c4b4cbdafd
* #153 #167 #178 Update localization. * #157 Fix a few example shaders and add some new ones. * #160 Fix Look Ahead setting * #162 Increase Direct3D11 texture eviction priority. * #163 Asynchronous Nvidia Face Tracking. * #164 Add clang-tidy support to CMake. * #165 Fix some clang-10 errors. * #168 Updated StreamFX logo. * #169 Redesigned version string generation. * #170 Fix compiler error with C++17 when using libobs. * #171 Add global configuration handler. * #172 Move Windows exclusive library handler into its own file. * #174 Refactor everything into the streamfx:: namespace. * #176 Implement a new UI/UX experience for StreamFX users. * #177 Link to stdc++fs on GNU and Clang. * #179 Fix incorrect render sizes and performance with gfx::shader. * #181 #183 Fix locale strings missing info or no longer being used. * #182 Add a default path for gfx::shader based on the selected file or the examples directory. |
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cmake | ||
data | ||
media | ||
source | ||
third-party | ||
ui | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
AUTHORS.md | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
LICENSE | ||
README.md |
StreamFX
StreamFX is a plugin to libOBS (OBS Studio, StreamElements OBS Live) that adds new sources, filters and transitions to give you the ability to drastically improve your stream and recording setup past what was possible in OBS Studio until now. Whether it is blurring out a region, moving something in 3D, or just writing your own shaders as a new transition, source or filter - StreamFX has it all.
Support the StreamFX project!
Like any other free project, StreamFX relies on donations to be continuously developed and stay free. If StreamFX helped you, consider helping the StreamFX project by making a one time donation via PayPal, or a continuous donation via Patreon or Github Sponsors!
Contributing
There's two ways you can directly contribute to the project. One is by submitting translations into your language on Crowdin, and the other is by contributing code to the project.