mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 04:15:11 +00:00
5a3954ae0e
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project. Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
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// Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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// Copyright (C) 2021 coolsoft.rf <coolsoft.rf@gmail.com>
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// AUTOGENERATED COPYRIGHT HEADER END
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#pragma once
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#include "common.hpp"
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#include "gfx/shader/gfx-shader.hpp"
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#include "obs/gs/gs-rendertarget.hpp"
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#include "obs/obs-source-factory.hpp"
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#include "plugin.hpp"
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namespace streamfx::source::shader {
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class shader_instance : public obs::source_instance {
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std::shared_ptr<streamfx::gfx::shader::shader> _fx;
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public:
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shader_instance(obs_data_t* data, obs_source_t* self);
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virtual ~shader_instance();
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virtual uint32_t get_width() override;
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virtual uint32_t get_height() override;
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void properties(obs_properties_t* props);
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virtual void load(obs_data_t* data) override;
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virtual void update(obs_data_t* data) override;
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virtual void video_tick(float_t sec_since_last) override;
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virtual void video_render(gs_effect_t* effect) override;
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void show() override;
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void hide() override;
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void activate() override;
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void deactivate() override;
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};
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class shader_factory : public obs::source_factory<source::shader::shader_factory, source::shader::shader_instance> {
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public:
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shader_factory();
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virtual ~shader_factory();
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virtual const char* get_name() override;
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virtual void get_defaults2(obs_data_t* data) override;
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virtual obs_properties_t* get_properties2(source::shader::shader_instance* data) override;
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#ifdef ENABLE_FRONTEND
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static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
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#endif
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<shader_factory> get();
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};
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} // namespace streamfx::source::shader
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