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https://github.com/Xaymar/obs-StreamFX
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While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology. Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017-2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "common.hpp"
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#include "obs/gs/gs-effect.hpp"
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#include "obs/gs/gs-rendertarget.hpp"
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#include "obs/gs/gs-sampler.hpp"
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#include "obs/gs/gs-texture.hpp"
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#include "obs/gs/gs-vertexbuffer.hpp"
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#include "obs/obs-source-factory.hpp"
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namespace streamfx::filter::sdf_effects {
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class sdf_effects_instance : public obs::source_instance {
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gs::effect _sdf_producer_effect;
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gs::effect _sdf_consumer_effect;
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// Input
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std::shared_ptr<gs::rendertarget> _source_rt;
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std::shared_ptr<gs::texture> _source_texture;
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bool _source_rendered;
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// Distance Field
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std::shared_ptr<gs::rendertarget> _sdf_write;
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std::shared_ptr<gs::rendertarget> _sdf_read;
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std::shared_ptr<gs::texture> _sdf_texture;
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double_t _sdf_scale;
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float_t _sdf_threshold;
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// Effects
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bool _output_rendered;
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std::shared_ptr<gs::texture> _output_texture;
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std::shared_ptr<gs::rendertarget> _output_rt;
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/// Inner Shadow
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bool _inner_shadow;
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vec4 _inner_shadow_color;
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float_t _inner_shadow_range_min;
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float_t _inner_shadow_range_max;
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float_t _inner_shadow_offset_x;
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float_t _inner_shadow_offset_y;
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/// Outer Shadow
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bool _outer_shadow;
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vec4 _outer_shadow_color;
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float_t _outer_shadow_range_min;
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float_t _outer_shadow_range_max;
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float_t _outer_shadow_offset_x;
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float_t _outer_shadow_offset_y;
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/// Inner Glow
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bool _inner_glow;
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vec4 _inner_glow_color;
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float_t _inner_glow_width;
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float_t _inner_glow_sharpness;
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float_t _inner_glow_sharpness_inv;
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/// Outer Glow
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bool _outer_glow;
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vec4 _outer_glow_color;
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float_t _outer_glow_width;
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float_t _outer_glow_sharpness;
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float_t _outer_glow_sharpness_inv;
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/// Outline
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bool _outline;
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vec4 _outline_color;
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float_t _outline_width;
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float_t _outline_offset;
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float_t _outline_sharpness;
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float_t _outline_sharpness_inv;
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public:
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sdf_effects_instance(obs_data_t* settings, obs_source_t* self);
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virtual ~sdf_effects_instance();
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virtual void load(obs_data_t* settings) override;
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virtual void migrate(obs_data_t* data, uint64_t version) override;
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virtual void update(obs_data_t* settings) override;
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virtual void video_tick(float_t) override;
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virtual void video_render(gs_effect_t*) override;
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};
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class sdf_effects_factory : public obs::source_factory<filter::sdf_effects::sdf_effects_factory,
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filter::sdf_effects::sdf_effects_instance> {
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public:
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sdf_effects_factory();
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virtual ~sdf_effects_factory();
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virtual const char* get_name() override;
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virtual void get_defaults2(obs_data_t* data) override;
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virtual obs_properties_t* get_properties2(filter::sdf_effects::sdf_effects_instance* data) override;
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#ifdef ENABLE_FRONTEND
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static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
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#endif
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<sdf_effects_factory> get();
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};
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} // namespace streamfx::filter::sdf_effects
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