mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 15:55:07 +00:00
229 lines
7.1 KiB
C++
229 lines
7.1 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "gs-mipmapper.hpp"
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#include <stdexcept>
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#include "obs/gs/gs-helper.hpp"
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#include "plugin.hpp"
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#ifdef _WIN32
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4191 4242 4244 4365 4777 4986 5039 5204)
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#endif
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#include <Windows.h>
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#include <atlutil.h>
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#include <d3d11.h>
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#include <dxgi.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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#endif
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streamfx::obs::gs::mipmapper::~mipmapper()
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{
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_vb.reset();
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_rt.reset();
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_effect.reset();
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}
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streamfx::obs::gs::mipmapper::mipmapper()
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{
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_vb = std::make_unique<streamfx::obs::gs::vertex_buffer>(uint32_t(3u), uint8_t(1u));
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{
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auto vtx = _vb->at(0);
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vtx.position->x = 0;
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vtx.position->y = 0;
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vtx.uv[0]->x = 0;
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vtx.uv[0]->y = 0;
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}
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{
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auto vtx = _vb->at(1);
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vtx.position->x = 0.;
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vtx.position->y = 2.;
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vtx.uv[0]->x = 0.;
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vtx.uv[0]->y = 2.;
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}
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{
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auto vtx = _vb->at(2);
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vtx.position->x = 2.;
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vtx.position->y = 0.;
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vtx.uv[0]->x = 2.;
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vtx.uv[0]->y = 0.;
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}
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_vb->update();
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_effect = streamfx::obs::gs::effect::create(streamfx::data_file_path("effects/mipgen.effect").u8string());
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}
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void streamfx::obs::gs::mipmapper::rebuild(std::shared_ptr<streamfx::obs::gs::texture> source,
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std::shared_ptr<streamfx::obs::gs::texture> target)
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{
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{ // Validate arguments and structure.
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if (!source || !target)
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return; // Do nothing if source or target are missing.
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if (!_vb || !_effect)
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return; // Do nothing if the necessary data failed to load.
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// Ensure texture sizes match
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if ((source->get_width() != target->get_width()) || (source->get_height() != target->get_height())) {
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throw std::invalid_argument("source and target must have same size");
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}
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// Ensure texture types match
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if ((source->get_type() != target->get_type())) {
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throw std::invalid_argument("source and target must have same type");
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}
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// Ensure texture formats match
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if ((source->get_color_format() != target->get_color_format())) {
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throw std::invalid_argument("source and target must have same format");
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}
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}
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// Get a unique lock on the graphics context.
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auto gctx = streamfx::obs::gs::context();
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// Do we need to recreate the render target for a different format?
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if ((!_rt) || (source->get_color_format() != _rt->get_color_format())) {
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_rt = std::make_unique<streamfx::obs::gs::rendertarget>(source->get_color_format(), GS_ZS_NONE);
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}
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// Grab API related information.
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#ifdef _WIN32
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ID3D11Device* d3d_device = nullptr;
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ID3D11DeviceContext* d3d_context = nullptr;
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ID3D11Resource* d3d_source = nullptr;
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ID3D11Resource* d3d_target = nullptr;
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if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
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d3d_source = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(source->get_object()));
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d3d_target = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(target->get_object()));
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d3d_device = reinterpret_cast<ID3D11Device*>(gs_get_device_obj());
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d3d_device->GetImmediateContext(&d3d_context);
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}
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#endif
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if (gs_get_device_type() == GS_DEVICE_OPENGL) {
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// FixMe! Implement OpenGL
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}
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// Use different methods for different types of textures.
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if (source->get_type() == streamfx::obs::gs::texture::type::Normal) {
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while (true) {
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uint32_t width = source->get_width();
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uint32_t height = source->get_height();
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size_t max_mip_level = 1;
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{
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#ifdef ENABLE_PROFILING
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auto cctr = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance,
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"Mip Level %" PRId64 "", 0);
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#endif
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#ifdef _WIN32
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if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
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{ // Retrieve maximum mip map level.
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D3D11_TEXTURE2D_DESC td;
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static_cast<ID3D11Texture2D*>(d3d_target)->GetDesc(&td);
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max_mip_level = td.MipLevels;
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}
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// Copy mip level 0 across textures.
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d3d_context->CopySubresourceRegion(d3d_target, 0, 0, 0, 0, d3d_source, 0, nullptr);
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}
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#endif
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if (gs_get_device_type() == GS_DEVICE_OPENGL) {
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// FixMe! Implement OpenGL
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}
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}
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// Do we even need to do anything here?
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if (max_mip_level == 1)
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break;
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// Render each mip map level.
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for (size_t mip = 1; mip < max_mip_level; mip++) {
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#ifdef ENABLE_PROFILING
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auto cctr = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance,
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"Mip Level %" PRIuMAX, mip);
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#endif
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uint32_t cwidth = std::max<uint32_t>(width >> mip, 1);
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uint32_t cheight = std::max<uint32_t>(height >> mip, 1);
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float_t iwidth = 1.f / static_cast<float_t>(cwidth);
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float_t iheight = 1.f / static_cast<float_t>(cheight);
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// Set up rendering state.
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gs_load_vertexbuffer(_vb->update(false));
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gs_load_indexbuffer(nullptr);
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_blending(false);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_enable_color(true, true, true, true);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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try {
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auto op = _rt->render(width, height);
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gs_set_viewport(0, 0, static_cast<int>(cwidth), static_cast<int>(cheight));
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gs_ortho(0, 1, 0, 1, 0, 1);
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vec4 black = {1., 1., 1., 1};
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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_effect.get_parameter("image").set_texture(target);
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_effect.get_parameter("imageTexel").set_float2(iwidth, iheight);
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_effect.get_parameter("level").set_int(int32_t(mip - 1));
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while (gs_effect_loop(_effect.get_object(), "Draw")) {
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gs_draw(gs_draw_mode::GS_TRIS, 0, _vb->size());
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}
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} catch (...) {
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}
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// Clean up rendering state.
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gs_load_indexbuffer(nullptr);
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gs_load_vertexbuffer(nullptr);
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gs_blend_state_pop();
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// Copy from the render target to the target mip level.
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#ifdef _WIN32
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if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
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ID3D11Texture2D* rtt =
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reinterpret_cast<ID3D11Texture2D*>(gs_texture_get_obj(_rt->get_texture()->get_object()));
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uint32_t level = uint32_t(D3D11CalcSubresource(UINT(mip), 0, UINT(max_mip_level)));
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D3D11_BOX box = {0, 0, 0, cwidth, cheight, 1};
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d3d_context->CopySubresourceRegion(d3d_target, level, 0, 0, 0, rtt, 0, &box);
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}
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#endif
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if (gs_get_device_type() == GS_DEVICE_OPENGL) {
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// FixMe! Implement OpenGL
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}
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}
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break;
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}
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} else {
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throw std::runtime_error("Texture type is not supported by mipmapping yet.");
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}
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}
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