mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-18 14:30:12 +00:00
6dd661a41c
In some rare cases, a bug is observed where some sources end up missing despite being visible in the OBS Studio UI. This is most likely related to us actually missing the events due to plugin load order. We can fix this by explicitly enumerating sources in the constructor. Additionally in order to reduce the human error factor, we should avoid explicit initialize() and finalize() calls for our singleton. Instead the get() function should do all of the heavy lifting, including thread safety, so that the human writing the code will have next to no chances to break it.
375 lines
9.7 KiB
C++
375 lines
9.7 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "plugin.hpp"
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#include <fstream>
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#include <stdexcept>
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#include "configuration.hpp"
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#include "gfx/gfx-opengl.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "obs/gs/gs-vertexbuffer.hpp"
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#include "obs/obs-source-tracker.hpp"
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#ifdef ENABLE_NVIDIA_CUDA
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#include "nvidia/cuda/nvidia-cuda-obs.hpp"
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#endif
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#ifdef ENABLE_ENCODER_AOM_AV1
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#include "encoders/encoder-aom-av1.hpp"
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#endif
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#ifdef ENABLE_ENCODER_FFMPEG
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#include "encoders/encoder-ffmpeg.hpp"
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#endif
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#ifdef ENABLE_FILTER_AUTOFRAMING
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#include "filters/filter-autoframing.hpp"
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#endif
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#ifdef ENABLE_FILTER_BLUR
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#include "filters/filter-blur.hpp"
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#endif
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#ifdef ENABLE_FILTER_COLOR_GRADE
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#include "filters/filter-color-grade.hpp"
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#endif
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#ifdef ENABLE_FILTER_DENOISING
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#include "filters/filter-denoising.hpp"
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#endif
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#ifdef ENABLE_FILTER_DISPLACEMENT
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#include "filters/filter-displacement.hpp"
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#endif
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#ifdef ENABLE_FILTER_DYNAMIC_MASK
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#include "filters/filter-dynamic-mask.hpp"
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#endif
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#ifdef ENABLE_FILTER_SDF_EFFECTS
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#include "filters/filter-sdf-effects.hpp"
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#endif
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#ifdef ENABLE_FILTER_SHADER
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#include "filters/filter-shader.hpp"
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#endif
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#ifdef ENABLE_FILTER_TRANSFORM
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#include "filters/filter-transform.hpp"
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#endif
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#ifdef ENABLE_FILTER_UPSCALING
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#include "filters/filter-upscaling.hpp"
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#endif
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#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN
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#include "filters/filter-virtual-greenscreen.hpp"
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#endif
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#ifdef ENABLE_SOURCE_MIRROR
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#include "sources/source-mirror.hpp"
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#endif
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#ifdef ENABLE_SOURCE_SHADER
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#include "sources/source-shader.hpp"
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#endif
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#ifdef ENABLE_TRANSITION_SHADER
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#include "transitions/transition-shader.hpp"
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#endif
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#ifdef ENABLE_FRONTEND
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#include "ui/ui.hpp"
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#endif
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#ifdef ENABLE_UPDATER
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#include "updater.hpp"
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//static std::shared_ptr<streamfx::updater> _updater;
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#endif
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static std::shared_ptr<streamfx::util::threadpool> _threadpool;
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static std::shared_ptr<streamfx::obs::gs::vertex_buffer> _gs_fstri_vb;
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static std::shared_ptr<streamfx::gfx::opengl> _streamfx_gfx_opengl;
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static std::shared_ptr<streamfx::obs::source_tracker> _source_tracker;
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MODULE_EXPORT bool obs_module_load(void)
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try {
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DLOG_INFO("Loading Version %s", STREAMFX_VERSION_STRING);
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// Initialize global configuration.
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streamfx::configuration::initialize();
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// Initialize global Thread Pool.
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_threadpool = std::make_shared<streamfx::util::threadpool>();
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// Initialize Source Tracker
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_source_tracker = streamfx::obs::source_tracker::get();
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// Initialize GLAD (OpenGL)
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{
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streamfx::obs::gs::context gctx{};
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_streamfx_gfx_opengl = streamfx::gfx::opengl::get();
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}
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#ifdef ENABLE_NVIDIA_CUDA
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// Initialize CUDA if features requested it.
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std::shared_ptr<::streamfx::nvidia::cuda::obs> cuda;
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try {
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cuda = ::streamfx::nvidia::cuda::obs::get();
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} catch (...) {
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// If CUDA failed to load, it is considered safe to ignore.
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}
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#endif
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// GS Stuff
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{
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_gs_fstri_vb = std::make_shared<streamfx::obs::gs::vertex_buffer>(uint32_t(3), uint8_t(1));
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{
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auto vtx = _gs_fstri_vb->at(0);
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vec3_set(vtx.position, 0, 0, 0);
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vec4_set(vtx.uv[0], 0, 0, 0, 0);
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}
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{
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auto vtx = _gs_fstri_vb->at(1);
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vec3_set(vtx.position, 2, 0, 0);
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vec4_set(vtx.uv[0], 2, 0, 0, 0);
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}
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{
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auto vtx = _gs_fstri_vb->at(2);
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vec3_set(vtx.position, 0, 2, 0);
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vec4_set(vtx.uv[0], 0, 2, 0, 0);
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}
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_gs_fstri_vb->update();
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}
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// Encoders
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{
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#ifdef ENABLE_ENCODER_AOM_AV1
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streamfx::encoder::aom::av1::aom_av1_factory::initialize();
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#endif
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#ifdef ENABLE_ENCODER_FFMPEG
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using namespace streamfx::encoder::ffmpeg;
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ffmpeg_manager::initialize();
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#endif
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}
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// Filters
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{
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#ifdef ENABLE_FILTER_AUTOFRAMING
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streamfx::filter::autoframing::autoframing_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_BLUR
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streamfx::filter::blur::blur_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_COLOR_GRADE
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streamfx::filter::color_grade::color_grade_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_DENOISING
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streamfx::filter::denoising::denoising_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_DISPLACEMENT
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streamfx::filter::displacement::displacement_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_DYNAMIC_MASK
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streamfx::filter::dynamic_mask::dynamic_mask_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_SDF_EFFECTS
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streamfx::filter::sdf_effects::sdf_effects_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_SHADER
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streamfx::filter::shader::shader_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_TRANSFORM
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streamfx::filter::transform::transform_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_UPSCALING
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streamfx::filter::upscaling::upscaling_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN
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streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory::initialize();
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#endif
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}
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// Sources
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{
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#ifdef ENABLE_SOURCE_MIRROR
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streamfx::source::mirror::mirror_factory::initialize();
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#endif
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#ifdef ENABLE_SOURCE_SHADER
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streamfx::source::shader::shader_factory::initialize();
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#endif
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}
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// Transitions
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{
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#ifdef ENABLE_TRANSITION_SHADER
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streamfx::transition::shader::shader_factory::initialize();
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#endif
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}
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// Frontend
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#ifdef ENABLE_FRONTEND
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streamfx::ui::handler::initialize();
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#endif
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DLOG_INFO("Loaded Version %s", STREAMFX_VERSION_STRING);
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return true;
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} catch (std::exception const& ex) {
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DLOG_ERROR("Unexpected exception in function '%s': %s", __FUNCTION_NAME__, ex.what());
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return false;
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} catch (...) {
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DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__);
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return false;
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}
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MODULE_EXPORT void obs_module_unload(void)
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try {
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DLOG_INFO("Unloading Version %s", STREAMFX_VERSION_STRING);
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// Frontend
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#ifdef ENABLE_FRONTEND
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streamfx::ui::handler::finalize();
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#endif
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// Transitions
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{
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#ifdef ENABLE_TRANSITION_SHADER
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streamfx::transition::shader::shader_factory::finalize();
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#endif
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}
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// Sources
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{
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#ifdef ENABLE_SOURCE_MIRROR
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streamfx::source::mirror::mirror_factory::finalize();
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#endif
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#ifdef ENABLE_SOURCE_SHADER
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streamfx::source::shader::shader_factory::finalize();
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#endif
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}
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// Filters
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{
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#ifdef ENABLE_FILTER_AUTOFRAMING
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streamfx::filter::autoframing::autoframing_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_BLUR
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streamfx::filter::blur::blur_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_COLOR_GRADE
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streamfx::filter::color_grade::color_grade_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_DENOISING
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streamfx::filter::denoising::denoising_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_DISPLACEMENT
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streamfx::filter::displacement::displacement_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_DYNAMIC_MASK
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streamfx::filter::dynamic_mask::dynamic_mask_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_SDF_EFFECTS
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streamfx::filter::sdf_effects::sdf_effects_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_SHADER
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streamfx::filter::shader::shader_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_TRANSFORM
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streamfx::filter::transform::transform_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_UPSCALING
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streamfx::filter::upscaling::upscaling_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN
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streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory::finalize();
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#endif
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}
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// Encoders
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{
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#ifdef ENABLE_ENCODER_FFMPEG
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streamfx::encoder::ffmpeg::ffmpeg_manager::finalize();
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#endif
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#ifdef ENABLE_ENCODER_AOM_AV1
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streamfx::encoder::aom::av1::aom_av1_factory::finalize();
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#endif
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}
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// GS Stuff
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{
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_gs_fstri_vb.reset();
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}
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// Finalize GLAD (OpenGL)
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{
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streamfx::obs::gs::context gctx{};
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_streamfx_gfx_opengl.reset();
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}
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// Finalize Source Tracker
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_source_tracker.reset();
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// // Auto-Updater
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//#ifdef ENABLE_UPDATER
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// _updater.reset();
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//#endif
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// Finalize Thread Pool
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_threadpool.reset();
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// Finalize Configuration
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streamfx::configuration::finalize();
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DLOG_INFO("Unloaded Version %s", STREAMFX_VERSION_STRING);
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} catch (std::exception const& ex) {
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DLOG_ERROR("Unexpected exception in function '%s': %s", __FUNCTION_NAME__, ex.what());
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} catch (...) {
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DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__);
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}
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std::shared_ptr<streamfx::util::threadpool> streamfx::threadpool()
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{
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return _threadpool;
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}
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void streamfx::gs_draw_fullscreen_tri()
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{
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gs_load_vertexbuffer(_gs_fstri_vb->update(false));
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gs_draw(GS_TRIS, 0, 3); //_gs_fstri_vb->size());
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}
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std::filesystem::path streamfx::data_file_path(std::string_view file)
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{
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const char* root_path = obs_get_module_data_path(obs_current_module());
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if (root_path) {
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auto ret = std::filesystem::u8path(root_path);
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ret.append(file.data());
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return ret;
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} else {
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throw std::runtime_error("obs_get_module_data_path returned nullptr");
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}
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}
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std::filesystem::path streamfx::config_file_path(std::string_view file)
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{
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char* root_path = obs_module_get_config_path(obs_current_module(), file.data());
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if (root_path) {
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auto ret = std::filesystem::u8path(root_path);
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bfree(root_path);
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return ret;
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} else {
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throw std::runtime_error("obs_module_get_config_path returned nullptr");
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}
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}
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#ifdef ENABLE_FRONTEND
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bool streamfx::open_url(std::string_view url)
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{
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QUrl qurl = QString::fromUtf8(url.data());
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return QDesktopServices::openUrl(qurl);
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}
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#endif
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