obs-StreamFX/source/nvidia/cuda/nvidia-cuda-gs-texture.cpp
Michael Fabian 'Xaymar' Dirks 5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00

127 lines
3.7 KiB
C++

// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2020-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// Copyright (C) 2022 lainon <GermanAizek@yandex.ru>
// AUTOGENERATED COPYRIGHT HEADER END
#include "nvidia-cuda-gs-texture.hpp"
#include "obs/gs/gs-helper.hpp"
#include "util/util-logging.hpp"
#ifdef _DEBUG
#define ST_PREFIX "<%s> "
#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#else
#define ST_PREFIX "<nvidia::cuda::gstexture> "
#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
#endif
streamfx::nvidia::cuda::gstexture::~gstexture()
{
D_LOG_DEBUG("Finalizing... (Addr: 0x%" PRIuPTR ")", this);
unmap();
_cuda->cuGraphicsUnregisterResource(_resource);
}
streamfx::nvidia::cuda::gstexture::gstexture(std::shared_ptr<streamfx::obs::gs::texture> texture)
: _cuda(::streamfx::nvidia::cuda::cuda::get()), _texture(texture), _resource(), _is_mapped(false), _pointer()
{
D_LOG_DEBUG("Initializating... (Addr: 0x%" PRIuPTR ")", this);
if (!texture)
throw std::invalid_argument("texture");
streamfx::obs::gs::context gctx;
int dev_type = gs_get_device_type();
if (dev_type == GS_DEVICE_OPENGL) {
// ToDo
}
#ifdef WIN32
if (dev_type == GS_DEVICE_DIRECT3D_11) {
ID3D11Resource* resource = nullptr;
switch (_texture->get_type()) {
case streamfx::obs::gs::texture::type::Cube:
case streamfx::obs::gs::texture::type::Volume:
case streamfx::obs::gs::texture::type::Normal: {
resource = static_cast<ID3D11Resource*>(gs_texture_get_obj(_texture->get_object()));
break;
}
}
if (!resource) {
throw std::runtime_error("nvidia::cuda::gstexture: Failed to get resource from gs::texture.");
}
switch (_cuda->cuGraphicsD3D11RegisterResource(&_resource, resource, 0)) {
case streamfx::nvidia::cuda::result::SUCCESS:
break;
default:
throw std::runtime_error("nvidia::cuda::gstexture: Failed to register resource.");
}
}
#endif
}
streamfx::nvidia::cuda::array_t
streamfx::nvidia::cuda::gstexture::map(std::shared_ptr<streamfx::nvidia::cuda::stream> stream)
{
if (_is_mapped) {
return _pointer;
}
graphics_resource_t resources[] = {_resource};
switch (_cuda->cuGraphicsMapResources(1, resources, stream->get())) {
case streamfx::nvidia::cuda::result::SUCCESS:
break;
default:
throw std::runtime_error("nvidia::cuda::gstexture: Mapping failed.");
}
_stream = std::move(stream);
_is_mapped = true;
switch (_cuda->cuGraphicsSubResourceGetMappedArray(&_pointer, _resource, 0, 0)) {
case streamfx::nvidia::cuda::result::SUCCESS:
break;
default:
unmap();
throw std::runtime_error("nvidia::cuda::gstexture: Mapping pointer failed.");
}
return _pointer;
}
void streamfx::nvidia::cuda::gstexture::unmap()
{
if (!_is_mapped)
return;
graphics_resource_t resources[] = {_resource};
switch (_cuda->cuGraphicsUnmapResources(1, resources, _stream->get())) {
case streamfx::nvidia::cuda::result::SUCCESS:
break;
default:
throw std::runtime_error("nvidia::cuda::gstexture: Unmapping failed.");
}
_is_mapped = false;
_pointer = nullptr;
_stream.reset();
}
std::shared_ptr<streamfx::obs::gs::texture> streamfx::nvidia::cuda::gstexture::get_texture()
{
return _texture;
}
::streamfx::nvidia::cuda::graphics_resource_t streamfx::nvidia::cuda::gstexture::get()
{
return _resource;
}