mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 07:45:06 +00:00
93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/*
|
|
* Modern effects for a modern Streamer
|
|
* Copyright (C) 2017 Michael Fabian Dirks
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#pragma once
|
|
#include "gs-vertex.h"
|
|
#include <inttypes.h>
|
|
#include <vector>
|
|
extern "C" {
|
|
#pragma warning( push )
|
|
#pragma warning( disable: 4201 )
|
|
#include <libobs/graphics/graphics.h>
|
|
#pragma warning( pop )
|
|
}
|
|
|
|
namespace GS {
|
|
class VertexBuffer : public std::vector<Vertex> {
|
|
public:
|
|
/*!
|
|
* \brief Create a Vertex Buffer with specific size
|
|
*
|
|
* \param maximumVertices Maximum amount of vertices to store.
|
|
*/
|
|
VertexBuffer(uint32_t maximumVertices);
|
|
|
|
/*!
|
|
* \brief Create a Vertex Buffer with default size
|
|
* This will create a new vertex buffer with the default maximum size.
|
|
*
|
|
*/
|
|
VertexBuffer();
|
|
|
|
/*!
|
|
* \brief Create a copy of a Vertex Buffer
|
|
* Full Description below
|
|
*
|
|
* \param other The Vertex Buffer to copy
|
|
*/
|
|
VertexBuffer(VertexBuffer& other);
|
|
|
|
/*!
|
|
* \brief Create a Vertex Buffer from a Vertex array
|
|
* Full Description below
|
|
*
|
|
* \param other The Vertex array to use
|
|
*/
|
|
VertexBuffer(std::vector<Vertex>& other);
|
|
|
|
|
|
VertexBuffer(gs_vertbuffer_t* vb);
|
|
|
|
virtual ~VertexBuffer();
|
|
|
|
void set_uv_layers(uint32_t layers);
|
|
|
|
uint32_t uv_layers();
|
|
|
|
gs_vertbuffer_t* get();
|
|
|
|
gs_vertbuffer_t* get(bool refreshGPU);
|
|
|
|
protected:
|
|
uint32_t m_maximumVertices;
|
|
uint32_t m_uvwLayers;
|
|
gs_vb_data m_vertexbufferdata;
|
|
gs_vertbuffer_t* m_vertexbuffer;
|
|
|
|
// Data Storage
|
|
struct {
|
|
std::vector<vec3> positions;
|
|
std::vector<vec3> normals;
|
|
std::vector<vec3> tangents;
|
|
std::vector<uint32_t> colors;
|
|
std::vector<std::vector<vec4>> uvws;
|
|
std::vector<gs_tvertarray> uvwdata;
|
|
} m_data;
|
|
};
|
|
}
|