mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-27 13:53:01 +00:00
5a3954ae0e
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project. Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
39 lines
722 B
Text
39 lines
722 B
Text
// AUTOGENERATED COPYRIGHT HEADER START
|
|
// Copyright (C) 2018-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
|
|
// AUTOGENERATED COPYRIGHT HEADER END
|
|
|
|
uniform float4x4 ViewProj;
|
|
uniform texture2d image;
|
|
uniform float2 imageTexel;
|
|
uniform int level;
|
|
|
|
sampler_state def_sampler {
|
|
Filter = Linear;
|
|
AddressU = Clamp;
|
|
AddressV = Clamp;
|
|
};
|
|
|
|
struct VertexData {
|
|
float4 pos : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
VertexData VSDefault(VertexData vtx)
|
|
{
|
|
vtx.pos = mul(float4(vtx.pos.xyz, 1.0), ViewProj);
|
|
return vtx;
|
|
}
|
|
|
|
float4 PSDefault(VertexData vtx) : TARGET
|
|
{
|
|
return image.SampleLevel(def_sampler, vtx.uv, level);
|
|
}
|
|
|
|
technique Draw
|
|
{
|
|
pass
|
|
{
|
|
vertex_shader = VSDefault(vtx);
|
|
pixel_shader = PSDefault(vtx);
|
|
}
|
|
}
|