mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 04:15:11 +00:00
50 lines
2.1 KiB
C++
50 lines
2.1 KiB
C++
// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include <memory>
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#include "obs/gs/gs-effect.hpp"
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#include "obs/gs/gs-vertexbuffer.hpp"
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namespace streamfx::gfx {
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class debug {
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std::shared_ptr<::streamfx::obs::gs::effect> _effect;
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std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _point_vb;
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std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _line_vb;
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std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _arrow_vb;
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std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _quad_vb;
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public /* Singleton */:
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static std::shared_ptr<streamfx::gfx::debug> get();
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private:
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debug();
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public:
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~debug();
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void draw_point(float x, float y, uint32_t color = 0xFFFFFFFF);
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void draw_line(float x, float y, float x2, float y2, uint32_t color = 0xFFFFFFFF);
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void draw_arrow(float x, float y, float x2, float y2, float w = 0., uint32_t color = 0xFFFFFFFF);
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void draw_rectangle(float x, float y, float w, float h, bool frame, uint32_t color = 0xFFFFFFFF);
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};
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} // namespace streamfx::gfx
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