obs-StreamFX/source/filters/filter-nv-face-tracking.hpp
Michael Fabian 'Xaymar' Dirks cd5acd42f4 obs-source-factory: Add settings migration code
Previously sources had to manually implement migration code, which resulted in unresolvable regression issues due to the lack of version and commit tagging. With the new migration code, all sources automatically have this version and commit tagging at all times, and as such can now have a temporary regression fixed without the user needing to change any values manually.
2020-04-05 07:28:10 +02:00

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5.1 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "common.hpp"
#include <atomic>
#include <vector>
#include "obs/gs/gs-effect.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/gs/gs-vertexbuffer.hpp"
#include "obs/obs-source-factory.hpp"
// Nvidia
#include "nvidia/ar/nvidia-ar.hpp"
#include "nvidia/cuda/nvidia-cuda-context.hpp"
#include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
#include "nvidia/cuda/nvidia-cuda-memory.hpp"
#include "nvidia/cuda/nvidia-cuda-stream.hpp"
#include "nvidia/cuda/nvidia-cuda.hpp"
namespace filter::nvidia {
class face_tracking_instance : public obs::source_instance {
// Filter Cache
std::uint32_t _width;
std::uint32_t _height;
bool _up_to_date;
std::shared_ptr<gs::rendertarget> _rt;
// Settings
double_t _cfg_roi_zoom;
std::pair<double_t, double_t> _cfg_roi_offset;
double_t _cfg_roi_stability;
// Region of Interest
util::math::kalman1D<double_t> _roi_filters[4];
std::pair<double_t, double_t> _roi_center;
std::pair<double_t, double_t> _roi_size;
gs::vertex_buffer _roi_geom;
// Nvidia CUDA interop
std::shared_ptr<::nvidia::cuda::cuda> _cuda;
std::shared_ptr<::nvidia::cuda::context> _cuda_ctx;
std::shared_ptr<::nvidia::cuda::stream> _cuda_stream;
std::shared_ptr<::nvidia::cuda::memory> _cuda_mem;
bool _cuda_flush_cache;
std::shared_ptr<::nvidia::cuda::gstexture> _cuda_rt_cache;
// Nvidia AR interop
std::shared_ptr<::nvidia::ar::ar> _ar;
std::string _ar_models_path;
std::shared_ptr<nvAR_Feature> _ar_tracker;
std::atomic_bool _ar_ready;
std::atomic_bool _ar_fail;
std::vector<NvAR_Rect> _ar_bboxes_data;
NvAR_BBoxes _ar_bboxes;
std::vector<float_t> _ar_bboxes_confidence;
NvCVImage _ar_image;
NvCVImage _ar_image_bgr;
NvCVImage _ar_image_temp;
#ifdef _DEBUG
// Profiling
std::shared_ptr<util::profiler> _profile_capture;
std::shared_ptr<util::profiler> _profile_cuda_register;
std::shared_ptr<util::profiler> _profile_cuda_copy;
std::shared_ptr<util::profiler> _profile_ar_transfer;
std::shared_ptr<util::profiler> _profile_ar_run;
#endif
public:
face_tracking_instance(obs_data_t*, obs_source_t*);
virtual ~face_tracking_instance() override;
// Initialize face detection.
void face_detection_initialize();
void face_detection_initialize_thread(std::shared_ptr<void> param);
// Create image buffer.
void create_image_buffer(std::size_t width, std::size_t height);
void roi_refresh();
void roi_reset();
virtual void load(obs_data_t* data) override;
virtual void migrate(obs_data_t* data, std::uint64_t version) override;
virtual void update(obs_data_t* data) override;
virtual void video_tick(float seconds) override;
virtual void video_render(gs_effect_t* effect) override;
#ifdef _DEBUG
bool button_profile(obs_properties_t* props, obs_property_t* property);
#endif
};
class face_tracking_factory
: public obs::source_factory<filter::nvidia::face_tracking_factory, filter::nvidia::face_tracking_instance> {
static std::shared_ptr<filter::nvidia::face_tracking_factory> factory_instance;
std::shared_ptr<::nvidia::cuda::cuda> _cuda;
std::shared_ptr<::nvidia::cuda::context> _cuda_ctx;
std::shared_ptr<::nvidia::ar::ar> _ar;
public: // Singleton
static void initialize()
try {
factory_instance = std::make_shared<filter::nvidia::face_tracking_factory>();
} catch (const std::exception& ex) {
LOG_ERROR("<Nvidia Face Tracking Filter> %s", ex.what());
}
static void finalize()
{
factory_instance.reset();
}
static std::shared_ptr<face_tracking_factory> get()
{
return factory_instance;
}
public:
face_tracking_factory();
virtual ~face_tracking_factory() override;
virtual const char* get_name() override;
virtual void get_defaults2(obs_data_t* data) override;
virtual obs_properties_t* get_properties2(filter::nvidia::face_tracking_instance* data) override;
std::shared_ptr<::nvidia::cuda::cuda> get_cuda();
std::shared_ptr<::nvidia::cuda::context> get_cuda_context();
std::shared_ptr<::nvidia::ar::ar> get_ar();
};
} // namespace filter::nvidia