mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 06:15:05 +00:00
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "common.hpp"
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#include "gfx/shader/gfx-shader.hpp"
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#include "obs/gs/gs-rendertarget.hpp"
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#include "obs/obs-source-factory.hpp"
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#include "plugin.hpp"
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namespace transition::shader {
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class shader_instance : public obs::source_instance {
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std::shared_ptr<gfx::shader::shader> _fx;
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bool _is_main;
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public:
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shader_instance(obs_data_t* data, obs_source_t* self);
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virtual ~shader_instance();
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virtual std::uint32_t get_width() override;
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virtual std::uint32_t get_height() override;
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void properties(obs_properties_t* props);
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virtual void load(obs_data_t* data) override;
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virtual void update(obs_data_t* data) override;
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virtual void video_tick(float_t sec_since_last) override;
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virtual void video_render(gs_effect_t* effect) override;
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void transition_render(gs_texture_t* a, gs_texture_t* b, float_t t, std::uint32_t cx, std::uint32_t cy);
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virtual bool audio_render(uint64_t* ts_out, struct obs_source_audio_mix* audio_output, std::uint32_t mixers,
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std::size_t channels, std::size_t sample_rate) override;
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virtual void transition_start() override;
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virtual void transition_stop() override;
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};
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class shader_factory
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: public obs::source_factory<transition::shader::shader_factory, transition::shader::shader_instance> {
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static std::shared_ptr<transition::shader::shader_factory> factory_instance;
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public: // Singleton
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static void initialize()
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{
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factory_instance = std::make_shared<transition::shader::shader_factory>();
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}
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static void finalize()
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{
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factory_instance.reset();
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}
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static std::shared_ptr<shader_factory> get()
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{
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return factory_instance;
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}
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public:
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shader_factory();
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virtual ~shader_factory();
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virtual const char* get_name() override;
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virtual void get_defaults2(obs_data_t* data) override;
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virtual obs_properties_t* get_properties2(transition::shader::shader_instance* data) override;
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};
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} // namespace transition::shader
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