mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 15:55:07 +00:00
f01d2e6db1
Grouping properties by what they do improves the user experience as the user does not have to guess at what belongs to which part of the effect. Additionally toggleable groups automatically disable all child elements, so the user is not confused by them still being active.
692 lines
28 KiB
C++
692 lines
28 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017-2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "filter-sdf-effects.hpp"
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#include "strings.hpp"
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#include <stdexcept>
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#include "obs/gs/gs-helper.hpp"
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#define LOG_PREFIX "<filter-sdf-effects> "
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// Translation Strings
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#define ST "Filter.SDFEffects"
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#define ST_SHADOW_INNER "Filter.SDFEffects.Shadow.Inner"
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#define ST_SHADOW_INNER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Inner.Range.Minimum"
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#define ST_SHADOW_INNER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Inner.Range.Maximum"
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#define ST_SHADOW_INNER_OFFSET_X "Filter.SDFEffects.Shadow.Inner.Offset.X"
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#define ST_SHADOW_INNER_OFFSET_Y "Filter.SDFEffects.Shadow.Inner.Offset.Y"
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#define ST_SHADOW_INNER_COLOR "Filter.SDFEffects.Shadow.Inner.Color"
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#define ST_SHADOW_INNER_ALPHA "Filter.SDFEffects.Shadow.Inner.Alpha"
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#define ST_SHADOW_OUTER "Filter.SDFEffects.Shadow.Outer"
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#define ST_SHADOW_OUTER_RANGE_MINIMUM "Filter.SDFEffects.Shadow.Outer.Range.Minimum"
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#define ST_SHADOW_OUTER_RANGE_MAXIMUM "Filter.SDFEffects.Shadow.Outer.Range.Maximum"
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#define ST_SHADOW_OUTER_OFFSET_X "Filter.SDFEffects.Shadow.Outer.Offset.X"
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#define ST_SHADOW_OUTER_OFFSET_Y "Filter.SDFEffects.Shadow.Outer.Offset.Y"
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#define ST_SHADOW_OUTER_COLOR "Filter.SDFEffects.Shadow.Outer.Color"
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#define ST_SHADOW_OUTER_ALPHA "Filter.SDFEffects.Shadow.Outer.Alpha"
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#define ST_GLOW_INNER "Filter.SDFEffects.Glow.Inner"
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#define ST_GLOW_INNER_COLOR "Filter.SDFEffects.Glow.Inner.Color"
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#define ST_GLOW_INNER_ALPHA "Filter.SDFEffects.Glow.Inner.Alpha"
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#define ST_GLOW_INNER_WIDTH "Filter.SDFEffects.Glow.Inner.Width"
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#define ST_GLOW_INNER_SHARPNESS "Filter.SDFEffects.Glow.Inner.Sharpness"
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#define ST_GLOW_OUTER "Filter.SDFEffects.Glow.Outer"
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#define ST_GLOW_OUTER_COLOR "Filter.SDFEffects.Glow.Outer.Color"
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#define ST_GLOW_OUTER_ALPHA "Filter.SDFEffects.Glow.Outer.Alpha"
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#define ST_GLOW_OUTER_WIDTH "Filter.SDFEffects.Glow.Outer.Width"
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#define ST_GLOW_OUTER_SHARPNESS "Filter.SDFEffects.Glow.Outer.Sharpness"
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#define ST_OUTLINE "Filter.SDFEffects.Outline"
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#define ST_OUTLINE_COLOR "Filter.SDFEffects.Outline.Color"
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#define ST_OUTLINE_ALPHA "Filter.SDFEffects.Outline.Alpha"
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#define ST_OUTLINE_WIDTH "Filter.SDFEffects.Outline.Width"
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#define ST_OUTLINE_OFFSET "Filter.SDFEffects.Outline.Offset"
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#define ST_OUTLINE_SHARPNESS "Filter.SDFEffects.Outline.Sharpness"
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#define ST_SDF_SCALE "Filter.SDFEffects.SDF.Scale"
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#define ST_SDF_THRESHOLD "Filter.SDFEffects.SDF.Threshold"
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using namespace streamfx::filter::sdf_effects;
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static constexpr std::string_view HELP_URL = "https://github.com/Xaymar/obs-StreamFX/wiki/Filter-SDF-Effects";
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sdf_effects_instance::sdf_effects_instance(obs_data_t* settings, obs_source_t* self)
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: obs::source_instance(settings, self), _source_rendered(false), _sdf_scale(1.0), _sdf_threshold(),
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_output_rendered(false), _inner_shadow(false), _inner_shadow_color(), _inner_shadow_range_min(),
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_inner_shadow_range_max(), _inner_shadow_offset_x(), _inner_shadow_offset_y(), _outer_shadow(false),
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_outer_shadow_color(), _outer_shadow_range_min(), _outer_shadow_range_max(), _outer_shadow_offset_x(),
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_outer_shadow_offset_y(), _inner_glow(false), _inner_glow_color(), _inner_glow_width(), _inner_glow_sharpness(),
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_inner_glow_sharpness_inv(), _outer_glow(false), _outer_glow_color(), _outer_glow_width(),
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_outer_glow_sharpness(), _outer_glow_sharpness_inv(), _outline(false), _outline_color(), _outline_width(),
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_outline_offset(), _outline_sharpness(), _outline_sharpness_inv()
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{
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{
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auto gctx = gs::context();
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vec4 transparent = {0, 0, 0, 0};
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_source_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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_sdf_write = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
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_sdf_read = std::make_shared<gs::rendertarget>(GS_RGBA32F, GS_ZS_NONE);
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_output_rt = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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std::shared_ptr<gs::rendertarget> initialize_rts[] = {_source_rt, _sdf_write, _sdf_read, _output_rt};
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for (auto rt : initialize_rts) {
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auto op = rt->render(1, 1);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &transparent, 0, 0);
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}
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std::pair<const char*, gs::effect&> load_arr[] = {
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{"effects/sdf/sdf-producer.effect", _sdf_producer_effect},
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{"effects/sdf/sdf-consumer.effect", _sdf_consumer_effect},
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};
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for (auto& kv : load_arr) {
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auto path = streamfx::data_file_path(kv.first).u8string();
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try {
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kv.second = gs::effect::create(path);
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} catch (const std::exception& ex) {
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DLOG_ERROR(LOG_PREFIX "Failed to load effect '%s' (located at '%s') with error(s): %s", kv.first,
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path.c_str(), ex.what());
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}
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}
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}
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update(settings);
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}
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sdf_effects_instance::~sdf_effects_instance() {}
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void sdf_effects_instance::load(obs_data_t* settings)
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{
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update(settings);
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}
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void sdf_effects_instance::migrate(obs_data_t* data, uint64_t version) {}
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void sdf_effects_instance::update(obs_data_t* data)
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{
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{
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_outer_shadow =
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obs_data_get_bool(data, ST_SHADOW_OUTER)
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&& (obs_data_get_double(data, ST_SHADOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_SHADOW_OUTER_COLOR));
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_outer_shadow_color.x = float_t(c.r / 255.0);
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_outer_shadow_color.y = float_t(c.g / 255.0);
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_outer_shadow_color.z = float_t(c.b / 255.0);
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_outer_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_ALPHA) / 100.0);
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}
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_outer_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MINIMUM));
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_outer_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_RANGE_MAXIMUM));
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_outer_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_X));
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_outer_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_OUTER_OFFSET_Y));
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}
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{
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_inner_shadow =
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obs_data_get_bool(data, ST_SHADOW_INNER)
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&& (obs_data_get_double(data, ST_SHADOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_SHADOW_INNER_COLOR));
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_inner_shadow_color.x = float_t(c.r / 255.0);
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_inner_shadow_color.y = float_t(c.g / 255.0);
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_inner_shadow_color.z = float_t(c.b / 255.0);
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_inner_shadow_color.w = float_t(obs_data_get_double(data, ST_SHADOW_INNER_ALPHA) / 100.0);
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}
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_inner_shadow_range_min = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MINIMUM));
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_inner_shadow_range_max = float_t(obs_data_get_double(data, ST_SHADOW_INNER_RANGE_MAXIMUM));
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_inner_shadow_offset_x = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_X));
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_inner_shadow_offset_y = float_t(obs_data_get_double(data, ST_SHADOW_INNER_OFFSET_Y));
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}
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{
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_outer_glow = obs_data_get_bool(data, ST_GLOW_OUTER)
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&& (obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_GLOW_OUTER_COLOR));
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_outer_glow_color.x = float_t(c.r / 255.0);
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_outer_glow_color.y = float_t(c.g / 255.0);
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_outer_glow_color.z = float_t(c.b / 255.0);
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_outer_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_OUTER_ALPHA) / 100.0);
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}
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_outer_glow_width = float_t(obs_data_get_double(data, ST_GLOW_OUTER_WIDTH));
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_outer_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_OUTER_SHARPNESS) / 100.0);
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_outer_glow_sharpness_inv = float_t(1.0f / (1.0f - _outer_glow_sharpness));
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if (_outer_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
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_outer_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
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}
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}
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{
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_inner_glow = obs_data_get_bool(data, ST_GLOW_INNER)
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&& (obs_data_get_double(data, ST_GLOW_INNER_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_GLOW_INNER_COLOR));
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_inner_glow_color.x = float_t(c.r / 255.0);
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_inner_glow_color.y = float_t(c.g / 255.0);
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_inner_glow_color.z = float_t(c.b / 255.0);
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_inner_glow_color.w = float_t(obs_data_get_double(data, ST_GLOW_INNER_ALPHA) / 100.0);
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}
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_inner_glow_width = float_t(obs_data_get_double(data, ST_GLOW_INNER_WIDTH));
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_inner_glow_sharpness = float_t(obs_data_get_double(data, ST_GLOW_INNER_SHARPNESS) / 100.0);
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_inner_glow_sharpness_inv = float_t(1.0f / (1.0f - _inner_glow_sharpness));
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if (_inner_glow_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
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_inner_glow_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
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}
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}
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{
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_outline = obs_data_get_bool(data, ST_OUTLINE)
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&& (obs_data_get_double(data, ST_OUTLINE_ALPHA) >= std::numeric_limits<double_t>::epsilon());
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{
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struct cs {
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uint8_t r, g, b, a;
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};
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union {
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uint32_t color;
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uint8_t channel[4];
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cs c;
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};
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color = uint32_t(obs_data_get_int(data, ST_OUTLINE_COLOR));
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_outline_color.x = float_t(c.r / 255.0);
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_outline_color.y = float_t(c.g / 255.0);
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_outline_color.z = float_t(c.b / 255.0);
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_outline_color.w = float_t(obs_data_get_double(data, ST_OUTLINE_ALPHA) / 100.0);
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}
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_outline_width = float_t(obs_data_get_double(data, ST_OUTLINE_WIDTH));
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_outline_offset = float_t(obs_data_get_double(data, ST_OUTLINE_OFFSET));
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_outline_sharpness = float_t(obs_data_get_double(data, ST_OUTLINE_SHARPNESS) / 100.0);
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_outline_sharpness_inv = float_t(1.0f / (1.0f - _outline_sharpness));
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if (_outline_sharpness >= (1.0f - std::numeric_limits<float_t>::epsilon())) {
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_outline_sharpness = 1.0f - std::numeric_limits<float_t>::epsilon();
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}
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}
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_sdf_scale = double_t(obs_data_get_double(data, ST_SDF_SCALE) / 100.0);
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_sdf_threshold = float_t(obs_data_get_double(data, ST_SDF_THRESHOLD) / 100.0);
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}
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void sdf_effects_instance::video_tick(float_t)
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{
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if (obs_source_t* target = obs_filter_get_target(_self); target != nullptr) {
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_source_rendered = false;
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_output_rendered = false;
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}
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}
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void sdf_effects_instance::video_render(gs_effect_t* effect)
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{
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obs_source_t* parent = obs_filter_get_parent(_self);
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obs_source_t* target = obs_filter_get_target(_self);
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uint32_t baseW = obs_source_get_base_width(target);
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uint32_t baseH = obs_source_get_base_height(target);
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gs_effect_t* final_effect = effect ? effect : obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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gs_effect_t* default_effect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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if (!_self || !parent || !target || !baseW || !baseH || !final_effect) {
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obs_source_skip_video_filter(_self);
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return;
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}
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#ifdef ENABLE_PROFILING
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gs::debug_marker gdmp{gs::debug_color_source, "SDF Effects '%s' on '%s'", obs_source_get_name(_self),
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obs_source_get_name(obs_filter_get_parent(_self))};
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#endif
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auto gctx = gs::context();
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vec4 color_transparent = {0, 0, 0, 0};
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try {
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_blending(false);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_set_cull_mode(GS_NEITHER);
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gs_enable_color(true, true, true, true);
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gs_enable_depth_test(false);
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gs_depth_function(GS_ALWAYS);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_stencil_function(GS_STENCIL_BOTH, GS_ALWAYS);
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gs_stencil_op(GS_STENCIL_BOTH, GS_ZERO, GS_ZERO, GS_ZERO);
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if (!_source_rendered) {
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// Store input texture.
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{
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#ifdef ENABLE_PROFILING
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gs::debug_marker gdm{gs::debug_color_cache, "Cache"};
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#endif
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auto op = _source_rt->render(baseW, baseH);
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gs_ortho(0, static_cast<float>(baseW), 0, static_cast<float>(baseH), -1, 1);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
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if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) {
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obs_source_process_filter_end(_self, final_effect, baseW, baseH);
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} else {
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throw std::runtime_error("failed to process source");
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}
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}
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_source_rt->get_texture(_source_texture);
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if (!_source_texture) {
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throw std::runtime_error("failed to draw source");
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}
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// Generate SDF Buffers
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{
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_sdf_read->get_texture(_sdf_texture);
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if (!_sdf_texture) {
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throw std::runtime_error("SDF Backbuffer empty");
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}
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if (!_sdf_producer_effect) {
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throw std::runtime_error("SDF Effect no loaded");
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}
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// Scale SDF Size
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double_t sdfW, sdfH;
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sdfW = baseW * _sdf_scale;
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sdfH = baseH * _sdf_scale;
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if (sdfW <= 1) {
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sdfW = 1.0;
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}
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if (sdfH <= 1) {
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sdfH = 1.0;
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}
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{
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#ifdef ENABLE_PROFILING
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gs::debug_marker gdm{gs::debug_color_convert, "Update Distance Field"};
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#endif
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auto op = _sdf_write->render(uint32_t(sdfW), uint32_t(sdfH));
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gs_ortho(0, 1, 0, 1, -1, 1);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &color_transparent, 0, 0);
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_sdf_producer_effect.get_parameter("_image").set_texture(_source_texture);
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_sdf_producer_effect.get_parameter("_size").set_float2(float_t(sdfW), float_t(sdfH));
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_sdf_producer_effect.get_parameter("_sdf").set_texture(_sdf_texture);
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_sdf_producer_effect.get_parameter("_threshold").set_float(_sdf_threshold);
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while (gs_effect_loop(_sdf_producer_effect.get_object(), "Draw")) {
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streamfx::gs_draw_fullscreen_tri();
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}
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}
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std::swap(_sdf_read, _sdf_write);
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_sdf_read->get_texture(_sdf_texture);
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if (!_sdf_texture) {
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throw std::runtime_error("SDF Backbuffer empty");
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}
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}
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_source_rendered = true;
|
|
}
|
|
|
|
gs_blend_state_pop();
|
|
} catch (...) {
|
|
gs_blend_state_pop();
|
|
obs_source_skip_video_filter(_self);
|
|
return;
|
|
}
|
|
|
|
if (!_output_rendered) {
|
|
_output_texture = _source_texture;
|
|
|
|
if (!_sdf_consumer_effect) {
|
|
obs_source_skip_video_filter(_self);
|
|
return;
|
|
}
|
|
|
|
gs_blend_state_push();
|
|
gs_reset_blend_state();
|
|
gs_enable_color(true, true, true, true);
|
|
gs_enable_depth_test(false);
|
|
gs_set_cull_mode(GS_NEITHER);
|
|
|
|
// SDF Effects Stack:
|
|
// Normal Source
|
|
// Outer Shadow
|
|
// Inner Shadow
|
|
// Outer Glow
|
|
// Inner Glow
|
|
// Outline
|
|
|
|
// Optimized Render path.
|
|
try {
|
|
#ifdef ENABLE_PROFILING
|
|
gs::debug_marker gdm{gs::debug_color_convert, "Calculate"};
|
|
#endif
|
|
|
|
auto op = _output_rt->render(baseW, baseH);
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
|
|
gs_enable_blending(false);
|
|
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
|
|
auto param = gs_effect_get_param_by_name(default_effect, "image");
|
|
if (param) {
|
|
gs_effect_set_texture(param, _output_texture->get_object());
|
|
}
|
|
while (gs_effect_loop(default_effect, "Draw")) {
|
|
streamfx::gs_draw_fullscreen_tri();
|
|
}
|
|
|
|
gs_enable_blending(true);
|
|
gs_blend_function_separate(GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA, GS_BLEND_ONE, GS_BLEND_ONE);
|
|
if (_outer_shadow) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_outer_shadow_color);
|
|
_sdf_consumer_effect.get_parameter("pShadowMin").set_float(_outer_shadow_range_min);
|
|
_sdf_consumer_effect.get_parameter("pShadowMax").set_float(_outer_shadow_range_max);
|
|
_sdf_consumer_effect.get_parameter("pShadowOffset")
|
|
.set_float2(_outer_shadow_offset_x / float_t(baseW), _outer_shadow_offset_y / float_t(baseH));
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowOuter")) {
|
|
streamfx::gs_draw_fullscreen_tri();
|
|
}
|
|
}
|
|
if (_inner_shadow) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pShadowColor").set_float4(_inner_shadow_color);
|
|
_sdf_consumer_effect.get_parameter("pShadowMin").set_float(_inner_shadow_range_min);
|
|
_sdf_consumer_effect.get_parameter("pShadowMax").set_float(_inner_shadow_range_max);
|
|
_sdf_consumer_effect.get_parameter("pShadowOffset")
|
|
.set_float2(_inner_shadow_offset_x / float_t(baseW), _inner_shadow_offset_y / float_t(baseH));
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "ShadowInner")) {
|
|
streamfx::gs_draw_fullscreen_tri();
|
|
}
|
|
}
|
|
if (_outer_glow) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_outer_glow_color);
|
|
_sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_outer_glow_width);
|
|
_sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_outer_glow_sharpness);
|
|
_sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_outer_glow_sharpness_inv);
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowOuter")) {
|
|
streamfx::gs_draw_fullscreen_tri();
|
|
}
|
|
}
|
|
if (_inner_glow) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pGlowColor").set_float4(_inner_glow_color);
|
|
_sdf_consumer_effect.get_parameter("pGlowWidth").set_float(_inner_glow_width);
|
|
_sdf_consumer_effect.get_parameter("pGlowSharpness").set_float(_inner_glow_sharpness);
|
|
_sdf_consumer_effect.get_parameter("pGlowSharpnessInverse").set_float(_inner_glow_sharpness_inv);
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "GlowInner")) {
|
|
streamfx::gs_draw_fullscreen_tri();
|
|
}
|
|
}
|
|
if (_outline) {
|
|
_sdf_consumer_effect.get_parameter("pSDFTexture").set_texture(_sdf_texture);
|
|
_sdf_consumer_effect.get_parameter("pSDFThreshold").set_float(_sdf_threshold);
|
|
_sdf_consumer_effect.get_parameter("pImageTexture").set_texture(_source_texture->get_object());
|
|
_sdf_consumer_effect.get_parameter("pOutlineColor").set_float4(_outline_color);
|
|
_sdf_consumer_effect.get_parameter("pOutlineWidth").set_float(_outline_width);
|
|
_sdf_consumer_effect.get_parameter("pOutlineOffset").set_float(_outline_offset);
|
|
_sdf_consumer_effect.get_parameter("pOutlineSharpness").set_float(_outline_sharpness);
|
|
_sdf_consumer_effect.get_parameter("pOutlineSharpnessInverse").set_float(_outline_sharpness_inv);
|
|
while (gs_effect_loop(_sdf_consumer_effect.get_object(), "Outline")) {
|
|
streamfx::gs_draw_fullscreen_tri();
|
|
}
|
|
}
|
|
} catch (...) {
|
|
}
|
|
|
|
_output_rt->get_texture(_output_texture);
|
|
|
|
gs_blend_state_pop();
|
|
_output_rendered = true;
|
|
}
|
|
|
|
if (!_output_texture) {
|
|
obs_source_skip_video_filter(_self);
|
|
return;
|
|
}
|
|
|
|
{
|
|
#ifdef ENABLE_PROFILING
|
|
gs::debug_marker gdm{gs::debug_color_render, "Render"};
|
|
#endif
|
|
|
|
gs_eparam_t* ep = gs_effect_get_param_by_name(final_effect, "image");
|
|
if (ep) {
|
|
gs_effect_set_texture(ep, _output_texture->get_object());
|
|
}
|
|
while (gs_effect_loop(final_effect, "Draw")) {
|
|
gs_draw_sprite(0, 0, baseW, baseH);
|
|
}
|
|
}
|
|
}
|
|
|
|
sdf_effects_factory::sdf_effects_factory()
|
|
{
|
|
_info.id = PREFIX "filter-sdf-effects";
|
|
_info.type = OBS_SOURCE_TYPE_FILTER;
|
|
_info.output_flags = OBS_SOURCE_VIDEO;
|
|
|
|
set_resolution_enabled(false);
|
|
finish_setup();
|
|
register_proxy("obs-stream-effects-filter-sdf-effects");
|
|
}
|
|
|
|
sdf_effects_factory::~sdf_effects_factory() {}
|
|
|
|
const char* sdf_effects_factory::get_name()
|
|
{
|
|
return D_TRANSLATE(ST);
|
|
}
|
|
|
|
void sdf_effects_factory::get_defaults2(obs_data_t* data)
|
|
{
|
|
obs_data_set_default_bool(data, ST_SHADOW_OUTER, false);
|
|
obs_data_set_default_int(data, ST_SHADOW_OUTER_COLOR, 0x00000000);
|
|
obs_data_set_default_double(data, ST_SHADOW_OUTER_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_SHADOW_OUTER_RANGE_MINIMUM, 0.0);
|
|
obs_data_set_default_double(data, ST_SHADOW_OUTER_RANGE_MAXIMUM, 4.0);
|
|
obs_data_set_default_double(data, ST_SHADOW_OUTER_OFFSET_X, 0.0);
|
|
obs_data_set_default_double(data, ST_SHADOW_OUTER_OFFSET_Y, 0.0);
|
|
|
|
obs_data_set_default_bool(data, ST_SHADOW_INNER, false);
|
|
obs_data_set_default_int(data, ST_SHADOW_INNER_COLOR, 0x00000000);
|
|
obs_data_set_default_double(data, ST_SHADOW_INNER_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_SHADOW_INNER_RANGE_MINIMUM, 0.0);
|
|
obs_data_set_default_double(data, ST_SHADOW_INNER_RANGE_MAXIMUM, 4.0);
|
|
obs_data_set_default_double(data, ST_SHADOW_INNER_OFFSET_X, 0.0);
|
|
obs_data_set_default_double(data, ST_SHADOW_INNER_OFFSET_Y, 0.0);
|
|
|
|
obs_data_set_default_bool(data, ST_GLOW_OUTER, false);
|
|
obs_data_set_default_int(data, ST_GLOW_OUTER_COLOR, 0xFFFFFFFF);
|
|
obs_data_set_default_double(data, ST_GLOW_OUTER_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_GLOW_OUTER_WIDTH, 4.0);
|
|
obs_data_set_default_double(data, ST_GLOW_OUTER_SHARPNESS, 50.0);
|
|
|
|
obs_data_set_default_bool(data, ST_GLOW_INNER, false);
|
|
obs_data_set_default_int(data, ST_GLOW_INNER_COLOR, 0xFFFFFFFF);
|
|
obs_data_set_default_double(data, ST_GLOW_INNER_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_GLOW_INNER_WIDTH, 4.0);
|
|
obs_data_set_default_double(data, ST_GLOW_INNER_SHARPNESS, 50.0);
|
|
|
|
obs_data_set_default_bool(data, ST_OUTLINE, false);
|
|
obs_data_set_default_int(data, ST_OUTLINE_COLOR, 0x00000000);
|
|
obs_data_set_default_double(data, ST_OUTLINE_ALPHA, 100.0);
|
|
obs_data_set_default_double(data, ST_OUTLINE_WIDTH, 4.0);
|
|
obs_data_set_default_double(data, ST_OUTLINE_OFFSET, 0.0);
|
|
obs_data_set_default_double(data, ST_OUTLINE_SHARPNESS, 50.0);
|
|
|
|
obs_data_set_default_double(data, ST_SDF_SCALE, 100.0);
|
|
obs_data_set_default_double(data, ST_SDF_THRESHOLD, 50.0);
|
|
}
|
|
|
|
obs_properties_t* sdf_effects_factory::get_properties2(sdf_effects_instance* data)
|
|
{
|
|
obs_properties_t* prs = obs_properties_create();
|
|
obs_property_t* p = nullptr;
|
|
|
|
#ifdef ENABLE_FRONTEND
|
|
{
|
|
obs_properties_add_button2(prs, S_MANUAL_OPEN, D_TRANSLATE(S_MANUAL_OPEN),
|
|
streamfx::filter::sdf_effects::sdf_effects_factory::on_manual_open, nullptr);
|
|
}
|
|
#endif
|
|
|
|
{ // Shadow Outer
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_SHADOW_OUTER, D_TRANSLATE(ST_SHADOW_OUTER), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_RANGE_MINIMUM, D_TRANSLATE(ST_SHADOW_OUTER_RANGE_MINIMUM),
|
|
-16.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_RANGE_MAXIMUM, D_TRANSLATE(ST_SHADOW_OUTER_RANGE_MAXIMUM),
|
|
-16.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_OFFSET_X, D_TRANSLATE(ST_SHADOW_OUTER_OFFSET_X), -100.0,
|
|
100.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_OFFSET_Y, D_TRANSLATE(ST_SHADOW_OUTER_OFFSET_Y), -100.0,
|
|
100.0, 0.01);
|
|
obs_properties_add_color(pr, ST_SHADOW_OUTER_COLOR, D_TRANSLATE(ST_SHADOW_OUTER_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_OUTER_ALPHA, D_TRANSLATE(ST_SHADOW_OUTER_ALPHA), 0.0, 100.0, 0.1);
|
|
}
|
|
|
|
{ // Shadow Inner
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_SHADOW_INNER, D_TRANSLATE(ST_SHADOW_INNER), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_RANGE_MINIMUM, D_TRANSLATE(ST_SHADOW_INNER_RANGE_MINIMUM),
|
|
-16.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_RANGE_MAXIMUM, D_TRANSLATE(ST_SHADOW_INNER_RANGE_MAXIMUM),
|
|
-16.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_OFFSET_X, D_TRANSLATE(ST_SHADOW_INNER_OFFSET_X), -100.0,
|
|
100.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_OFFSET_Y, D_TRANSLATE(ST_SHADOW_INNER_OFFSET_Y), -100.0,
|
|
100.0, 0.01);
|
|
obs_properties_add_color(pr, ST_SHADOW_INNER_COLOR, D_TRANSLATE(ST_SHADOW_INNER_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_SHADOW_INNER_ALPHA, D_TRANSLATE(ST_SHADOW_INNER_ALPHA), 0.0, 100.0, 0.1);
|
|
}
|
|
|
|
{ // Glow Outer
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_GLOW_OUTER, D_TRANSLATE(ST_GLOW_OUTER), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_color(pr, ST_GLOW_OUTER_COLOR, D_TRANSLATE(ST_GLOW_OUTER_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_GLOW_OUTER_ALPHA, D_TRANSLATE(ST_GLOW_OUTER_ALPHA), 0.0, 100.0, 0.1);
|
|
obs_properties_add_float_slider(pr, ST_GLOW_OUTER_WIDTH, D_TRANSLATE(ST_GLOW_OUTER_WIDTH), 0.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_GLOW_OUTER_SHARPNESS, D_TRANSLATE(ST_GLOW_OUTER_SHARPNESS), 0.00, 100.0,
|
|
0.01);
|
|
}
|
|
|
|
{ // Glow Inner
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_GLOW_INNER, D_TRANSLATE(ST_GLOW_INNER), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_color(pr, ST_GLOW_INNER_COLOR, D_TRANSLATE(ST_GLOW_INNER_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_GLOW_INNER_ALPHA, D_TRANSLATE(ST_GLOW_INNER_ALPHA), 0.0, 100.0, 0.1);
|
|
obs_properties_add_float_slider(pr, ST_GLOW_INNER_WIDTH, D_TRANSLATE(ST_GLOW_INNER_WIDTH), 0.0, 16.0, 0.01);
|
|
obs_properties_add_float_slider(pr, ST_GLOW_INNER_SHARPNESS, D_TRANSLATE(ST_GLOW_INNER_SHARPNESS), 0.00, 100.0,
|
|
0.01);
|
|
}
|
|
|
|
{ // Outline
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, ST_OUTLINE, D_TRANSLATE(ST_OUTLINE), OBS_GROUP_CHECKABLE, pr);
|
|
|
|
obs_properties_add_color(pr, ST_OUTLINE_COLOR, D_TRANSLATE(ST_OUTLINE_COLOR));
|
|
obs_properties_add_float_slider(pr, ST_OUTLINE_ALPHA, D_TRANSLATE(ST_OUTLINE_ALPHA), 0.0, 100.0, 0.1);
|
|
|
|
obs_properties_add_float_slider(pr, ST_OUTLINE_WIDTH, D_TRANSLATE(ST_OUTLINE_WIDTH), 0.0, 16.0, 0.01);
|
|
|
|
obs_properties_add_float_slider(pr, ST_OUTLINE_OFFSET, D_TRANSLATE(ST_OUTLINE_OFFSET), -16.0, 16.0, 0.01);
|
|
|
|
obs_properties_add_float_slider(pr, ST_OUTLINE_SHARPNESS, D_TRANSLATE(ST_OUTLINE_SHARPNESS), 0.00, 100.0, 0.01);
|
|
}
|
|
|
|
{ // Advanced Options
|
|
auto pr = obs_properties_create();
|
|
obs_properties_add_group(prs, S_ADVANCED, D_TRANSLATE(S_ADVANCED), OBS_GROUP_NORMAL, pr);
|
|
|
|
obs_properties_add_float_slider(pr, ST_SDF_SCALE, D_TRANSLATE(ST_SDF_SCALE), 0.1, 500.0, 0.1);
|
|
obs_properties_add_float_slider(pr, ST_SDF_THRESHOLD, D_TRANSLATE(ST_SDF_THRESHOLD), 0.0, 100.0, 0.01);
|
|
}
|
|
|
|
return prs;
|
|
}
|
|
|
|
#ifdef ENABLE_FRONTEND
|
|
bool sdf_effects_factory::on_manual_open(obs_properties_t* props, obs_property_t* property, void* data)
|
|
{
|
|
streamfx::open_url(HELP_URL);
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
std::shared_ptr<sdf_effects_factory> _filter_sdf_effects_factory_instance = nullptr;
|
|
|
|
void streamfx::filter::sdf_effects::sdf_effects_factory::initialize()
|
|
{
|
|
if (!_filter_sdf_effects_factory_instance)
|
|
_filter_sdf_effects_factory_instance = std::make_shared<sdf_effects_factory>();
|
|
}
|
|
|
|
void streamfx::filter::sdf_effects::sdf_effects_factory::finalize()
|
|
{
|
|
_filter_sdf_effects_factory_instance.reset();
|
|
}
|
|
|
|
std::shared_ptr<sdf_effects_factory> streamfx::filter::sdf_effects::sdf_effects_factory::get()
|
|
{
|
|
return _filter_sdf_effects_factory_instance;
|
|
}
|