebuild new parameters.
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for (auto kv : _shader_params) {
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kv.second->properties(grp, data);
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kv.second->defaults(data);
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kv.second->update(data);
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}
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}
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_have_current_params = true;
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return shader_dirty || param_dirty || !_have_current_params;
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}
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bool gfx::shader::shader::update_shader(obs_data_t* data, bool& shader_dirty, bool& param_dirty)
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{
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const char* file_c = obs_data_get_string(data, ST_SHADER_FILE);
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std::string file = file_c ? file_c : "";
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const char* tech_c = obs_data_get_string(data, ST_SHADER_TECHNIQUE);
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std::string tech = tech_c ? tech_c : "Draw";
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return load_shader(file, tech, shader_dirty, param_dirty);
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}
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inline std::pair<gfx::shader::size_type, double_t> parse_text_as_size(const char* text)
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{
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double_t v = 0;
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if (sscanf(text, "%lf", &v) == 1) {
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const char* prc_chr = strrchr(text, '%');
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if (prc_chr && (*prc_chr == '%')) {
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return {gfx::shader::size_type::Percent, v / 100.0};
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} else {
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return {gfx::shader::size_type::Pixel, v};
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}
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} else {
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return {gfx::shader::size_type::Percent, 1.0};
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}
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}
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void gfx::shader::shader::update(obs_data_t* data)
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{
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bool v1, v2;
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update_shader(data, v1, v2);
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{
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auto sz_x = parse_text_as_size(obs_data_get_string(data, ST_SHADER_SIZE_WIDTH));
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_width_type = sz_x.first;
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_width_value = std::clamp(sz_x.second, 0.01, 8192.0);
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auto sz_y = parse_text_as_size(obs_data_get_string(data, ST_SHADER_SIZE_HEIGHT));
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_height_type = sz_y.first;
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_height_value = std::clamp(sz_y.second, 0.01, 8192.0);
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}
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for (auto kv : _shader_params) {
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kv.second->update(data);
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}
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}
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uint32_t gfx::shader::shader::width()
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{
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switch (_mode) {
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case shader_mode::Transition:
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return _base_width;
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case shader_mode::Source:
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switch (_width_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_width_value), 1u, 8192u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_width_value * _base_width), 1u, 8192u);
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}
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case shader_mode::Filter:
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switch (_width_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_width_value), 1u, 8192u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_width_value * _base_width), 1u, 8192u);
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}
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default:
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return 0;
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}
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}
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uint32_t gfx::shader::shader::height()
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{
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switch (_mode) {
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case shader_mode::Transition:
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return _base_height;
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case shader_mode::Source:
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switch (_height_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_height_value), 1u, 8192u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_height_value * _base_height), 1u, 8192u);
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}
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case shader_mode::Filter:
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switch (_height_type) {
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case size_type::Pixel:
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return std::clamp(static_cast<uint32_t>(_height_value), 1u, 8192u);
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case size_type::Percent:
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return std::clamp(static_cast<uint32_t>(_height_value * _base_height), 1u, 8192u);
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}
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default:
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return 0;
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}
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}
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bool gfx::shader::shader::tick(float_t time)
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{
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_shader_file_tick = static_cast<float_t>(static_cast<double_t>(_shader_file_tick) + static_cast<double_t>(time));
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if (_shader_file_tick >= 1.0f / 3.0f) {
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_shader_file_tick -= 1.0f / 3.0f;
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bool v1, v2;
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load_shader(_shader_file, _shader_tech, v1, v2);
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}
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// Update State
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_time += time;
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_time_loop += time;
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if (_time_loop > 1.) {
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_time_loop -= 1.;
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// Loops
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_loops += 1;
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if (_loops >= 4194304)
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_loops = -_loops;
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}
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return false;
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}
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void gfx::shader::shader::prepare_render()
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{
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if (!_shader)
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return;
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for (auto kv : _shader_params) {
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kv.second->assign();
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}
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// Time: (Current Time), (Zero), (Zero), (Random Value)
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if (gs::effect_parameter el = _shader.get_parameter("Time"); el != nullptr) {
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if (el.get_type() == gs::effect_parameter::type::Float4) {
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el.set_float4(
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_time, _time_loop, static_cast<float_t>(_loops),
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static_cast<float_t>(static_cast<double_t>(_random())
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/ static_cast<double_t>(std::numeric_limits<unsigned long long>::max())));
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}
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}
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// ViewSize: (Width), (Height), (1.0 / Width), (1.0 / Height)
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if (auto el = _shader.get_parameter("ViewSize"); el != nullptr) {
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if (el.get_type() == gs::effect_parameter::type::Float4) {
|
|
el.set_float4(static_cast<float_t>(width()), static_cast<float_t>(height()),
|
|
1.0f / static_cast<float_t>(width()), 1.0f / static_cast<float_t>(height()));
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::render()
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
|
|
while (gs_effect_loop(_shader.get_object(), _shader_tech.c_str())) {
|
|
gs_draw_sprite(nullptr, 0, width(), height());
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::set_size(uint32_t w, uint32_t h)
|
|
{
|
|
_base_width = w;
|
|
_base_height = h;
|
|
}
|
|
|
|
void gfx::shader::shader::set_input_a(std::shared_ptr<gs::texture> tex)
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
|
|
if (gs::effect_parameter el = _shader.get_parameter("InputA"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Texture) {
|
|
el.set_texture(tex);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::set_input_b(std::shared_ptr<gs::texture> tex)
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
|
|
if (gs::effect_parameter el = _shader.get_parameter("InputB"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Texture) {
|
|
el.set_texture(tex);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::set_transition_time(float_t t)
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
|
|
if (gs::effect_parameter el = _shader.get_parameter("TransitionTime"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Float) {
|
|
el.set_float(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gfx::shader::shader::set_transition_size(uint32_t w, uint32_t h)
|
|
{
|
|
if (!_shader)
|
|
return;
|
|
if (gs::effect_parameter el = _shader.get_parameter("TransitionSize"); el != nullptr) {
|
|
if (el.get_type() == gs::effect_parameter::type::Integer2) {
|
|
el.set_int2(w, h);
|
|
}
|
|
}
|
|
}
|