obs-StreamFX/source/gfx/blur/gfx-blur-box-linear.cpp
Michael Fabian 'Xaymar' Dirks 68a8fb9224 gfx/blur/box-linear: Refactor Linear Box Blur
Box Blur is a prime candidate for Linear optimizations, and as such reducing the total necessary samples by about half. However due to the reduction in samples, only Area and Directional Blur are supported.

Related: #45, #6
2019-04-02 03:50:01 +02:00

363 lines
9.3 KiB
C++

// Modern effects for a modern Streamer
// Copyright (C) 2019 Michael Fabian Dirks
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
#include "gfx-blur-box-linear.hpp"
#include <cmath>
#include <memory>
#include "plugin.hpp"
#include "util-math.hpp"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4201)
#endif
#include <obs-module.h>
#include <obs.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#define MAX_BLUR_SIZE 128 // Also change this in box-linear.effect if modified.
gfx::blur::box_linear_data::box_linear_data()
{
try {
char* file = obs_module_file("effects/blur/box-linear.effect");
m_effect = std::make_shared<::gs::effect>(file);
bfree(file);
} catch (...) {
P_LOG_ERROR("<gfx::blur::box_linear> Failed to load effect.");
}
}
gfx::blur::box_linear_data::~box_linear_data()
{
m_effect.reset();
}
std::shared_ptr<::gs::effect> gfx::blur::box_linear_data::get_effect()
{
return m_effect;
}
gfx::blur::box_linear_factory::box_linear_factory() {}
gfx::blur::box_linear_factory::~box_linear_factory() {}
bool gfx::blur::box_linear_factory::is_type_supported(::gfx::blur::type type)
{
switch (type) {
case ::gfx::blur::type::Area:
return true;
case ::gfx::blur::type::Directional:
return true;
default:
return false;
}
}
std::shared_ptr<::gfx::blur::ibase> gfx::blur::box_linear_factory::create(::gfx::blur::type type)
{
switch (type) {
case ::gfx::blur::type::Area:
return std::make_shared<::gfx::blur::box_linear>();
case ::gfx::blur::type::Directional:
return std::make_shared<::gfx::blur::box_linear_directional>();
default:
throw std::runtime_error("Invalid type.");
}
}
double_t gfx::blur::box_linear_factory::get_min_size(::gfx::blur::type)
{
return double_t(1.0);
}
double_t gfx::blur::box_linear_factory::get_step_size(::gfx::blur::type)
{
return double_t(1.0);
}
double_t gfx::blur::box_linear_factory::get_max_size(::gfx::blur::type)
{
return double_t(MAX_BLUR_SIZE);
}
double_t gfx::blur::box_linear_factory::get_min_angle(::gfx::blur::type v)
{
switch (v) {
case ::gfx::blur::type::Directional:
case ::gfx::blur::type::Rotational:
return -180.0;
default:
return 0;
}
}
double_t gfx::blur::box_linear_factory::get_step_angle(::gfx::blur::type)
{
return double_t(0.01);
}
double_t gfx::blur::box_linear_factory::get_max_angle(::gfx::blur::type v)
{
switch (v) {
case ::gfx::blur::type::Directional:
case ::gfx::blur::type::Rotational:
return 180.0;
default:
return 0;
}
}
bool gfx::blur::box_linear_factory::is_step_scale_supported(::gfx::blur::type v)
{
switch (v) {
case ::gfx::blur::type::Area:
case ::gfx::blur::type::Zoom:
case ::gfx::blur::type::Directional:
return true;
default:
return false;
}
}
double_t gfx::blur::box_linear_factory::get_min_step_scale_x(::gfx::blur::type)
{
return double_t(0.01);
}
double_t gfx::blur::box_linear_factory::get_step_step_scale_x(::gfx::blur::type)
{
return double_t(0.01);
}
double_t gfx::blur::box_linear_factory::get_max_step_scale_x(::gfx::blur::type)
{
return double_t(1000.0);
}
double_t gfx::blur::box_linear_factory::get_min_step_scale_y(::gfx::blur::type)
{
return double_t(0.01);
}
double_t gfx::blur::box_linear_factory::get_step_step_scale_y(::gfx::blur::type)
{
return double_t(0.01);
}
double_t gfx::blur::box_linear_factory::get_max_step_scale_y(::gfx::blur::type)
{
return double_t(1000.0);
}
std::shared_ptr<::gfx::blur::box_linear_data> gfx::blur::box_linear_factory::data()
{
std::unique_lock<std::mutex> ulock(m_data_lock);
std::shared_ptr<::gfx::blur::box_linear_data> data = m_data.lock();
if (!data) {
data = std::make_shared<::gfx::blur::box_linear_data>();
m_data = data;
}
return data;
}
::gfx::blur::box_linear_factory& gfx::blur::box_linear_factory::get()
{
static ::gfx::blur::box_linear_factory instance;
return instance;
}
gfx::blur::box_linear::box_linear() : m_size(1.), m_step_scale({1., 1.}), m_data(::gfx::blur::box_linear_factory::get().data())
{
m_rendertarget = std::make_shared<::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
m_rendertarget2 = std::make_shared<::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
}
gfx::blur::box_linear::~box_linear() {}
void gfx::blur::box_linear::set_input(std::shared_ptr<::gs::texture> texture)
{
m_input_texture = texture;
}
::gfx::blur::type gfx::blur::box_linear::get_type()
{
return ::gfx::blur::type::Area;
}
double_t gfx::blur::box_linear::get_size()
{
return m_size;
}
void gfx::blur::box_linear::set_size(double_t width)
{
m_size = width;
if (m_size < 1.0) {
m_size = 1.0;
}
if (m_size > MAX_BLUR_SIZE) {
m_size = MAX_BLUR_SIZE;
}
}
void gfx::blur::box_linear::set_step_scale(double_t x, double_t y)
{
m_step_scale = {x, y};
}
void gfx::blur::box_linear::get_step_scale(double_t& x, double_t& y)
{
x = m_step_scale.first;
y = m_step_scale.second;
}
double_t gfx::blur::box_linear::get_step_scale_x()
{
return m_step_scale.first;
}
double_t gfx::blur::box_linear::get_step_scale_y()
{
return m_step_scale.second;
}
std::shared_ptr<::gs::texture> gfx::blur::box_linear::render()
{
float_t width, height;
width = float_t(m_input_texture->get_width());
height = float_t(m_input_texture->get_height());
obs_enter_graphics();
gs_set_cull_mode(GS_NEITHER);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_depth_function(GS_ALWAYS);
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
// Two Pass Blur
std::shared_ptr<::gs::effect> effect = m_data->get_effect();
if (effect) {
// Pass 1
effect->get_parameter("pImage").set_texture(m_input_texture);
effect->get_parameter("pImageTexel").set_float2(float_t(1. / width), 0.);
effect->get_parameter("pStepScale").set_float2(float_t(m_step_scale.first), float_t(m_step_scale.second));
effect->get_parameter("pSize").set_float(float_t(m_size));
effect->get_parameter("pSizeInverseMul").set_float(float_t(1.0 / (float_t(m_size) * 2.0 + 1.0)));
{
auto op = m_rendertarget2->render(uint32_t(width), uint32_t(height));
gs_ortho(0, 1., 0, 1., 0, 1.);
while (gs_effect_loop(effect->get_object(), "Draw")) {
gs_draw_sprite(0, 0, 1, 1);
}
}
// Pass 2
effect->get_parameter("pImage").set_texture(m_rendertarget2->get_texture());
effect->get_parameter("pImageTexel").set_float2(0., float_t(1. / height));
{
auto op = m_rendertarget->render(uint32_t(width), uint32_t(height));
gs_ortho(0, 1., 0, 1., 0, 1.);
while (gs_effect_loop(effect->get_object(), "Draw")) {
gs_draw_sprite(0, 0, 1, 1);
}
}
}
gs_blend_state_pop();
obs_leave_graphics();
return m_rendertarget->get_texture();
}
std::shared_ptr<::gs::texture> gfx::blur::box_linear::get()
{
return m_rendertarget->get_texture();
}
gfx::blur::box_linear_directional::box_linear_directional() : m_angle(0) {}
::gfx::blur::type gfx::blur::box_linear_directional::get_type()
{
return ::gfx::blur::type::Directional;
}
double_t gfx::blur::box_linear_directional::get_angle()
{
return RAD_TO_DEG(m_angle);
}
void gfx::blur::box_linear_directional::set_angle(double_t angle)
{
m_angle = DEG_TO_RAD(angle);
}
std::shared_ptr<::gs::texture> gfx::blur::box_linear_directional::render()
{
float_t width, height;
width = float_t(m_input_texture->get_width());
height = float_t(m_input_texture->get_height());
obs_enter_graphics();
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_color(true, true, true, true);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_set_cull_mode(GS_NEITHER);
gs_depth_function(GS_ALWAYS);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
// One Pass Blur
std::shared_ptr<::gs::effect> effect = m_data->get_effect();
if (effect) {
effect->get_parameter("pImage").set_texture(m_input_texture);
effect->get_parameter("pImageTexel")
.set_float2(float_t(1. / width * cos(m_angle)), float_t(1. / height * sin(m_angle)));
effect->get_parameter("pStepScale").set_float2(float_t(m_step_scale.first), float_t(m_step_scale.second));
effect->get_parameter("pSize").set_float(float_t(m_size));
effect->get_parameter("pSizeInverseMul").set_float(float_t(1.0 / (float_t(m_size) * 2.0 + 1.0)));
{
auto op = m_rendertarget->render(uint32_t(width), uint32_t(height));
gs_ortho(0, 1., 0, 1., 0, 1.);
while (gs_effect_loop(effect->get_object(), "Draw")) {
gs_draw_sprite(0, 0, 1, 1);
}
}
}
gs_blend_state_pop();
obs_leave_graphics();
return m_rendertarget->get_texture();
}