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https://github.com/Xaymar/obs-StreamFX
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e436d22367
There is hardly any reason for us to recalculate everything all the time. LUTs can cache the work once, and then re-use it every time necessary, drastically reducing the impact of Color Grading by almost 60% (on some GPUs even more). Additionally this fixes the negative gamma issue, which plagued the filter for a while. In the future, once PR 4199 (https://github.com/obsproject/obs-studio/pull/4199) has been merged, we can cut away one intermediate rendering step currently required to make the effect work. Hopefully this will be with the 27.x release of OBS Studio. |
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.. | ||
blur | ||
sdf | ||
channel-mask.effect | ||
color-grade.effect | ||
color_conversion_rgb_hsl.effect | ||
color_conversion_rgb_hsv.effect | ||
color_conversion_rgb_yuv.effect | ||
displace.effect | ||
lut-consumer.effect | ||
lut-producer.effect | ||
lut.effect | ||
mask.effect | ||
mipgen.effect | ||
pack-unpack.effect | ||
shared.effect |