mirror of
https://github.com/Xaymar/obs-StreamFX
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5fc95b48d8
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things. Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates. To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway. |
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.. | ||
filter-blur.cpp | ||
filter-blur.hpp | ||
filter-color-grade.cpp | ||
filter-color-grade.hpp | ||
filter-displacement.cpp | ||
filter-displacement.hpp | ||
filter-dynamic-mask.cpp | ||
filter-dynamic-mask.hpp | ||
filter-nv-face-tracking.cpp | ||
filter-nv-face-tracking.hpp | ||
filter-sdf-effects.cpp | ||
filter-sdf-effects.hpp | ||
filter-shader.cpp | ||
filter-shader.hpp | ||
filter-transform.cpp | ||
filter-transform.hpp |