mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 14:25:05 +00:00
49f1cbc15e
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
231 lines
6.8 KiB
C++
231 lines
6.8 KiB
C++
/*
|
|
* Modern effects for a modern Streamer
|
|
* Copyright (C) 2017 Michael Fabian Dirks
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "gs-mipmapper.hpp"
|
|
#include <stdexcept>
|
|
#include "obs/gs/gs-helper.hpp"
|
|
#include "plugin.hpp"
|
|
|
|
#ifdef _WIN32
|
|
#ifdef _MSC_VER
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4201 4365 5039)
|
|
#endif
|
|
#include <Windows.h>
|
|
#include <atlutil.h>
|
|
#include <d3d11.h>
|
|
#include <dxgi.h>
|
|
#ifdef _MSC_VER
|
|
#pragma warning(pop)
|
|
#endif
|
|
#endif
|
|
|
|
gs::mipmapper::~mipmapper()
|
|
{
|
|
_vb.reset();
|
|
_rt.reset();
|
|
_effect.reset();
|
|
}
|
|
|
|
gs::mipmapper::mipmapper()
|
|
{
|
|
_vb = std::make_unique<gs::vertex_buffer>(uint32_t(3u), std::uint8_t(1u));
|
|
|
|
{
|
|
auto vtx = _vb->at(0);
|
|
vtx.position->x = 0;
|
|
vtx.position->y = 0;
|
|
vtx.uv[0]->x = 0;
|
|
vtx.uv[0]->y = 0;
|
|
}
|
|
{
|
|
auto vtx = _vb->at(1);
|
|
vtx.position->x = 0.;
|
|
vtx.position->y = 2.;
|
|
vtx.uv[0]->x = 0.;
|
|
vtx.uv[0]->y = 2.;
|
|
}
|
|
{
|
|
auto vtx = _vb->at(2);
|
|
vtx.position->x = 2.;
|
|
vtx.position->y = 0.;
|
|
vtx.uv[0]->x = 2.;
|
|
vtx.uv[0]->y = 0.;
|
|
}
|
|
|
|
_vb->update();
|
|
|
|
{
|
|
char* path = obs_module_file("effects/mipgen.effect");
|
|
_effect = gs::effect::create(path);
|
|
bfree(path);
|
|
}
|
|
}
|
|
|
|
void gs::mipmapper::rebuild(std::shared_ptr<gs::texture> source, std::shared_ptr<gs::texture> target)
|
|
{
|
|
{ // Validate arguments and structure.
|
|
if (!source || !target)
|
|
return; // Do nothing if source or target are missing.
|
|
|
|
if (!_vb || !_effect)
|
|
return; // Do nothing if the necessary data failed to load.
|
|
|
|
// Ensure texture sizes match
|
|
if ((source->get_width() != target->get_width()) || (source->get_height() != target->get_height())) {
|
|
throw std::invalid_argument("source and target must have same size");
|
|
}
|
|
|
|
// Ensure texture types match
|
|
if ((source->get_type() != target->get_type())) {
|
|
throw std::invalid_argument("source and target must have same type");
|
|
}
|
|
|
|
// Ensure texture formats match
|
|
if ((source->get_color_format() != target->get_color_format())) {
|
|
throw std::invalid_argument("source and target must have same format");
|
|
}
|
|
}
|
|
|
|
// Get a unique lock on the graphics context.
|
|
auto gctx = gs::context();
|
|
|
|
// Do we need to recreate the render target for a different format?
|
|
if ((!_rt) || (source->get_color_format() != _rt->get_color_format())) {
|
|
_rt = std::make_unique<gs::rendertarget>(source->get_color_format(), GS_ZS_NONE);
|
|
}
|
|
|
|
// Grab API related information.
|
|
#ifdef _WIN32
|
|
ID3D11Device* d3d_device = nullptr;
|
|
ID3D11DeviceContext* d3d_context = nullptr;
|
|
ID3D11Resource* d3d_source = nullptr;
|
|
ID3D11Resource* d3d_target = nullptr;
|
|
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
|
|
D3D11_TEXTURE2D_DESC td;
|
|
d3d_source = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(source->get_object()));
|
|
d3d_target = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(target->get_object()));
|
|
d3d_device = reinterpret_cast<ID3D11Device*>(gs_get_device_obj());
|
|
d3d_device->GetImmediateContext(&d3d_context);
|
|
}
|
|
#endif
|
|
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
|
|
// FixMe! Implement OpenGL
|
|
}
|
|
|
|
// Use different methods for different types of textures.
|
|
if (source->get_type() == gs::texture::type::Normal) {
|
|
while (true) {
|
|
uint32_t width = source->get_width();
|
|
uint32_t height = source->get_height();
|
|
size_t max_mip_level = 1;
|
|
|
|
{
|
|
#ifdef ENABLE_PROFILING
|
|
auto cctr = gs::debug_marker(gs::debug_color_azure_radiance, "Mip Level %lld", 0);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
|
|
{ // Retrieve maximum mip map level.
|
|
D3D11_TEXTURE2D_DESC td;
|
|
reinterpret_cast<ID3D11Texture2D*>(d3d_target)->GetDesc(&td);
|
|
max_mip_level = td.MipLevels;
|
|
}
|
|
|
|
// Copy mip level 0 across textures.
|
|
d3d_context->CopySubresourceRegion(d3d_target, 0, 0, 0, 0, d3d_source, 0, nullptr);
|
|
}
|
|
#endif
|
|
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
|
|
// FixMe! Implement OpenGL
|
|
}
|
|
}
|
|
|
|
// Do we even need to do anything here?
|
|
if (max_mip_level == 1)
|
|
break;
|
|
|
|
// Render each mip map level.
|
|
for (size_t mip = 1; mip < max_mip_level; mip++) {
|
|
#ifdef ENABLE_PROFILING
|
|
auto cctr = gs::debug_marker(gs::debug_color_azure_radiance, "Mip Level %lld", mip);
|
|
#endif
|
|
|
|
uint32_t cwidth = std::max<uint32_t>(width >> mip, 1);
|
|
uint32_t cheight = std::max<uint32_t>(height >> mip, 1);
|
|
float_t iwidth = 1. / static_cast<float_t>(cwidth);
|
|
float_t iheight = 1. / static_cast<float_t>(cheight);
|
|
|
|
// Set up rendering state.
|
|
gs_load_vertexbuffer(_vb->update(false));
|
|
gs_load_indexbuffer(nullptr);
|
|
gs_blend_state_push();
|
|
gs_reset_blend_state();
|
|
gs_enable_blending(false);
|
|
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
|
|
gs_enable_color(true, true, true, true);
|
|
gs_enable_depth_test(false);
|
|
gs_enable_stencil_test(false);
|
|
gs_enable_stencil_write(false);
|
|
gs_set_cull_mode(GS_NEITHER);
|
|
try {
|
|
auto op = _rt->render(width, height);
|
|
gs_set_viewport(0, 0, cwidth, cheight);
|
|
gs_ortho(0, 1, 0, 1, 0, 1);
|
|
|
|
vec4 black = {1., 1., 1., 1};
|
|
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
|
|
|
|
_effect.get_parameter("image").set_texture(target);
|
|
_effect.get_parameter("imageTexel").set_float2(iwidth, iheight);
|
|
_effect.get_parameter("level").set_int(int32_t(mip - 1));
|
|
while (gs_effect_loop(_effect.get_object(), "Draw")) {
|
|
gs_draw(gs_draw_mode::GS_TRIS, 0, _vb->size());
|
|
}
|
|
} catch (...) {
|
|
}
|
|
|
|
// Clean up rendering state.
|
|
gs_load_indexbuffer(nullptr);
|
|
gs_load_vertexbuffer(nullptr);
|
|
gs_blend_state_pop();
|
|
|
|
// Copy from the render target to the target mip level.
|
|
#ifdef _WIN32
|
|
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
|
|
ID3D11Texture2D* rtt =
|
|
reinterpret_cast<ID3D11Texture2D*>(gs_texture_get_obj(_rt->get_texture()->get_object()));
|
|
std::uint32_t level = uint32_t(D3D11CalcSubresource(UINT(mip), 0, UINT(max_mip_level)));
|
|
|
|
D3D11_BOX box = {0, 0, 0, cwidth, cheight, 1};
|
|
d3d_context->CopySubresourceRegion(d3d_target, level, 0, 0, 0, rtt, 0, &box);
|
|
}
|
|
#endif
|
|
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
|
|
// FixMe! Implement OpenGL
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
} else {
|
|
throw std::runtime_error("Texture type is not supported by mipmapping yet.");
|
|
}
|
|
}
|