mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 15:55:07 +00:00
5a65cf3525
While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology. Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
216 lines
5.6 KiB
C++
216 lines
5.6 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "filter-shader.hpp"
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#include "strings.hpp"
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#include <stdexcept>
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#include "obs/gs/gs-helper.hpp"
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#define ST "Filter.Shader"
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using namespace streamfx::filter::shader;
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static constexpr std::string_view HELP_URL =
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"https://github.com/Xaymar/obs-StreamFX/wiki/Source-Filter-Transition-Shader";
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shader_instance::shader_instance(obs_data_t* data, obs_source_t* self) : obs::source_instance(data, self)
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{
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_fx = std::make_shared<gfx::shader::shader>(self, gfx::shader::shader_mode::Filter);
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_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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update(data);
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}
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shader_instance::~shader_instance() {}
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uint32_t shader_instance::get_width()
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{
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return _fx->width();
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}
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uint32_t shader_instance::get_height()
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{
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return _fx->height();
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}
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void shader_instance::properties(obs_properties_t* props)
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{
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_fx->properties(props);
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}
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void shader_instance::load(obs_data_t* data)
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{
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update(data);
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}
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void shader_instance::migrate(obs_data_t* data, uint64_t version) {}
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void shader_instance::update(obs_data_t* data)
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{
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_fx->update(data);
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}
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void shader_instance::video_tick(float_t sec_since_last)
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{
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if (_fx->tick(sec_since_last)) {
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obs_data_t* data = obs_source_get_settings(_self);
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_fx->update(data);
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obs_data_release(data);
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}
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if (obs_source_t* tgt = obs_filter_get_target(_self); tgt != nullptr) {
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_fx->set_size(obs_source_get_base_width(tgt), obs_source_get_base_height(tgt));
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} else if (obs_source* src = obs_filter_get_parent(_self); src != nullptr) {
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_fx->set_size(obs_source_get_base_width(src), obs_source_get_base_height(src));
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}
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}
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void shader_instance::video_render(gs_effect_t* effect)
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{
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try {
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if (!_fx || !_fx->base_width() || !_fx->base_height()) {
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throw std::runtime_error("No effect, or invalid base size.");
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}
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#ifdef ENABLE_PROFILING
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gs::debug_marker gdmp{gs::debug_color_source, "Shader Filter '%s' on '%s'", obs_source_get_name(_self),
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obs_source_get_name(obs_filter_get_parent(_self))};
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#endif
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{
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#ifdef ENABLE_PROFILING
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gs::debug_marker gdm{gs::debug_color_source, "Cache"};
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#endif
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auto op = _rt->render(_fx->base_width(), _fx->base_height());
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gs_ortho(0, 1, 0, 1, -1, 1);
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/// Render original source
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if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_blend_function_separate(GS_BLEND_ONE, GS_BLEND_ZERO, GS_BLEND_SRCALPHA, GS_BLEND_ZERO);
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gs_enable_blending(false);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_enable_color(true, true, true, true);
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gs_set_cull_mode(GS_NEITHER);
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obs_source_process_filter_end(_self, obs_get_base_effect(OBS_EFFECT_DEFAULT), 1, 1);
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gs_blend_state_pop();
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} else {
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throw std::runtime_error("Failed to render previous source.");
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}
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}
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{
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#ifdef ENABLE_PROFILING
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gs::debug_marker gdm{gs::debug_color_render, "Render"};
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#endif
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_fx->prepare_render();
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_fx->set_input_a(_rt->get_texture());
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_fx->render(effect);
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}
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} catch (const std::exception& ex) {
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obs_source_skip_video_filter(_self);
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throw ex;
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}
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}
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void streamfx::filter::shader::shader_instance::activate()
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{
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_fx->set_active(true);
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}
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void streamfx::filter::shader::shader_instance::deactivate()
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{
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_fx->set_active(false);
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}
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shader_factory::shader_factory()
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{
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_info.id = PREFIX "filter-shader";
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_info.type = OBS_SOURCE_TYPE_FILTER;
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_info.output_flags = OBS_SOURCE_VIDEO;
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set_activity_tracking_enabled(true);
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finish_setup();
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register_proxy("obs-stream-effects-filter-shader");
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}
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shader_factory::~shader_factory() {}
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const char* shader_factory::get_name()
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{
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return D_TRANSLATE(ST);
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}
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void shader_factory::get_defaults2(obs_data_t* data)
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{
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gfx::shader::shader::defaults(data);
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}
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obs_properties_t* shader_factory::get_properties2(shader::shader_instance* data)
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{
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auto pr = obs_properties_create();
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obs_properties_set_param(pr, data, nullptr);
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#ifdef ENABLE_FRONTEND
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{
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auto p = obs_properties_add_button2(pr, S_MANUAL_OPEN, D_TRANSLATE(S_MANUAL_OPEN),
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streamfx::filter::shader::shader_factory::on_manual_open, nullptr);
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}
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#endif
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if (data) {
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reinterpret_cast<shader_instance*>(data)->properties(pr);
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}
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return pr;
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}
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#ifdef ENABLE_FRONTEND
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bool shader_factory::on_manual_open(obs_properties_t* props, obs_property_t* property, void* data)
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{
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streamfx::open_url(HELP_URL);
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return false;
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}
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#endif
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std::shared_ptr<shader_factory> _filter_shader_factory_instance = nullptr;
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void streamfx::filter::shader::shader_factory::initialize()
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{
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if (!_filter_shader_factory_instance)
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_filter_shader_factory_instance = std::make_shared<shader_factory>();
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}
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void streamfx::filter::shader::shader_factory::finalize()
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{
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_filter_shader_factory_instance.reset();
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}
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std::shared_ptr<shader_factory> streamfx::filter::shader::shader_factory::get()
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{
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return _filter_shader_factory_instance;
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}
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