obs-StreamFX/source/ffmpeg/hwapi/d3d11.cpp
Michael Fabian 'Xaymar' Dirks cc9d3486b2 project: Fix Linux support by fixing errors and warnings
With this, GCC 8 and above should now be able to compile the project both in obs-studio and as a standalone install. Some features are currently still not fully supported and require extra work, but the majority of things are supported and work out of the box. Exact feature parity can be looked up here on the wiki: https://github.com/Xaymar/obs-StreamFX/wiki/Platform-Feature-Parity

Related: #119 #98 #30
2020-04-02 20:37:45 +02:00

255 lines
8.3 KiB
C++

// FFMPEG Video Encoder Integration for OBS Studio
// Copyright (c) 2019 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifdef WIN32
#include "d3d11.hpp"
#include <sstream>
#include <vector>
#include "obs/gs/gs-helper.hpp"
#include "utility.hpp"
extern "C" {
#pragma warning(push)
#pragma warning(disable : 4191)
#pragma warning(disable : 4242)
#pragma warning(disable : 4244)
#pragma warning(disable : 4365)
#pragma warning(disable : 4986)
#include <libavutil/hwcontext_d3d11va.h>
#pragma warning(pop)
}
using namespace ffmpeg::hwapi;
d3d11::d3d11() : _dxgi_module(0), _d3d11_module(0)
{
_dxgi_module = LoadLibraryW(L"dxgi.dll");
if (!_dxgi_module)
throw std::runtime_error("Unable to load DXGI");
_d3d11_module = LoadLibraryW(L"d3d11.dll");
if (!_d3d11_module)
throw std::runtime_error("Unable to load D3D11");
#pragma warning(push)
#pragma warning(disable : 4191)
_CreateDXGIFactory = reinterpret_cast<CreateDXGIFactory_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory"));
_CreateDXGIFactory1 = reinterpret_cast<CreateDXGIFactory1_t>(GetProcAddress(_dxgi_module, "CreateDXGIFactory1"));
_D3D11CreateDevice = reinterpret_cast<D3D11CreateDevice_t>(GetProcAddress(_d3d11_module, "D3D11CreateDevice"));
#pragma warning(pop)
if (!_CreateDXGIFactory && !_CreateDXGIFactory1)
throw std::runtime_error("DXGI not supported");
if (!_D3D11CreateDevice)
throw std::runtime_error("D3D11 not supported");
HRESULT hr = _CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&_dxgifactory);
if (FAILED(hr)) {
std::stringstream sstr;
sstr << "Failed to create DXGI Factory (" << hr << ")";
throw std::runtime_error(sstr.str());
}
}
d3d11::~d3d11()
{
FreeLibrary(_dxgi_module);
FreeLibrary(_d3d11_module);
}
std::list<device> d3d11::enumerate_adapters()
{
std::list<device> adapters;
// Enumerate Adapters
IDXGIAdapter1* dxgi_adapter = nullptr;
for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
dxgi_adapter->GetDesc1(&desc);
std::vector<char> buf(1024);
size_t len = snprintf(buf.data(), buf.size(), "%ls (VEN_%04x/DEV_%04x/SUB_%04x/REV_%04x)", desc.Description,
desc.VendorId, desc.DeviceId, desc.SubSysId, desc.Revision);
device dev;
dev.name = std::string(buf.data(), buf.data() + len);
dev.id.first = desc.AdapterLuid.HighPart;
dev.id.second = desc.AdapterLuid.LowPart;
adapters.push_back(dev);
}
return std::move(adapters);
}
std::shared_ptr<instance> d3d11::create(device target)
{
std::shared_ptr<d3d11_instance> inst;
ATL::CComPtr<ID3D11Device> device;
ATL::CComPtr<ID3D11DeviceContext> context;
IDXGIAdapter1* adapter = nullptr;
// Find the correct "Adapter" (device).
IDXGIAdapter1* dxgi_adapter = nullptr;
for (UINT idx = 0; !FAILED(_dxgifactory->EnumAdapters1(idx, &dxgi_adapter)); idx++) {
DXGI_ADAPTER_DESC1 desc = DXGI_ADAPTER_DESC1();
dxgi_adapter->GetDesc1(&desc);
if ((desc.AdapterLuid.LowPart == target.id.second) && (desc.AdapterLuid.HighPart == target.id.first)) {
adapter = dxgi_adapter;
break;
}
}
// Create a D3D11 Device
UINT device_flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
std::vector<D3D_FEATURE_LEVEL> feature_levels = {D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1};
if (FAILED(_D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_HARDWARE, NULL, device_flags, feature_levels.data(),
static_cast<UINT>(feature_levels.size()), D3D11_SDK_VERSION, &device, NULL,
&context))) {
throw std::runtime_error("Failed to create D3D11 device for target.");
}
return std::make_shared<d3d11_instance>(device, context);
}
std::shared_ptr<instance> d3d11::create_from_obs()
{
auto gctx = gs::context();
if (GS_DEVICE_DIRECT3D_11 != gs_get_device_type()) {
throw std::runtime_error("OBS Device is not a D3D11 Device.");
}
ATL::CComPtr<ID3D11Device> device =
ATL::CComPtr<ID3D11Device>(reinterpret_cast<ID3D11Device*>(gs_get_device_obj()));
ATL::CComPtr<ID3D11DeviceContext> context;
device->GetImmediateContext(&context);
return std::make_shared<d3d11_instance>(device, context);
}
struct D3D11AVFrame {
ATL::CComPtr<ID3D11Texture2D> handle;
};
d3d11_instance::d3d11_instance(ATL::CComPtr<ID3D11Device> device, ATL::CComPtr<ID3D11DeviceContext> context)
{
_device = device;
_context = context;
}
d3d11_instance::~d3d11_instance() {}
AVBufferRef* d3d11_instance::create_device_context()
{
AVBufferRef* dctx_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
if (!dctx_ref)
throw std::runtime_error("Failed to allocate AVHWDeviceContext.");
AVHWDeviceContext* dctx = reinterpret_cast<AVHWDeviceContext*>(dctx_ref->data);
AVD3D11VADeviceContext* d3d11va = reinterpret_cast<AVD3D11VADeviceContext*>(dctx->hwctx);
// TODO: Determine if these need an additional reference.
d3d11va->device = _device;
d3d11va->device->AddRef();
d3d11va->device_context = _context;
d3d11va->device_context->AddRef();
d3d11va->lock = [](void*) { obs_enter_graphics(); };
d3d11va->unlock = [](void*) { obs_leave_graphics(); };
int ret = av_hwdevice_ctx_init(dctx_ref);
if (ret < 0)
throw std::runtime_error("Failed to initialize AVHWDeviceContext.");
return dctx_ref;
}
std::shared_ptr<AVFrame> d3d11_instance::allocate_frame(AVBufferRef* frames)
{
auto gctx = gs::context();
auto frame = std::shared_ptr<AVFrame>(av_frame_alloc(), [](AVFrame* frame) {
av_frame_unref(frame);
av_frame_free(&frame);
});
if (av_hwframe_get_buffer(frames, frame.get(), 0) < 0) {
throw std::runtime_error("Failed to create AVFrame.");
}
return frame;
}
void d3d11_instance::copy_from_obs(AVBufferRef*, uint32_t handle, uint64_t lock_key, uint64_t* next_lock_key,
std::shared_ptr<AVFrame> frame)
{
auto gctx = gs::context();
ATL::CComPtr<IDXGIKeyedMutex> mutex;
ATL::CComPtr<ID3D11Texture2D> input;
if (FAILED(_device->OpenSharedResource(reinterpret_cast<HANDLE>(static_cast<uintptr_t>(handle)),
__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&input)))) {
throw std::runtime_error("Failed to open shared texture resource.");
}
if (FAILED(input->QueryInterface(__uuidof(IDXGIKeyedMutex), reinterpret_cast<void**>(&mutex)))) {
throw std::runtime_error("Failed to retrieve mutex for texture resource.");
}
if (FAILED(mutex->AcquireSync(lock_key, 1000))) {
throw std::runtime_error("Failed to acquire lock on input texture.");
}
// Set some parameters on the input texture, and get its description.
UINT evict = input->GetEvictionPriority();
input->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
// Clone the content of the input texture.
_context->CopyResource(reinterpret_cast<ID3D11Texture2D*>(frame->data[0]), input);
// Restore original parameters on input.
input->SetEvictionPriority(evict);
if (FAILED(mutex->ReleaseSync(lock_key))) {
throw std::runtime_error("Failed to release lock on input texture.");
}
// TODO: Determine if this is necessary.
mutex->ReleaseSync(*next_lock_key);
}
std::shared_ptr<AVFrame> d3d11_instance::avframe_from_obs(AVBufferRef* frames, uint32_t handle, uint64_t lock_key,
uint64_t* next_lock_key)
{
auto gctx = gs::context();
auto frame = this->allocate_frame(frames);
this->copy_from_obs(frames, handle, lock_key, next_lock_key, frame);
return frame;
}
#endif