mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-28 06:13:01 +00:00
159 lines
4.6 KiB
C++
159 lines
4.6 KiB
C++
/*
|
|
* Modern effects for a modern Streamer
|
|
* Copyright (C) 2017 Michael Fabian Dirks
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "filter-shader.hpp"
|
|
#include "strings.hpp"
|
|
#include <stdexcept>
|
|
#include "obs/gs/gs-helper.hpp"
|
|
#include "utility.hpp"
|
|
|
|
#define ST "Filter.Shader"
|
|
|
|
filter::shader::shader_instance::shader_instance(obs_data_t* data, obs_source_t* self)
|
|
: obs::source_instance(data, self)
|
|
{
|
|
_fx = std::make_shared<gfx::shader::shader>(self, gfx::shader::shader_mode::Filter);
|
|
_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
|
|
update(data);
|
|
}
|
|
|
|
filter::shader::shader_instance::~shader_instance() {}
|
|
|
|
std::uint32_t filter::shader::shader_instance::get_width()
|
|
{
|
|
return _fx->width();
|
|
}
|
|
|
|
std::uint32_t filter::shader::shader_instance::get_height()
|
|
{
|
|
return _fx->height();
|
|
}
|
|
|
|
void filter::shader::shader_instance::properties(obs_properties_t* props)
|
|
{
|
|
_fx->properties(props);
|
|
}
|
|
|
|
void filter::shader::shader_instance::load(obs_data_t* data)
|
|
{
|
|
update(data);
|
|
}
|
|
|
|
void filter::shader::shader_instance::migrate(obs_data_t* data, std::uint64_t version) {}
|
|
|
|
void filter::shader::shader_instance::update(obs_data_t* data)
|
|
{
|
|
_fx->update(data);
|
|
}
|
|
|
|
void filter::shader::shader_instance::video_tick(float_t sec_since_last)
|
|
{
|
|
if (_fx->tick(sec_since_last)) {
|
|
obs_data_t* data = obs_source_get_settings(_self);
|
|
_fx->update(data);
|
|
obs_data_release(data);
|
|
}
|
|
|
|
if (obs_source_t* tgt = obs_filter_get_target(_self); tgt != nullptr) {
|
|
_fx->set_size(obs_source_get_base_width(tgt), obs_source_get_base_height(tgt));
|
|
} else if (obs_source* src = obs_filter_get_parent(_self); src != nullptr) {
|
|
_fx->set_size(obs_source_get_base_width(src), obs_source_get_base_height(src));
|
|
}
|
|
}
|
|
|
|
void filter::shader::shader_instance::video_render(gs_effect_t* effect)
|
|
{
|
|
if (!_fx || !_fx->width() || !_fx->height()) {
|
|
obs_source_skip_video_filter(_self);
|
|
return;
|
|
}
|
|
|
|
{
|
|
gs::debug_marker _marker_cache{gs::debug_color_source, "%s: Capture", obs_source_get_name(_self)};
|
|
auto op = _rt->render(_fx->width(), _fx->height());
|
|
|
|
gs_ortho(0, static_cast<float_t>(_fx->width()), 0, static_cast<float_t>(_fx->height()), -1, 1);
|
|
|
|
vec4 clear_color = {0, 0, 0, 0};
|
|
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &clear_color, 0, 0);
|
|
|
|
/// Render original source
|
|
if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
|
|
gs_blend_state_push();
|
|
gs_reset_blend_state();
|
|
gs_enable_blending(false);
|
|
gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_SRCALPHA, GS_BLEND_ZERO);
|
|
gs_enable_depth_test(false);
|
|
gs_enable_stencil_test(false);
|
|
gs_enable_stencil_write(false);
|
|
gs_enable_color(true, true, true, true);
|
|
gs_set_cull_mode(GS_NEITHER);
|
|
|
|
obs_source_process_filter_end(_self, obs_get_base_effect(OBS_EFFECT_DEFAULT), _fx->width(), _fx->height());
|
|
|
|
gs_blend_state_pop();
|
|
} else {
|
|
obs_source_skip_video_filter(_self);
|
|
return;
|
|
}
|
|
}
|
|
|
|
{
|
|
gs::debug_marker _marker_cache{gs::debug_color_render, "%s: Render", obs_source_get_name(_self)};
|
|
|
|
_fx->prepare_render();
|
|
_fx->set_input_a(_rt->get_texture());
|
|
_fx->render();
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<filter::shader::shader_factory> filter::shader::shader_factory::factory_instance = nullptr;
|
|
|
|
filter::shader::shader_factory::shader_factory()
|
|
{
|
|
_info.id = "obs-stream-effects-filter-shader";
|
|
_info.type = OBS_SOURCE_TYPE_FILTER;
|
|
_info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW;
|
|
|
|
finish_setup();
|
|
}
|
|
|
|
filter::shader::shader_factory::~shader_factory() {}
|
|
|
|
const char* filter::shader::shader_factory::get_name()
|
|
{
|
|
return D_TRANSLATE(ST);
|
|
}
|
|
|
|
void filter::shader::shader_factory::get_defaults2(obs_data_t* data)
|
|
{
|
|
gfx::shader::shader::defaults(data);
|
|
}
|
|
|
|
obs_properties_t* filter::shader::shader_factory::get_properties2(shader::shader_instance* data)
|
|
{
|
|
auto pr = obs_properties_create();
|
|
obs_properties_set_param(pr, data, nullptr);
|
|
|
|
if (data) {
|
|
reinterpret_cast<shader_instance*>(data)->properties(pr);
|
|
}
|
|
|
|
return pr;
|
|
}
|