mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 20:35:12 +00:00
c1b3972550
Adds support for enumerations, a different way of selecting how something should behave in a shader. Enumerations rely on a continuous list of values, and will automatically detect how many values there are in the enumeration. Only non-vector types are supported as enumeration entries, and array/vector parameters can have each member set to a different enumeration value. Furthermore suffixes now are properly assigned, and 'bool' no longer causes shaders to stop rendering. Additionally by inlining some functions and using std::string_view we can achieve a slightly better performance than before.
146 lines
3.7 KiB
C++
146 lines
3.7 KiB
C++
// Modern effects for a modern Streamer
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// Copyright (C) 2019 Michael Fabian Dirks
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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#pragma once
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#include "common.hpp"
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#include <vector>
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#include "gfx-shader-param.hpp"
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#include "obs/gs/gs-effect-parameter.hpp"
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namespace gfx {
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namespace shader {
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enum class basic_field_type {
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Input,
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Slider,
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Enum,
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};
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basic_field_type get_field_type_from_string(std::string v);
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struct basic_data {
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union {
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int32_t i32;
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std::uint32_t ui32;
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float_t f32;
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};
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};
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struct basic_enum_data {
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std::string name;
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basic_data data;
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};
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class basic_parameter : public parameter {
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// Descriptor
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basic_field_type _field_type;
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std::string _suffix;
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std::vector<std::string> _keys;
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std::vector<std::string> _names;
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protected:
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// Limits
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std::vector<basic_data> _min;
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std::vector<basic_data> _max;
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std::vector<basic_data> _step;
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std::vector<basic_data> _scale;
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// Enumeration Information
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std::list<basic_enum_data> _values;
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public:
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basic_parameter(gs::effect_parameter param, std::string prefix);
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virtual ~basic_parameter();
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virtual void load_parameter_data(gs::effect_parameter parameter, basic_data& data);
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public:
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inline basic_field_type field_type()
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{
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return _field_type;
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}
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inline std::string_view suffix()
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{
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return _suffix;
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}
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inline std::string_view key_at(std::size_t idx)
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{
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if (idx >= get_size())
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throw std::out_of_range("Index out of range.");
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return _keys[idx];
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}
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inline std::string_view name_at(std::size_t idx)
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{
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if (idx >= get_size())
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throw std::out_of_range("Index out of range.");
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return _names[idx];
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}
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};
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struct bool_parameter : public basic_parameter {
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// std::vector<bool> doesn't allow .data()
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std::vector<std::int32_t> _data;
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public:
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bool_parameter(gs::effect_parameter param, std::string prefix);
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virtual ~bool_parameter();
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virtual void defaults(obs_data_t* settings);
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virtual void properties(obs_properties_t* props, obs_data_t* settings) override;
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virtual void update(obs_data_t* settings) override;
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virtual void assign() override;
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};
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struct float_parameter : public basic_parameter {
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std::vector<basic_data> _data;
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public:
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float_parameter(gs::effect_parameter param, std::string prefix);
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virtual ~float_parameter();
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virtual void defaults(obs_data_t* settings);
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virtual void properties(obs_properties_t* props, obs_data_t* settings) override;
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virtual void update(obs_data_t* settings) override;
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virtual void assign() override;
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};
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struct int_parameter : public basic_parameter {
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std::vector<basic_data> _data;
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public:
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int_parameter(gs::effect_parameter param, std::string prefix);
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virtual ~int_parameter();
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virtual void defaults(obs_data_t* settings);
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virtual void properties(obs_properties_t* props, obs_data_t* settings) override;
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virtual void update(obs_data_t* settings) override;
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virtual void assign() override;
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};
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} // namespace shader
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} // namespace gfx
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