mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-15 08:15:06 +00:00
5a3954ae0e
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project. Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
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// Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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// AUTOGENERATED COPYRIGHT HEADER END
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#pragma once
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#include "common.hpp"
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namespace streamfx::obs::gs {
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class texture {
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public:
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enum class type : uint8_t { Normal, Volume, Cube };
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enum class flags : uint8_t {
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None,
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Dynamic,
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BuildMipMaps,
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Shared,
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GlobalShared,
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};
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protected:
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gs_texture_t* _texture;
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bool _is_owner = true;
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type _type = type::Normal;
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public:
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~texture();
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/*!
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* \brief Create a 2D Texture
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*
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* \param width Width of the 2D Texture
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* \param height Height of the 2D Texture
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param mip_data Texture data including mipmaps
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* \param texture_flags Texture Flags
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*/
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texture(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels, const uint8_t** mip_data,
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streamfx::obs::gs::texture::flags texture_flags);
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/*!
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* \brief Create a 3D Texture
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*
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* \param width Width of the 3D Texture
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* \param height Height of the 3D Texture
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* \param depth Depth of the 3D Texture
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param mip_data Texture data including mipmaps
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* \param texture_flags Texture Flags
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*/
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texture(uint32_t width, uint32_t height, uint32_t depth, gs_color_format format, uint32_t mip_levels,
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const uint8_t** mip_data, streamfx::obs::gs::texture::flags texture_flags);
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/*!
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* \brief Create a Cube Texture
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*
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* \param size Size of each Cube Maps face
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* \param format Color Format to use
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* \param mip_levels Number of Mip Levels available
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* \param mip_data Texture data including mipmaps
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* \param texture_flags Texture Flags
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*/
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texture(uint32_t size, gs_color_format format, uint32_t mip_levels, const uint8_t** mip_data,
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streamfx::obs::gs::texture::flags texture_flags);
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/*!
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* \brief Load a texture from a file
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*
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* Creates a new #GS::Texture from a file located on disk. If the
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* file can not be found, accessed or read, a #Plugin::file_not_found_error
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* will be thrown. If there is an error reading the file, a
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* #Plugin::io_error will be thrown.
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*
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* \param file File to create the texture from.
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*/
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texture(std::string file);
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/*!
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* \brief Create a texture from an existing gs_texture_t object.
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*/
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texture(gs_texture_t* tex, bool takeOwnership = false) : _texture(tex), _is_owner(takeOwnership) {}
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void load(int32_t unit);
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gs_texture_t* get_object();
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uint32_t get_width();
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uint32_t get_height();
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uint32_t get_depth();
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streamfx::obs::gs::texture::type get_type();
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gs_color_format get_color_format();
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};
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} // namespace streamfx::obs::gs
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P_ENABLE_BITMASK_OPERATORS(streamfx::obs::gs::texture::flags)
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