mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-29 11:01:23 +00:00
138 lines
4.6 KiB
C++
138 lines
4.6 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
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// Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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// AUTOGENERATED COPYRIGHT HEADER END
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#pragma once
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#include "common.hpp"
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#include "gfx/gfx-source-texture.hpp"
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#include "gfx/gfx-util.hpp"
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#include "obs/gs/gs-effect.hpp"
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#include "obs/obs-source-active-child.hpp"
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#include "obs/obs-source-active-reference.hpp"
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#include "obs/obs-source-factory.hpp"
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#include "obs/obs-source-showing-reference.hpp"
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#include "obs/obs-source-tracker.hpp"
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#include "obs/obs-source.hpp"
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#include "obs/obs-tools.hpp"
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#include "warning-disable.hpp"
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#include <list>
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#include <map>
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#include "warning-enable.hpp"
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namespace streamfx::filter::dynamic_mask {
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enum class channel : int8_t { Invalid = -1, Red, Green, Blue, Alpha };
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class data {
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streamfx::obs::gs::effect _channel_mask_fx;
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private:
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data();
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public:
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~data();
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streamfx::obs::gs::effect channel_mask_fx();
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public:
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static std::shared_ptr<streamfx::filter::dynamic_mask::data> get();
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};
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class dynamic_mask_instance : public obs::source_instance {
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std::shared_ptr<streamfx::filter::dynamic_mask::data> _data;
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std::shared_ptr<streamfx::gfx::util> _gfx_util;
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std::map<std::tuple<channel, channel, std::string>, std::string> _translation_map;
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streamfx::obs::weak_source _input;
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std::unique_ptr<streamfx::obs::source_active_child> _input_child;
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std::shared_ptr<streamfx::obs::source_showing_reference> _input_vs;
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std::shared_ptr<streamfx::obs::source_active_reference> _input_ac;
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// Base texture for filtering
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bool _have_base;
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std::shared_ptr<streamfx::obs::gs::rendertarget> _base_rt;
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std::shared_ptr<streamfx::obs::gs::texture> _base_tex;
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gs_color_space _base_color_space;
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gs_color_format _base_color_format;
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bool _base_srgb;
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bool _have_input;
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std::shared_ptr<streamfx::obs::gs::rendertarget> _input_rt;
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std::shared_ptr<streamfx::obs::gs::texture> _input_tex;
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gs_color_space _input_color_space;
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gs_color_format _input_color_format;
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bool _input_srgb;
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bool _have_final;
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std::shared_ptr<streamfx::obs::gs::rendertarget> _final_rt;
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std::shared_ptr<streamfx::obs::gs::texture> _final_tex;
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bool _final_srgb;
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int64_t _debug_texture;
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struct channel_data {
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float_t value = 0.0;
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float_t scale = 1.0;
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vec4 values = {0, 0, 0, 0};
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};
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std::map<channel, channel_data> _channels;
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struct _precalc {
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vec4 base;
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vec4 scale;
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matrix4 matrix;
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} _precalc;
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public:
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dynamic_mask_instance(obs_data_t* data, obs_source_t* self);
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virtual ~dynamic_mask_instance();
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virtual void load(obs_data_t* settings) override;
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virtual void migrate(obs_data_t* data, uint64_t version) override;
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virtual void update(obs_data_t* settings) override;
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virtual void save(obs_data_t* settings) override;
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virtual gs_color_space video_get_color_space(size_t count, const gs_color_space* preferred_spaces) override;
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virtual void video_tick(float_t time) override;
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virtual void video_render(gs_effect_t* effect) override;
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void enum_active_sources(obs_source_enum_proc_t enum_callback, void* param) override;
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void enum_all_sources(obs_source_enum_proc_t enum_callback, void* param) override;
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void show() override;
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void hide() override;
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void activate() override;
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void deactivate() override;
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bool acquire(std::string_view name);
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void release();
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};
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class dynamic_mask_factory : public obs::source_factory<filter::dynamic_mask::dynamic_mask_factory, filter::dynamic_mask::dynamic_mask_instance> {
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std::list<std::string> _translation_cache;
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public:
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dynamic_mask_factory();
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virtual ~dynamic_mask_factory() override;
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virtual const char* get_name() override;
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virtual void get_defaults2(obs_data_t* data) override;
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virtual obs_properties_t* get_properties2(filter::dynamic_mask::dynamic_mask_instance* data) override;
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std::string translate_string(const char* format, ...);
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#ifdef ENABLE_FRONTEND
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static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
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#endif
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<dynamic_mask_factory> instance();
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};
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} // namespace streamfx::filter::dynamic_mask
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