mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 07:45:06 +00:00
87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include "obs/gs/gs-effect.hpp"
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#include "plugin.hpp"
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// OBS
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable : 4201)
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#endif
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#include <obs-source.h>
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#include <util/platform.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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namespace filter {
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namespace displacement {
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class displacement_factory {
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obs_source_info _source_info;
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<displacement_factory> get();
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public:
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displacement_factory();
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~displacement_factory();
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};
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class displacement_instance {
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obs_source_t* _self;
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float_t _timer;
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// Rendering
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std::shared_ptr<gs::effect> _effect;
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float_t _distance;
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vec2 _displacement_scale;
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// Displacement Map
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std::string _file_name;
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std::shared_ptr<gs::texture> _file_texture;
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time_t _file_create_time;
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time_t _file_modified_time;
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size_t _file_size;
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void validate_file_texture(std::string file);
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public:
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displacement_instance(obs_data_t*, obs_source_t*);
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~displacement_instance();
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void update(obs_data_t*);
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uint32_t get_width();
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uint32_t get_height();
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void activate();
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void deactivate();
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void show();
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void hide();
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void video_tick(float);
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void video_render(gs_effect_t*);
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std::string get_file();
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};
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} // namespace displacement
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} // namespace filter
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