obs-StreamFX/source/filters/filter-sdf-effects.cpp
Michael Fabian 'Xaymar' Dirks e887a53463 filter-sdf-effects: Fix a crash due to failed rendering
For whatever reason, the initial render target render fails when an async source is being used.
2019-07-27 19:57:49 +02:00

881 lines
37 KiB
C++

/*
* Modern effects for a modern Streamer
* Copyright (C) 2017-2018 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "filter-sdf-effects.hpp"
#include "obs/gs/gs-helper.hpp"
#include "strings.hpp"
#define LOG_PREFIX "<filter-sdf-effects> "
// Translation Strings
#define SOURCE_NAME "Filter.SDFEffects"
#define P_SHADOW_INNER "Filter.SDFEffects.Shadow.Inner"
#define P_SHADOW_INNER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Inner.Range.Minimum"
#define P_SHADOW_INNER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Inner.Range.Maximum"
#define P_SHADOW_INNER_OFFSET_X "Filter.SDFEffects.Shadow.Inner.Offset.X"
#define P_SHADOW_INNER_OFFSET_Y "Filter.SDFEffects.Shadow.Inner.Offset.Y"
#define P_SHADOW_INNER_COLOR "Filter.SDFEffects.Shadow.Inner.Color"
#define P_SHADOW_INNER_ALPHA "Filter.SDFEffects.Shadow.Inner.Alpha"
#define P_SHADOW_OUTER "Filter.SDFEffects.Shadow.Outer"
#define P_SHADOW_OUTER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Outer.Range.Minimum"
#define P_SHADOW_OUTER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Outer.Range.Maximum"
#define P_SHADOW_OUTER_OFFSET_X "Filter.SDFEffects.Shadow.Outer.Offset.X"
#define P_SHADOW_OUTER_OFFSET_Y "Filter.SDFEffects.Shadow.Outer.Offset.Y"
#define P_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color"
#define P_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha"
#define P_GLOW_INNER "Filter.SDFEffects.Glow.Inner"
#define P_GLOW_INNER_COLOR "Filter.SDFEffects.Glow.Inner.Color"
#define P_GLOW_INNER_ALPHA "Filter.SDFEffects.Glow.Inner.Alpha"
#define P_GLOW_INNER_WIDTH "Filter.SDFEffects.Glow.Inner.Width"
#define P_GLOW_INNER_SHARPNESS "Filter.SDFEffects.Glow.Inner.Sharpness"
#define P_GLOW_OUTER "Filter.SDFEffects.Glow.Outer"
#define P_GLOW_OUTER_COLOR "Filter.SDFEffects.Glow.Outer.Color"
#define P_GLOW_OUTER_ALPHA "Filter.SDFEffects.Glow.Outer.Alpha"
#define P_GLOW_OUTER_WIDTH "Filter.SDFEffects.Glow.Outer.Width"
#define P_GLOW_OUTER_SHARPNESS "Filter.SDFEffects.Glow.Outer.Sharpness"
#define P_OUTLINE "Filter.SDFEffects.Outline"
#define P_OUTLINE_COLOR "Filter.SDFEffects.Outline.Color"
#define P_OUTLINE_ALPHA "Filter.SDFEffects.Outline.Alpha"
#define P_OUTLINE_WIDTH "Filter.SDFEffects.Outline.Width"
#define P_OUTLINE_OFFSET "Filter.SDFEffects.Outline.Offset"
#define P_OUTLINE_SHARPNESS "Filter.SDFEffects.Outline.Sharpness"
#define P_SDF_SCALE "Filter.SDFEffects.SDF.Scale"
#define P_SDF_THRESHOLD "Filter.SDFEffects.SDF.Threshold"
// Initializer & Finalizer
INITIALIZER(filterShadowFactoryInitializer)
{
initializerFunctions.push_back([] { filter::sdf_effects::sdf_effects_factory::initialize(); });
finalizerFunctions.push_back([] { filter::sdf_effects::sdf_effects_factory::finalize(); });
}
static std::shared_ptr<filter::sdf_effects::sdf_effects_factory> factory_instance = nullptr;
void filter::sdf_effects::sdf_effects_factory::initialize()
{
factory_instance = std::make_shared<filter::sdf_effects::sdf_effects_factory>();
}
void filter::sdf_effects::sdf_effects_factory::finalize()
{
factory_instance.reset();
}
std::shared_ptr<filter::sdf_effects::sdf_effects_factory> filter::sdf_effects::sdf_effects_factory::get()
{
return factory_instance;
}
filter::sdf_effects::sdf_effects_factory::sdf_effects_factory()
{
memset(&source_info, 0, sizeof(obs_source_info));
source_info.id = "obs-stream-effects-filter-sdf-effects";
source_info.type = OBS_SOURCE_TYPE_FILTER;
source_info.output_flags = OBS_SOURCE_VIDEO;
source_info.get_name = get_name;
source_info.get_defaults = get_defaults;
source_info.get_properties = get_properties;
source_info.create = create;
source_info.destroy = destroy;
source_info.update = update;
source_info.activate = activate;
source_info.deactivate = deactivate;
source_info.video_tick = video_tick;
source_info.video_render = video_render;
obs_register_source(&source_info);
}
filter::sdf_effects::sdf_effects_factory::~sdf_effects_factory() {}
void filter::sdf_effects::sdf_effects_factory::on_list_fill()
{
auto gctx = gs::context();
std::pair<const char*, std::shared_ptr<gs::effect>&> load_arr[] = {
{"effects/sdf/sdf-producer.effect", this->sdf_producer_effect},
{"effects/sdf/sdf-consumer.effect", this->sdf_consumer_effect},
};
for (auto& kv : load_arr) {
char* path = obs_module_file(kv.first);
if (!path) {
P_LOG_ERROR(LOG_PREFIX "Unable to load effect '%s' as file is missing or locked.", kv.first);
continue;
}
try {
kv.second = std::make_shared<gs::effect>(path);
} catch (std::exception& ex) {
P_LOG_ERROR(LOG_PREFIX "Failed to load effect '%s' (located at '%s') with error(s): %s", kv.first, path,
ex.what());
}
bfree(path);
}
}
void filter::sdf_effects::sdf_effects_factory::on_list_empty()
{
this->sdf_producer_effect.reset();
this->sdf_consumer_effect.reset();
}
void* filter::sdf_effects::sdf_effects_factory::create(obs_data_t* data, obs_source_t* parent)
{
if (get()->sources.empty()) {
get()->on_list_fill();
}
filter::sdf_effects::sdf_effects_instance* ptr = new filter::sdf_effects::sdf_effects_instance(data, parent);
get()->sources.push_back(ptr);
return ptr;
}
void filter::sdf_effects::sdf_effects_factory::destroy(void* inptr)
{
filter::sdf_effects::sdf_effects_instance* ptr =
reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr);
get()->sources.remove(ptr);
if (get()->sources.empty()) {
get()->on_list_empty();
}
delete ptr;
}
void filter::sdf_effects::sdf_effects_factory::get_defaults(obs_data_t* data)
{
obs_data_set_default_bool(data, P_SHADOW_OUTER, false);
obs_data_set_default_int(data, P_SHADOW_OUTER_COLOR, 0x00000000);
obs_data_set_default_double(data, P_SHADOW_OUTER_ALPHA, 100.0);
obs_data_set_default_double(data, P_SHADOW_OUTER_RANGE_MINIMUM, 0.0);
obs_data_set_default_double(data, P_SHADOW_OUTER_RANGE_MAXIMUM, 4.0);
obs_data_set_default_double(data, P_SHADOW_OUTER_OFFSET_X, 0.0);
obs_data_set_default_double(data, P_SHADOW_OUTER_OFFSET_Y, 0.0);
obs_data_set_default_bool(data, P_SHADOW_INNER, false);
obs_data_set_default_int(data, P_SHADOW_INNER_COLOR, 0x00000000);
obs_data_set_default_double(data, P_SHADOW_INNER_ALPHA, 100.0);
obs_data_set_default_double(data, P_SHADOW_INNER_RANGE_MINIMUM, 0.0);
obs_data_set_default_double(data, P_SHADOW_INNER_RANGE_MAXIMUM, 4.0);
obs_data_set_default_double(data, P_SHADOW_INNER_OFFSET_X, 0.0);
obs_data_set_default_double(data, P_SHADOW_INNER_OFFSET_Y, 0.0);
obs_data_set_default_bool(data, P_GLOW_OUTER, false);
obs_data_set_default_int(data, P_GLOW_OUTER_COLOR, 0xFFFFFFFF);
obs_data_set_default_double(data, P_GLOW_OUTER_ALPHA, 100.0);
obs_data_set_default_double(data, P_GLOW_OUTER_WIDTH, 4.0);
obs_data_set_default_double(data, P_GLOW_OUTER_SHARPNESS, 50.0);
obs_data_set_default_bool(data, P_GLOW_INNER, false);
obs_data_set_default_int(data, P_GLOW_INNER_COLOR, 0xFFFFFFFF);
obs_data_set_default_double(data, P_GLOW_INNER_ALPHA, 100.0);
obs_data_set_default_double(data, P_GLOW_INNER_WIDTH, 4.0);
obs_data_set_default_double(data, P_GLOW_INNER_SHARPNESS, 50.0);
obs_data_set_default_bool(data, P_OUTLINE, false);
obs_data_set_default_int(data, P_OUTLINE_COLOR, 0x00000000);
obs_data_set_default_double(data, P_OUTLINE_ALPHA, 100.0);
obs_data_set_default_double(data, P_OUTLINE_WIDTH, 4.0);
obs_data_set_default_double(data, P_OUTLINE_OFFSET, 0.0);
obs_data_set_default_double(data, P_OUTLINE_SHARPNESS, 50.0);
obs_data_set_default_bool(data, S_ADVANCED, false);
obs_data_set_default_double(data, P_SDF_SCALE, 100.0);
obs_data_set_default_double(data, P_SDF_THRESHOLD, 50.0);
}
obs_properties_t* filter::sdf_effects::sdf_effects_factory::get_properties(void* inptr)
{
return reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->get_properties();
}
void filter::sdf_effects::sdf_effects_factory::update(void* inptr, obs_data_t* settings)
{
reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->update(settings);
}
const char* filter::sdf_effects::sdf_effects_factory::get_name(void*)
{
return P_TRANSLATE(SOURCE_NAME);
}
uint32_t filter::sdf_effects::sdf_effects_factory::get_width(void* inptr)
{
return reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->get_width();
}
uint32_t filter::sdf_effects::sdf_effects_factory::get_height(void* inptr)
{
return reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->get_height();
}
void filter::sdf_effects::sdf_effects_factory::activate(void* inptr)
{
reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->activate();
}
void filter::sdf_effects::sdf_effects_factory::deactivate(void* inptr)
{
reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->deactivate();
}
void filter::sdf_effects::sdf_effects_factory::video_tick(void* inptr, float delta)
{
reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->video_tick(delta);
}
void filter::sdf_effects::sdf_effects_factory::video_render(void* inptr, gs_effect_t* effect)
{
reinterpret_cast<filter::sdf_effects::sdf_effects_instance*>(inptr)->video_render(effect);
}
std::shared_ptr<gs::effect> filter::sdf_effects::sdf_effects_factory::get_sdf_producer_effect()
{
return this->sdf_producer_effect;
}
std::shared_ptr<gs::effect> filter::sdf_effects::sdf_effects_factory::get_sdf_consumer_effect()
{
return this->sdf_consumer_effect;
}
bool filter::sdf_effects::sdf_effects_instance::cb_modified_shadow_inside(void*, obs_properties_t* props, obs_property*,
obs_data_t* settings)
{
bool v = obs_data_get_bool(settings, P_SHADOW_INNER);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_RANGE_MINIMUM), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_RANGE_MAXIMUM), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_OFFSET_X), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_OFFSET_Y), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_COLOR), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_INNER_ALPHA), v);
return true;
}
bool filter::sdf_effects::sdf_effects_instance::cb_modified_shadow_outside(void*, obs_properties_t* props,
obs_property*, obs_data_t* settings)
{
bool v = obs_data_get_bool(settings, P_SHADOW_OUTER);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_RANGE_MINIMUM), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_RANGE_MAXIMUM), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_OFFSET_X), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_OFFSET_Y), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_COLOR), v);
obs_property_set_visible(obs_properties_get(props, P_SHADOW_OUTER_ALPHA), v);
return true;
}
bool filter::sdf_effects::sdf_effects_instance::cb_modified_glow_inside(void*, obs_properties_t* props, obs_property*,
obs_data_t* settings)
{
bool v = obs_data_get_bool(settings, P_GLOW_INNER);
obs_property_set_visible(obs_properties_get(props, P_GLOW_INNER_COLOR), v);
obs_property_set_visible(obs_properties_get(props, P_GLOW_INNER_ALPHA), v);
obs_property_set_visible(obs_properties_get(props, P_GLOW_INNER_WIDTH), v);
obs_property_set_visible(obs_properties_get(props, P_GLOW_INNER_SHARPNESS), v);
return true;
}
bool filter::sdf_effects::sdf_effects_instance::cb_modified_glow_outside(void*, obs_properties_t* props, obs_property*,
obs_data_t* settings)
{
bool v = obs_data_get_bool(settings, P_GLOW_OUTER);
obs_property_set_visible(obs_properties_get(props, P_GLOW_OUTER_COLOR), v);
obs_property_set_visible(obs_properties_get(props, P_GLOW_OUTER_ALPHA), v);
obs_property_set_visible(obs_properties_get(props, P_GLOW_OUTER_WIDTH), v);
obs_property_set_visible(obs_properties_get(props, P_GLOW_OUTER_SHARPNESS), v);
return true;
}
bool filter::sdf_effects::sdf_effects_instance::cb_modified_outline(void*, obs_properties_t* props, obs_property*,
obs_data_t* settings)
{
bool v = obs_data_get_bool(settings, P_OUTLINE);
obs_property_set_visible(obs_properties_get(props, P_OUTLINE_COLOR), v);
obs_property_set_visible(obs_properties_get(props, P_OUTLINE_ALPHA), v);
obs_property_set_visible(obs_properties_get(props, P_OUTLINE_WIDTH), v);
obs_property_set_visible(obs_properties_get(props, P_OUTLINE_OFFSET), v);
obs_property_set_visible(obs_properties_get(props, P_OUTLINE_SHARPNESS), v);
return true;
}
bool filter::sdf_effects::sdf_effects_instance::cb_modified_advanced(void*, obs_properties_t* props, obs_property*,
obs_data_t* settings)
{
bool show_advanced = obs_data_get_bool(settings, S_ADVANCED);
obs_property_set_visible(obs_properties_get(props, P_SDF_SCALE), show_advanced);
obs_property_set_visible(obs_properties_get(props, P_SDF_THRESHOLD), show_advanced);
return true;
}
filter::sdf_effects::sdf_effects_instance::sdf_effects_instance(obs_data_t* settings, obs_source_t* self)
: m_self(self), m_source_rendered(false), m_sdf_scale(1.0)
{
{
auto gctx = gs::context();
vec4 transparent = {0};
this->m_source_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
this->m_sdf_write = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
this->m_sdf_read = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
this->m_output_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
std::shared_ptr<gs::rendertarget> initialize_rts[] = {this->m_source_rt, this->m_sdf_write, this->m_sdf_read,
this->m_output_rt};
for (auto rt : initialize_rts) {
auto op = rt->render(1, 1);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &transparent, 0, 0);
}
}
update(settings);
}
filter::sdf_effects::sdf_effects_instance::~sdf_effects_instance() {}
obs_properties_t* filter::sdf_effects::sdf_effects_instance::get_properties()
{
obs_properties_t* props = obs_properties_create();
obs_property_t* p = nullptr;
{
p = obs_properties_add_bool(props, P_SHADOW_OUTER, P_TRANSLATE(P_SHADOW_OUTER));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER)));
obs_property_set_modified_callback2(p, cb_modified_shadow_outside, this);
p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_RANGE_MINIMUM,
P_TRANSLATE(P_SHADOW_OUTER_RANGE_MINIMUM), -16.0, 16.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_RANGE_MINIMUM)));
p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_RANGE_MAXIMUM,
P_TRANSLATE(P_SHADOW_OUTER_RANGE_MAXIMUM), -16.0, 16.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_RANGE_MAXIMUM)));
p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_OFFSET_X, P_TRANSLATE(P_SHADOW_OUTER_OFFSET_X),
-100.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_OFFSET_X)));
p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_OFFSET_Y, P_TRANSLATE(P_SHADOW_OUTER_OFFSET_Y),
-100.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_OFFSET_Y)));
p = obs_properties_add_color(props, P_SHADOW_OUTER_COLOR, P_TRANSLATE(P_SHADOW_OUTER_COLOR));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_COLOR)));
p = obs_properties_add_float_slider(props, P_SHADOW_OUTER_ALPHA, P_TRANSLATE(P_SHADOW_OUTER_ALPHA), 0.0, 100.0,
0.1);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_OUTER_ALPHA)));
}
{
p = obs_properties_add_bool(props, P_SHADOW_INNER, P_TRANSLATE(P_SHADOW_INNER));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER)));
obs_property_set_modified_callback2(p, cb_modified_shadow_inside, this);
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_RANGE_MINIMUM,
P_TRANSLATE(P_SHADOW_INNER_RANGE_MINIMUM), -16.0, 16.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_RANGE_MINIMUM)));
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_RANGE_MAXIMUM,
P_TRANSLATE(P_SHADOW_INNER_RANGE_MAXIMUM), -16.0, 16.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_RANGE_MAXIMUM)));
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_OFFSET_X, P_TRANSLATE(P_SHADOW_INNER_OFFSET_X),
-100.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_OFFSET_X)));
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_OFFSET_Y, P_TRANSLATE(P_SHADOW_INNER_OFFSET_Y),
-100.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_OFFSET_Y)));
p = obs_properties_add_color(props, P_SHADOW_INNER_COLOR, P_TRANSLATE(P_SHADOW_INNER_COLOR));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_COLOR)));
p = obs_properties_add_float_slider(props, P_SHADOW_INNER_ALPHA, P_TRANSLATE(P_SHADOW_INNER_ALPHA), 0.0, 100.0,
0.1);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SHADOW_INNER_ALPHA)));
}
{
p = obs_properties_add_bool(props, P_GLOW_OUTER, P_TRANSLATE(P_GLOW_OUTER));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER)));
obs_property_set_modified_callback2(p, cb_modified_glow_outside, this);
p = obs_properties_add_color(props, P_GLOW_OUTER_COLOR, P_TRANSLATE(P_GLOW_OUTER_COLOR));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER_COLOR)));
p = obs_properties_add_float_slider(props, P_GLOW_OUTER_ALPHA, P_TRANSLATE(P_GLOW_OUTER_ALPHA), 0.0, 100.0,
0.1);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER_ALPHA)));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER_WIDTH)));
p = obs_properties_add_float_slider(props, P_GLOW_OUTER_WIDTH, P_TRANSLATE(P_GLOW_OUTER_WIDTH), 0.0, 16.0,
0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_OUTER_SHARPNESS)));
p = obs_properties_add_float_slider(props, P_GLOW_OUTER_SHARPNESS, P_TRANSLATE(P_GLOW_OUTER_SHARPNESS), 0.00,
100.0, 0.01);
}
{
p = obs_properties_add_bool(props, P_GLOW_INNER, P_TRANSLATE(P_GLOW_INNER));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER)));
obs_property_set_modified_callback2(p, cb_modified_glow_inside, this);
p = obs_properties_add_color(props, P_GLOW_INNER_COLOR, P_TRANSLATE(P_GLOW_INNER_COLOR));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER_COLOR)));
p = obs_properties_add_float_slider(props, P_GLOW_INNER_ALPHA, P_TRANSLATE(P_GLOW_INNER_ALPHA), 0.0, 100.0,
0.1);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER_ALPHA)));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER_WIDTH)));
p = obs_properties_add_float_slider(props, P_GLOW_INNER_WIDTH, P_TRANSLATE(P_GLOW_INNER_WIDTH), 0.0, 16.0,
0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_GLOW_INNER_SHARPNESS)));
p = obs_properties_add_float_slider(props, P_GLOW_INNER_SHARPNESS, P_TRANSLATE(P_GLOW_INNER_SHARPNESS), 0.00,
100.0, 0.01);
}
{
p = obs_properties_add_bool(props, P_OUTLINE, P_TRANSLATE(P_OUTLINE));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE)));
obs_property_set_modified_callback2(p, cb_modified_outline, this);
p = obs_properties_add_color(props, P_OUTLINE_COLOR, P_TRANSLATE(P_OUTLINE_COLOR));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_COLOR)));
p = obs_properties_add_float_slider(props, P_OUTLINE_ALPHA, P_TRANSLATE(P_OUTLINE_ALPHA), 0.0, 100.0, 0.1);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_ALPHA)));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_WIDTH)));
p = obs_properties_add_float_slider(props, P_OUTLINE_WIDTH, P_TRANSLATE(P_OUTLINE_WIDTH), 0.0, 16.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_OFFSET)));
p = obs_properties_add_float_slider(props, P_OUTLINE_OFFSET, P_TRANSLATE(P_OUTLINE_OFFSET), -16.0, 16.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_OUTLINE_SHARPNESS)));
p = obs_properties_add_float_slider(props, P_OUTLINE_SHARPNESS, P_TRANSLATE(P_OUTLINE_SHARPNESS), 0.00, 100.0,
0.01);
}
{
p = obs_properties_add_bool(props, S_ADVANCED, P_TRANSLATE(S_ADVANCED));
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(S_ADVANCED)));
obs_property_set_modified_callback2(p, cb_modified_advanced, this);
p = obs_properties_add_float_slider(props, P_SDF_SCALE, P_TRANSLATE(P_SDF_SCALE), 0.1, 500.0, 0.1);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SDF_SCALE)));
p = obs_properties_add_float_slider(props, P_SDF_THRESHOLD, P_TRANSLATE(P_SDF_THRESHOLD), 0.0, 100.0, 0.01);
obs_property_set_long_description(p, P_TRANSLATE(P_DESC(P_SDF_THRESHOLD)));
}
return props;
}
void filter::sdf_effects::sdf_effects_instance::update(obs_data_t* data)
{
{
this->m_outer_shadow =
obs_data_get_bool(data, P_SHADOW_OUTER)
&& (obs_data_get_double(data, P_SHADOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
union {
uint32_t color;
uint8_t channel[4];
struct c {
uint8_t r, g, b, a;
} c;
};
color = uint32_t(obs_data_get_int(data, P_SHADOW_OUTER_COLOR));
this->m_outer_shadow_color.x = float_t(c.r / 255.0);
this->m_outer_shadow_color.y = float_t(c.g / 255.0);
this->m_outer_shadow_color.z = float_t(c.b / 255.0);
this->m_outer_shadow_color.w = float_t(obs_data_get_double(data, P_SHADOW_OUTER_ALPHA) / 100.0);
}
this->m_outer_shadow_range_min = float_t(obs_data_get_double(data, P_SHADOW_OUTER_RANGE_MINIMUM));
this->m_outer_shadow_range_max = float_t(obs_data_get_double(data, P_SHADOW_OUTER_RANGE_MAXIMUM));
this->m_outer_shadow_offset_x = float_t(obs_data_get_double(data, P_SHADOW_OUTER_OFFSET_X));
this->m_outer_shadow_offset_y = float_t(obs_data_get_double(data, P_SHADOW_OUTER_OFFSET_Y));
}
{
this->m_inner_shadow =
obs_data_get_bool(data, P_SHADOW_INNER)
&& (obs_data_get_double(data, P_SHADOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
union {
uint32_t color;
uint8_t channel[4];
struct c {
uint8_t r, g, b, a;
} c;
};
color = uint32_t(obs_data_get_int(data, P_SHADOW_INNER_COLOR));
this->m_inner_shadow_color.x = float_t(c.r / 255.0);
this->m_inner_shadow_color.y = float_t(c.g / 255.0);
this->m_inner_shadow_color.z = float_t(c.b / 255.0);
this->m_inner_shadow_color.w = float_t(obs_data_get_double(data, P_SHADOW_INNER_ALPHA) / 100.0);
}
this->m_inner_shadow_range_min = float_t(obs_data_get_double(data, P_SHADOW_INNER_RANGE_MINIMUM));
this->m_inner_shadow_range_max = float_t(obs_data_get_double(data, P_SHADOW_INNER_RANGE_MAXIMUM));
this->m_inner_shadow_offset_x = float_t(obs_data_get_double(data, P_SHADOW_INNER_OFFSET_X));
this->m_inner_shadow_offset_y = float_t(obs_data_get_double(data, P_SHADOW_INNER_OFFSET_Y));
}
{
this->m_outer_glow =
obs_data_get_bool(data, P_GLOW_OUTER)
&& (obs_data_get_double(data, P_GLOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
union {
uint32_t color;
uint8_t channel[4];
struct c {
uint8_t r, g, b, a;
} c;
};
color = uint32_t(obs_data_get_int(data, P_GLOW_OUTER_COLOR));
this->m_outer_glow_color.x = float_t(c.r / 255.0);
this->m_outer_glow_color.y = float_t(c.g / 255.0);
this->m_outer_glow_color.z = float_t(c.b / 255.0);
this->m_outer_glow_color.w = float_t(obs_data_get_double(data, P_GLOW_OUTER_ALPHA) / 100.0);
}
this->m_outer_glow_width = float_t(obs_data_get_double(data, P_GLOW_OUTER_WIDTH));
this->m_outer_glow_sharpness = float_t(obs_data_get_double(data, P_GLOW_OUTER_SHARPNESS) / 100.0);
this->m_outer_glow_sharpness_inv = float_t(1.0f / (1.0f - this->m_outer_glow_sharpness));
if (this->m_outer_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
this->m_outer_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
}
}
{
this->m_inner_glow =
obs_data_get_bool(data, P_GLOW_INNER)
&& (obs_data_get_double(data, P_GLOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
union {
uint32_t color;
uint8_t channel[4];
struct c {
uint8_t r, g, b, a;
} c;
};
color = uint32_t(obs_data_get_int(data, P_GLOW_INNER_COLOR));
this->m_inner_glow_color.x = float_t(c.r / 255.0);
this->m_inner_glow_color.y = float_t(c.g / 255.0);
this->m_inner_glow_color.z = float_t(c.b / 255.0);
this->m_inner_glow_color.w = float_t(obs_data_get_double(data, P_GLOW_INNER_ALPHA) / 100.0);
}
this->m_inner_glow_width = float_t(obs_data_get_double(data, P_GLOW_INNER_WIDTH));
this->m_inner_glow_sharpness = float_t(obs_data_get_double(data, P_GLOW_INNER_SHARPNESS) / 100.0);
this->m_inner_glow_sharpness_inv = float_t(1.0f / (1.0f - this->m_inner_glow_sharpness));
if (this->m_inner_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
this->m_inner_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
}
}
{
this->m_outline = obs_data_get_bool(data, P_OUTLINE)
&& (obs_data_get_double(data, P_OUTLINE_ALPHA) >= std::numeric_limits<double_t>::epsilon());
{
union {
uint32_t color;
uint8_t channel[4];
struct c {
uint8_t r, g, b, a;
} c;
};
color = uint32_t(obs_data_get_int(data, P_OUTLINE_COLOR));
this->m_outline_color.x = float_t(c.r / 255.0);
this->m_outline_color.y = float_t(c.g / 255.0);
this->m_outline_color.z = float_t(c.b / 255.0);
this->m_outline_color.w = float_t(obs_data_get_double(data, P_OUTLINE_ALPHA) / 100.0);
}
this->m_outline_width = float_t(obs_data_get_double(data, P_OUTLINE_WIDTH));
this->m_outline_offset = float_t(obs_data_get_double(data, P_OUTLINE_OFFSET));
this->m_outline_sharpness = float_t(obs_data_get_double(data, P_OUTLINE_SHARPNESS) / 100.0);
this->m_outline_sharpness_inv = float_t(1.0f / (1.0f - this->m_outline_sharpness));
if (this->m_outline_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
this->m_outline_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
}
}
this->m_sdf_scale = double_t(obs_data_get_double(data, P_SDF_SCALE) / 100.0);
this->m_sdf_threshold = float_t(obs_data_get_double(data, P_SDF_THRESHOLD) / 100.0);
}
uint32_t filter::sdf_effects::sdf_effects_instance::get_width()
{
return uint32_t(0);
}
uint32_t filter::sdf_effects::sdf_effects_instance::get_height()
{
return uint32_t(0);
}
void filter::sdf_effects::sdf_effects_instance::activate() {}
void filter::sdf_effects::sdf_effects_instance::deactivate() {}
void filter::sdf_effects::sdf_effects_instance::video_tick(float)
{
uint32_t width = 1;
uint32_t height = 1;
// Figure out the actual source size.
do {
obs_source_t* target = obs_filter_get_target(this->m_self);
if (target == nullptr) {
break;
}
// Grab width an height of the target source (child filter or source).
width = obs_source_get_width(target);
height = obs_source_get_height(target);
} while (false);
this->m_source_rendered = false;
this->m_output_rendered = false;
}
void filter::sdf_effects::sdf_effects_instance::video_render(gs_effect_t* effect)
{
obs_source_t* parent = obs_filter_get_parent(this->m_self);
obs_source_t* target = obs_filter_get_target(this->m_self);
uint32_t baseW = obs_source_get_base_width(target);
uint32_t baseH = obs_source_get_base_height(target);
gs_effect_t* final_effect = effect ? effect : obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
gs_effect_t* default_effect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
if (!this->m_self || !parent || !target || !baseW || !baseH || !final_effect) {
obs_source_skip_video_filter(this->m_self);
return;
}
auto gctx = gs::context();
vec4 color_transparent = {0};
vec4_zero(&color_transparent);
try {
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
gs_set_cull_mode(GS_NEITHER);
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_depth_function(GS_ALWAYS);
gs_enable_stencil_test(false);
gs_enable_stencil_write(false);
gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
if (!this->m_source_rendered) {
// Store input texture.
{
auto op = m_source_rt->render(baseW, baseH);
gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
if (obs_source_process_filter_begin(this->m_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) {
obs_source_process_filter_end(this->m_self, final_effect, baseW, baseH);
} else {
throw std::runtime_error("failed to process source");
}
}
this->m_source_rt->get_texture(this->m_source_texture);
if (!this->m_source_texture) {
throw std::runtime_error("failed to draw source");
}
// Generate SDF Buffers
{
this->m_sdf_read->get_texture(this->m_sdf_texture);
if (!this->m_sdf_texture) {
throw std::runtime_error("SDF Backbuffer empty");
}
std::shared_ptr<gs::effect> sdf_effect =
filter::sdf_effects::sdf_effects_factory::get()->get_sdf_producer_effect();
if (!sdf_effect) {
throw std::runtime_error("SDF Effect no loaded");
}
// Scale SDF Size
double_t sdfW, sdfH;
sdfW = baseW * m_sdf_scale;
sdfH = baseH * m_sdf_scale;
if (sdfW <= 1) {
sdfW = 1.0;
}
if (sdfH <= 1) {
sdfH = 1.0;
}
{
auto op = this->m_sdf_write->render(uint32_t(sdfW), uint32_t(sdfH));
gs_ortho(0, (float)sdfW, 0, (float)sdfH, -1, 1);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
sdf_effect->get_parameter("_image").set_texture(this->m_source_texture);
sdf_effect->get_parameter("_size").set_float2(float_t(sdfW), float_t(sdfH));
sdf_effect->get_parameter("_sdf").set_texture(this->m_sdf_texture);
sdf_effect->get_parameter("_threshold").set_float(this->m_sdf_threshold);
while (gs_effect_loop(sdf_effect->get_object(), "Draw")) {
gs_draw_sprite(this->m_sdf_texture->get_object(), 0, uint32_t(sdfW), uint32_t(sdfH));
}
}
std::swap(this->m_sdf_read, this->m_sdf_write);
this->m_sdf_read->get_texture(this->m_sdf_texture);
if (!this->m_sdf_texture) {
throw std::runtime_error("SDF Backbuffer empty");
}
}
this->m_source_rendered = true;
}
gs_blend_state_pop();
} catch (...) {
gs_blend_state_pop();
obs_source_skip_video_filter(this->m_self);
return;
}
if (!this->m_output_rendered) {
this->m_output_texture = this->m_source_texture;
std::shared_ptr<gs::effect> consumer_effect =
filter::sdf_effects::sdf_effects_factory::get()->get_sdf_consumer_effect();
if (!consumer_effect) {
obs_source_skip_video_filter(this->m_self);
return;
}
gs_blend_state_push();
gs_reset_blend_state();
gs_enable_color(true, true, true, true);
gs_enable_depth_test(false);
gs_set_cull_mode(GS_NEITHER);
// SDF Effects Stack:
// Normal Source
// Outer Shadow
// Inner Shadow
// Outer Glow
// Inner Glow
// Outline
// Optimized Render path.
try {
auto op = this->m_output_rt->render(baseW, baseH);
gs_ortho(0, 1, 0, 1, 0, 1);
gs_enable_blending(false);
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
auto param = gs_effect_get_param_by_name(default_effect, "image");
if (param) {
gs_effect_set_texture(param, this->m_output_texture->get_object());
}
while (gs_effect_loop(default_effect, "Draw")) {
gs_draw_sprite(0, 0, 1, 1);
}
gs_enable_blending(true);
gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE);
if (this->m_outer_shadow) {
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
consumer_effect->get_parameter("pShadowColor").set_float4(this->m_outer_shadow_color);
consumer_effect->get_parameter("pShadowMin").set_float(this->m_outer_shadow_range_min);
consumer_effect->get_parameter("pShadowMax").set_float(this->m_outer_shadow_range_max);
consumer_effect->get_parameter("pShadowOffset")
.set_float2(this->m_outer_shadow_offset_x / float_t(baseW),
this->m_outer_shadow_offset_y / float_t(baseH));
while (gs_effect_loop(consumer_effect->get_object(), "ShadowOuter")) {
gs_draw_sprite(0, 0, 1, 1);
}
}
if (this->m_inner_shadow) {
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
consumer_effect->get_parameter("pShadowColor").set_float4(this->m_inner_shadow_color);
consumer_effect->get_parameter("pShadowMin").set_float(this->m_inner_shadow_range_min);
consumer_effect->get_parameter("pShadowMax").set_float(this->m_inner_shadow_range_max);
consumer_effect->get_parameter("pShadowOffset")
.set_float2(this->m_inner_shadow_offset_x / float_t(baseW),
this->m_inner_shadow_offset_y / float_t(baseH));
while (gs_effect_loop(consumer_effect->get_object(), "ShadowInner")) {
gs_draw_sprite(0, 0, 1, 1);
}
}
if (this->m_outer_glow) {
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
consumer_effect->get_parameter("pGlowColor").set_float4(this->m_outer_glow_color);
consumer_effect->get_parameter("pGlowWidth").set_float(this->m_outer_glow_width);
consumer_effect->get_parameter("pGlowSharpness").set_float(this->m_outer_glow_sharpness);
consumer_effect->get_parameter("pGlowSharpnessInverse").set_float(this->m_outer_glow_sharpness_inv);
while (gs_effect_loop(consumer_effect->get_object(), "GlowOuter")) {
gs_draw_sprite(0, 0, 1, 1);
}
}
if (this->m_inner_glow) {
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
consumer_effect->get_parameter("pGlowColor").set_float4(this->m_inner_glow_color);
consumer_effect->get_parameter("pGlowWidth").set_float(this->m_inner_glow_width);
consumer_effect->get_parameter("pGlowSharpness").set_float(this->m_inner_glow_sharpness);
consumer_effect->get_parameter("pGlowSharpnessInverse").set_float(this->m_inner_glow_sharpness_inv);
while (gs_effect_loop(consumer_effect->get_object(), "GlowInner")) {
gs_draw_sprite(0, 0, 1, 1);
}
}
if (this->m_outline) {
consumer_effect->get_parameter("pSDFTexture").set_texture(this->m_sdf_texture);
consumer_effect->get_parameter("pSDFThreshold").set_float(this->m_sdf_threshold);
consumer_effect->get_parameter("pImageTexture").set_texture(this->m_source_texture->get_object());
consumer_effect->get_parameter("pOutlineColor").set_float4(this->m_outline_color);
consumer_effect->get_parameter("pOutlineWidth").set_float(this->m_outline_width);
consumer_effect->get_parameter("pOutlineOffset").set_float(this->m_outline_offset);
consumer_effect->get_parameter("pOutlineSharpness").set_float(this->m_outline_sharpness);
consumer_effect->get_parameter("pOutlineSharpnessInverse").set_float(this->m_outline_sharpness_inv);
while (gs_effect_loop(consumer_effect->get_object(), "Outline")) {
gs_draw_sprite(0, 0, 1, 1);
}
}
} catch (...) {
}
this->m_output_rt->get_texture(this->m_output_texture);
gs_blend_state_pop();
this->m_output_rendered = true;
}
if (!this->m_output_texture) {
obs_source_skip_video_filter(this->m_self);
return;
}
gs_eparam_t* ep = gs_effect_get_param_by_name(final_effect, "image");
if (ep) {
gs_effect_set_texture(ep, this->m_output_texture->get_object());
}
while (gs_effect_loop(final_effect, "Draw")) {
gs_draw_sprite(0, 0, baseW, baseH);
}
}