obs-StreamFX/data/effects/lut-consumer.effect
Michael Fabian 'Xaymar' Dirks 5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00

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// AUTOGENERATED COPYRIGHT HEADER START
// Copyright (C) 2021-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
// AUTOGENERATED COPYRIGHT HEADER END
#include "shared.effect"
#include "lut.effect"
//------------------------------------------------------------------------------
// Uniforms
//------------------------------------------------------------------------------
uniform texture2d image;
uniform texture2d lut;
uniform int4 lut_params_0; // [size, grid_size, texture_size, 0]
uniform float4 lut_params_1; // [inverse_size, inverse_grid_size, inverse_texture_size, half_texel]
//------------------------------------------------------------------------------
// Functionality
//------------------------------------------------------------------------------
float4 PSConsumeLUT(VertexData vtx) : TARGET {
float4 c = image.Sample(LinearClampSampler, vtx.uv);
return float4(sample_lut2(c.rgb, lut, lut_params_0, lut_params_1), c.a);
};
technique Draw {
pass {
vertex_shader = DefaultVertexShader(vtx);
pixel_shader = PSConsumeLUT(vtx);
}
}