mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-10-24 13:52:39 +00:00
5a3954ae0e
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project. Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
// AUTOGENERATED COPYRIGHT HEADER START
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// Copyright (C) 2019-2023 Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
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// AUTOGENERATED COPYRIGHT HEADER END
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#pragma once
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#include "common.hpp"
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#include "gfx/gfx-util.hpp"
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#include "obs/gs/gs-effect.hpp"
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#include "obs/gs/gs-rendertarget.hpp"
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#include "obs/gs/gs-sampler.hpp"
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#include "obs/gs/gs-texture.hpp"
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#include "obs/gs/gs-vertexbuffer.hpp"
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#include "obs/obs-source-factory.hpp"
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namespace streamfx::filter::sdf_effects {
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class sdf_effects_instance : public obs::source_instance {
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streamfx::obs::gs::effect _sdf_producer_effect;
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streamfx::obs::gs::effect _sdf_consumer_effect;
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std::shared_ptr<streamfx::gfx::util> _gfx_util;
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// Input
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std::shared_ptr<streamfx::obs::gs::rendertarget> _source_rt;
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std::shared_ptr<streamfx::obs::gs::texture> _source_texture;
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bool _source_rendered;
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// Distance Field
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std::shared_ptr<streamfx::obs::gs::rendertarget> _sdf_write;
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std::shared_ptr<streamfx::obs::gs::rendertarget> _sdf_read;
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std::shared_ptr<streamfx::obs::gs::texture> _sdf_texture;
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double_t _sdf_scale;
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float_t _sdf_threshold;
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// Effects
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bool _output_rendered;
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std::shared_ptr<streamfx::obs::gs::texture> _output_texture;
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std::shared_ptr<streamfx::obs::gs::rendertarget> _output_rt;
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/// Inner Shadow
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bool _inner_shadow;
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vec4 _inner_shadow_color;
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float_t _inner_shadow_range_min;
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float_t _inner_shadow_range_max;
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float_t _inner_shadow_offset_x;
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float_t _inner_shadow_offset_y;
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/// Outer Shadow
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bool _outer_shadow;
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vec4 _outer_shadow_color;
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float_t _outer_shadow_range_min;
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float_t _outer_shadow_range_max;
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float_t _outer_shadow_offset_x;
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float_t _outer_shadow_offset_y;
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/// Inner Glow
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bool _inner_glow;
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vec4 _inner_glow_color;
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float_t _inner_glow_width;
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float_t _inner_glow_sharpness;
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float_t _inner_glow_sharpness_inv;
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/// Outer Glow
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bool _outer_glow;
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vec4 _outer_glow_color;
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float_t _outer_glow_width;
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float_t _outer_glow_sharpness;
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float_t _outer_glow_sharpness_inv;
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/// Outline
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bool _outline;
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vec4 _outline_color;
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float_t _outline_width;
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float_t _outline_offset;
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float_t _outline_sharpness;
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float_t _outline_sharpness_inv;
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public:
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sdf_effects_instance(obs_data_t* settings, obs_source_t* self);
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virtual ~sdf_effects_instance();
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virtual void load(obs_data_t* settings) override;
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virtual void migrate(obs_data_t* data, uint64_t version) override;
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virtual void update(obs_data_t* settings) override;
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virtual void video_tick(float_t) override;
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virtual void video_render(gs_effect_t*) override;
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};
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class sdf_effects_factory : public obs::source_factory<filter::sdf_effects::sdf_effects_factory,
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filter::sdf_effects::sdf_effects_instance> {
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public:
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sdf_effects_factory();
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virtual ~sdf_effects_factory();
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virtual const char* get_name() override;
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virtual void get_defaults2(obs_data_t* data) override;
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virtual obs_properties_t* get_properties2(filter::sdf_effects::sdf_effects_instance* data) override;
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#ifdef ENABLE_FRONTEND
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static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
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#endif
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<sdf_effects_factory> get();
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};
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} // namespace streamfx::filter::sdf_effects
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