mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-10-24 13:52:39 +00:00
44 lines
825 B
Text
44 lines
825 B
Text
// This file is used to test features.
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uniform float4x4 ViewProj<
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bool automatic = true;
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>;
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uniform float4 Time<
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bool automatic = true;
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>;
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struct VertexData {
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float4 pos : POSITION;
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float2 uv : TEXCOORD0;
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};
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VertexData VSDefault(VertexData vtx) {
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vtx.pos = mul(float4(vtx.pos.xyz, 1.0), ViewProj);
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return vtx;
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}
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float4 PSSolid(VertexData vtx) : TARGET {
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return float4(cos(Time.y * 3.141 * 2.) * .5 + .5, cos(sin(Time.y * 3.141 * 2.) * 3.141), sin(Time.y * 3.141 * 2.) * .5 + .5, 1.);
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}
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technique Solid
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{
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pass
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{
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vertex_shader = VSDefault(vtx);
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pixel_shader = PSSolid(vtx);
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}
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}
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float4 PSTranslucent(VertexData vtx) : TARGET {
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return float4(1., 1., 1., sin(Time.y * 3.141 * 2.) * .5 + .5);
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}
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technique Translucent
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{
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pass
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{
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vertex_shader = VSDefault(vtx);
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pixel_shader = PSTranslucent(vtx);
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}
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}
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