obs-StreamFX/source/obs/gs/gs-vertex.cpp
Michael Fabian 'Xaymar' Dirks d332007ae0 project: Code cleanup and reapply formatting
Changes applied:

* Moved utility files to /util/.
* Removed unused #includes.
* Removed unused ::ffmpeg::tools function.
* Removed unused variables.
* Fixed missing parentheses in the version macro.
* Fixed missing override on virtual function overrides and removed unnecessary virtual keyword from them.
* Disabled additional warning for ATL headers on MSVC only.
* Replaced direct printf parameters with their macro equivalent.
* Replaced C-style casts with C++-style casts.
* Applied clang-format again after an earlier change to the CMake file broke the integration for it.
2020-07-29 05:17:42 +02:00

63 lines
2 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "gs-vertex.hpp"
#include <stdexcept>
gs::vertex::vertex()
: position(nullptr), normal(nullptr), tangent(nullptr), color(nullptr), _has_store(true), _store(nullptr)
{
_store = util::malloc_aligned(16, sizeof(vec3) * 3 + sizeof(uint32_t) + sizeof(vec4) * MAXIMUM_UVW_LAYERS);
std::size_t offset = 0;
position = reinterpret_cast<vec3*>(reinterpret_cast<char*>(_store) + offset);
offset += sizeof(vec3);
normal = reinterpret_cast<vec3*>(reinterpret_cast<char*>(_store) + offset);
offset += sizeof(vec3);
tangent = reinterpret_cast<vec3*>(reinterpret_cast<char*>(_store) + offset);
offset += sizeof(vec3);
color = reinterpret_cast<uint32_t*>(reinterpret_cast<char*>(_store) + offset);
offset += sizeof(uint32_t);
for (std::size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
uv[n] = reinterpret_cast<vec4*>(reinterpret_cast<char*>(_store) + offset);
offset += sizeof(vec4);
}
}
gs::vertex::~vertex()
{
if (_has_store) {
util::free_aligned(_store);
}
}
gs::vertex::vertex(vec3* p, vec3* n, vec3* t, uint32_t* col, vec4* uvs[MAXIMUM_UVW_LAYERS])
: position(p), normal(n), tangent(t), color(col), _has_store(false)
{
if (uvs != nullptr) {
for (std::size_t idx = 0; idx < MAXIMUM_UVW_LAYERS; idx++) {
this->uv[idx] = uvs[idx];
}
}
}