mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 15:55:07 +00:00
3bf1333c84
The number of files in the source directory was a little bit much and just made file naming more complex than it had to be. Therefore all files were moved into subdirectories where it matters. Filters now reside in source/filters/, Sources in source/sources/, OBS Wrappers in obs/, OBS GS Wrappers in obs/gs/, Transitions will reside in source/transitions, Graphics Helpers will be in gfx/.
112 lines
3 KiB
C++
112 lines
3 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <cinttypes>
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#include <list>
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#include <memory>
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#include <string>
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#include "gs-sampler.hpp"
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#include "gs-texture.hpp"
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// OBS
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#endif
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#include <graphics/graphics.h>
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#include <graphics/matrix4.h>
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#include <graphics/vec2.h>
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#include <graphics/vec3.h>
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#include <graphics/vec4.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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namespace gs {
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class effect_parameter {
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public:
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enum class type : uint8_t {
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Unknown,
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Boolean,
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Float,
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Float2,
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Float3,
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Float4,
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Integer,
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Integer2,
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Integer3,
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Integer4,
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Matrix,
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String,
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Texture,
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};
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public:
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effect_parameter(gs_eparam_t* param);
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std::string get_name();
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type get_type();
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void set_bool(bool v);
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void set_bool_array(bool v[], size_t sz);
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void set_float(float_t x);
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void set_float2(vec2& v);
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void set_float2(float_t x, float_t y);
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void set_float3(vec3& v);
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void set_float3(float_t x, float_t y, float_t z);
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void set_float4(vec4& v);
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void set_float4(float_t x, float_t y, float_t z, float_t w);
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void set_float_array(float_t v[], size_t sz);
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void set_int(int32_t x);
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void set_int2(int32_t x, int32_t y);
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void set_int3(int32_t x, int32_t y, int32_t z);
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void set_int4(int32_t x, int32_t y, int32_t z, int32_t w);
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void set_int_array(int32_t v[], size_t sz);
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void set_matrix(matrix4& v);
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void set_texture(std::shared_ptr<gs::texture> v);
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void set_texture(gs_texture_t* v);
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void set_sampler(std::shared_ptr<gs::sampler> v);
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void set_sampler(gs_sampler_state* v);
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private:
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gs_eparam_t* m_param;
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gs_effect_param_info m_paramInfo;
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};
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class effect {
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public:
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effect();
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effect(std::string file);
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effect(std::string code, std::string name);
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virtual ~effect();
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gs_effect_t* get_object();
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size_t count_parameters();
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std::list<effect_parameter> get_parameters();
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effect_parameter get_parameter(size_t idx);
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effect_parameter get_parameter(std::string name);
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bool has_parameter(std::string name);
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bool has_parameter(std::string name, effect_parameter::type type);
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protected:
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gs_effect_t* m_effect;
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};
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} // namespace gs
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