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The CUDA library is always available as a singleton, so it does not make sense for it to be passed in. Instead we can simply grab it from the singleton and use it as it is, which makes the code easier to maintain and automates certain code. |
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.. | ||
nvidia-cuda-context-stack.cpp | ||
nvidia-cuda-context-stack.hpp | ||
nvidia-cuda-context.cpp | ||
nvidia-cuda-context.hpp | ||
nvidia-cuda-gs-texture.cpp | ||
nvidia-cuda-gs-texture.hpp | ||
nvidia-cuda-memory.cpp | ||
nvidia-cuda-memory.hpp | ||
nvidia-cuda-stream.cpp | ||
nvidia-cuda-stream.hpp | ||
nvidia-cuda.cpp | ||
nvidia-cuda.hpp |