obs-StreamFX/source/nvidia/cuda/nvidia-cuda-gs-texture.hpp
Michael Fabian 'Xaymar' Dirks c84c301d49 obs/gs: Apply coding guidelines
2023-04-05 18:50:59 +02:00

47 lines
1.6 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2020 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <cstddef>
#include <memory>
#include "nvidia-cuda-stream.hpp"
#include "nvidia-cuda.hpp"
#include "obs/gs/gs-texture.hpp"
namespace nvidia::cuda {
class gstexture {
std::shared_ptr<::nvidia::cuda::cuda> _cuda;
std::shared_ptr<streamfx::obs::gs::texture> _texture;
graphics_resource_t _resource;
bool _is_mapped;
array_t _pointer;
std::shared_ptr<nvidia::cuda::stream> _stream;
public:
~gstexture();
gstexture(std::shared_ptr<streamfx::obs::gs::texture> texture);
array_t map(std::shared_ptr<nvidia::cuda::stream> stream);
void unmap();
std::shared_ptr<streamfx::obs::gs::texture> get_texture();
::nvidia::cuda::graphics_resource_t get();
};
} // namespace nvidia::cuda