mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 06:15:05 +00:00
266 lines
8 KiB
C++
266 lines
8 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2020 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "nvidia-ar.hpp"
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#include <stdexcept>
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#include <util/bmem.h>
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#include <util/platform.h>
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#ifdef WIN32
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#include <Shlobj.h>
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#include <Windows.h>
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#endif
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#include <nvARProxy.cpp>
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#define nvGetProcAddress nvGetProcAddressCV
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#define nvFreeLibrary nvFreeLibraryCV
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#include <nvCVImageProxy.cpp>
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#undef nvGetProcAddress
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#undef nvFreeLibrary
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nvidia::ar::ar::ar()
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{
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if (!getNvARLib())
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throw std::runtime_error("Failed to load NVIDIA AR SDK runtime.");
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}
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nvidia::ar::ar::~ar() {}
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std::filesystem::path nvidia::ar::ar::get_ar_sdk_path()
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{
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char* arsdk_path = getenv("NV_AR_SDK_PATH");
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if (arsdk_path) {
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return std::filesystem::path(std::string{arsdk_path});
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} else {
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std::filesystem::path res;
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#ifdef WIN32
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std::vector<wchar_t> dll_path_w;
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dll_path_w.resize(65535);
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DWORD size_w = GetModuleFileNameW(getNvARLib(), dll_path_w.data(), static_cast<DWORD>(dll_path_w.size()));
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std::vector<char> dll_path;
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dll_path.resize(65535);
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std::size_t size = os_wcs_to_utf8(dll_path_w.data(), size_w, dll_path.data(), dll_path.size());
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std::filesystem::path dll = std::string{dll_path.data(), dll_path.data() + size};
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res = dll.remove_filename();
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#endif
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return res;
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}
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}
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NvCV_Status nvidia::ar::ar::image_init(NvCVImage* im, unsigned width, unsigned height, int pitch, void* pixels,
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NvCVImage_PixelFormat format, NvCVImage_ComponentType type, unsigned isPlanar,
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unsigned onGPU)
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{
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return NvCVImage_Init(im, width, height, pitch, pixels, format, type, isPlanar, onGPU);
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}
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void nvidia::ar::ar::image_init_view(NvCVImage* subImg, NvCVImage* fullImg, int x, int y, unsigned width,
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unsigned height)
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{
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NvCVImage_InitView(subImg, fullImg, x, y, width, height);
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}
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NvCV_Status nvidia::ar::ar::image_alloc(NvCVImage* im, unsigned width, unsigned height, NvCVImage_PixelFormat format,
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NvCVImage_ComponentType type, unsigned isPlanar, unsigned onGPU,
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unsigned alignment)
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{
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return NvCVImage_Alloc(im, width, height, format, type, isPlanar, onGPU, alignment);
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}
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NvCV_Status nvidia::ar::ar::image_realloc(NvCVImage* im, unsigned width, unsigned height, NvCVImage_PixelFormat format,
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NvCVImage_ComponentType type, unsigned isPlanar, unsigned onGPU,
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unsigned alignment)
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{
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return NvCVImage_Realloc(im, width, height, format, type, isPlanar, onGPU, alignment);
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}
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void nvidia::ar::ar::image_dealloc(NvCVImage* im)
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{
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NvCVImage_Dealloc(im);
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}
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NvCV_Status nvidia::ar::ar::image_create(unsigned width, unsigned height, NvCVImage_PixelFormat format,
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NvCVImage_ComponentType type, unsigned isPlanar, unsigned onGPU,
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unsigned alignment, NvCVImage** out)
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{
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return NvCVImage_Create(width, height, format, type, isPlanar, onGPU, alignment, out);
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}
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void nvidia::ar::ar::image_destroy(NvCVImage* im)
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{
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NvCVImage_Destroy(im);
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}
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void nvidia::ar::ar::image_component_offsets(NvCVImage_PixelFormat format, int* rOff, int* gOff, int* bOff, int* aOff,
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int* yOff)
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{
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NvCVImage_ComponentOffsets(format, rOff, gOff, bOff, aOff, yOff);
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}
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NvCV_Status nvidia::ar::ar::image_transfer(const NvCVImage* src, NvCVImage* dst, float scale, CUstream_st* stream,
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NvCVImage* tmp)
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{
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return NvCVImage_Transfer(src, dst, scale, stream, tmp);
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}
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NvCV_Status nvidia::ar::ar::image_composite(const NvCVImage* src, const NvCVImage* mat, NvCVImage* dst)
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{
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//return NvCVImage_Composite(src, mat, dst);
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throw std::runtime_error("Not implemented.");
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}
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NvCV_Status nvidia::ar::ar::image_composite_over_constant(const NvCVImage* src, const NvCVImage* mat,
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const unsigned char bgColor[3], NvCVImage* dst)
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{
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return NvCVImage_CompositeOverConstant(src, mat, bgColor, dst);
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}
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NvCV_Status nvidia::ar::ar::image_flipy(const NvCVImage* src, NvCVImage* dst)
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{
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return NvCVImage_FlipY(src, dst);
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}
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NvCV_Status nvidia::ar::ar::create(NvAR_FeatureID featureID, NvAR_FeatureHandle* handle)
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{
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return NvAR_Create(featureID, handle);
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}
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NvCV_Status nvidia::ar::ar::destroy(NvAR_FeatureHandle handle)
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{
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return NvAR_Destroy(handle);
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}
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NvCV_Status nvidia::ar::ar::set_uint32(NvAR_FeatureHandle handle, const char* name, unsigned int val)
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{
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return NvAR_SetU32(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::set_int32(NvAR_FeatureHandle handle, const char* name, int val)
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{
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return NvAR_SetS32(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::set_float32(NvAR_FeatureHandle handle, const char* name, float val)
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{
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return NvAR_SetF32(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::set_float64(NvAR_FeatureHandle handle, const char* name, double val)
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{
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return NvAR_SetF64(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::set_uint64(NvAR_FeatureHandle handle, const char* name, unsigned long long val)
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{
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return NvAR_SetU64(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::set_object(NvAR_FeatureHandle handle, const char* name, void* ptr, unsigned long typeSize)
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{
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return NvAR_SetObject(handle, name, ptr, typeSize);
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}
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NvCV_Status nvidia::ar::ar::set_string(NvAR_FeatureHandle handle, const char* name, const char* str)
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{
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return NvAR_SetString(handle, name, str);
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}
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NvCV_Status nvidia::ar::ar::set_cuda_stream(NvAR_FeatureHandle handle, const char* name, CUstream stream)
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{
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return NvAR_SetCudaStream(handle, name, stream);
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}
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NvCV_Status nvidia::ar::ar::set_float32_array(NvAR_FeatureHandle handle, const char* name, float* val, int count)
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{
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return NvAR_SetF32Array(handle, name, val, count);
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}
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NvCV_Status nvidia::ar::ar::get_uint32(NvAR_FeatureHandle handle, const char* name, unsigned int* val)
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{
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return NvAR_GetU32(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::get_int32(NvAR_FeatureHandle handle, const char* name, int* val)
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{
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return NvAR_GetS32(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::get_float32(NvAR_FeatureHandle handle, const char* name, float* val)
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{
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return NvAR_GetF32(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::get_float64(NvAR_FeatureHandle handle, const char* name, double* val)
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{
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return NvAR_GetF64(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::get_uint64(NvAR_FeatureHandle handle, const char* name, unsigned long long* val)
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{
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return NvAR_GetU64(handle, name, val);
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}
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NvCV_Status nvidia::ar::ar::get_object(NvAR_FeatureHandle handle, const char* name, const void** ptr,
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unsigned long typeSize)
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{
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return NvAR_GetObject(handle, name, ptr, typeSize);
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}
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NvCV_Status nvidia::ar::ar::get_string(NvAR_FeatureHandle handle, const char* name, const char** str)
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{
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return NvAR_GetString(handle, name, str);
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}
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NvCV_Status nvidia::ar::ar::get_cuda_stream(NvAR_FeatureHandle handle, const char* name, const CUstream* stream)
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{
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return NvAR_GetCudaStream(handle, name, stream);
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}
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NvCV_Status nvidia::ar::ar::get_float32_array(NvAR_FeatureHandle handle, const char* name, const float** vals,
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int* count)
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{
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return NvAR_GetF32Array(handle, name, vals, count);
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}
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NvCV_Status nvidia::ar::ar::run(NvAR_FeatureHandle handle)
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{
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return NvAR_Run(handle);
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}
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NvCV_Status nvidia::ar::ar::load(NvAR_FeatureHandle handle)
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{
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return NvAR_Load(handle);
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}
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NvCV_Status nvidia::ar::ar::cuda_stream_create(CUstream* stream)
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{
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return NvAR_CudaStreamCreate(stream);
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}
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NvCV_Status nvidia::ar::ar::cuda_stream_destroy(CUstream stream)
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{
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return NvAR_CudaStreamDestroy(stream);
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}
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const char* nvidia::ar::ar::cv_get_error_string_from_code(NvCV_Status code)
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{
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return NvCV_GetErrorStringFromCode(code);
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}
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