mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-14 07:45:06 +00:00
4de094511a
Using the obs_module_file and obs_module_config_path macros works okay, but it comes with a slight overhead as well as additional requirements when passing it to C++ functions that expect certain rules to be fulfilled. By instead wrapping the actual functionality into our own functions and using those we can avoid most of the issues that come with the old approach. Related: #359
296 lines
7.3 KiB
C++
296 lines
7.3 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "plugin.hpp"
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#include <fstream>
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#include <stdexcept>
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#include "configuration.hpp"
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#include "obs/gs/gs-vertexbuffer.hpp"
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#include "obs/obs-source-tracker.hpp"
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#ifdef ENABLE_ENCODER_FFMPEG
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#include "encoders/encoder-ffmpeg.hpp"
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#endif
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#ifdef ENABLE_FILTER_BLUR
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#include "filters/filter-blur.hpp"
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#endif
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#ifdef ENABLE_FILTER_COLOR_GRADE
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#include "filters/filter-color-grade.hpp"
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#endif
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#ifdef ENABLE_FILTER_DISPLACEMENT
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#include "filters/filter-displacement.hpp"
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#endif
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#ifdef ENABLE_FILTER_DYNAMIC_MASK
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#include "filters/filter-dynamic-mask.hpp"
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#endif
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#ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING
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#include "filters/filter-nv-face-tracking.hpp"
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#endif
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#ifdef ENABLE_FILTER_SDF_EFFECTS
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#include "filters/filter-sdf-effects.hpp"
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#endif
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#ifdef ENABLE_FILTER_SHADER
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#include "filters/filter-shader.hpp"
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#endif
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#ifdef ENABLE_FILTER_TRANSFORM
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#include "filters/filter-transform.hpp"
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#endif
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#ifdef ENABLE_SOURCE_MIRROR
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#include "sources/source-mirror.hpp"
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#endif
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#ifdef ENABLE_SOURCE_SHADER
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#include "sources/source-shader.hpp"
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#endif
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#ifdef ENABLE_TRANSITION_SHADER
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#include "transitions/transition-shader.hpp"
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#endif
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#ifdef ENABLE_FRONTEND
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#include "ui/ui.hpp"
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#endif
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#ifdef ENABLE_UPDATER
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#include "updater.hpp"
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//static std::shared_ptr<streamfx::updater> _updater;
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#endif
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static std::shared_ptr<util::threadpool> _threadpool;
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static std::shared_ptr<gs::vertex_buffer> _gs_fstri_vb;
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MODULE_EXPORT bool obs_module_load(void)
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try {
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DLOG_INFO("Loading Version %s", STREAMFX_VERSION_STRING);
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// Initialize global configuration.
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streamfx::configuration::initialize();
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// Initialize global Thread Pool.
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_threadpool = std::make_shared<util::threadpool>();
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// Initialize Source Tracker
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obs::source_tracker::initialize();
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// GS Stuff
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{
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_gs_fstri_vb = std::make_shared<gs::vertex_buffer>(uint32_t(3), uint8_t(1));
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{
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auto vtx = _gs_fstri_vb->at(0);
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vec3_set(vtx.position, 0, 0, 0);
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vec4_set(vtx.uv[0], 0, 0, 0, 0);
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}
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{
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auto vtx = _gs_fstri_vb->at(1);
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vec3_set(vtx.position, 2, 0, 0);
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vec4_set(vtx.uv[0], 2, 0, 0, 0);
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}
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{
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auto vtx = _gs_fstri_vb->at(2);
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vec3_set(vtx.position, 0, 2, 0);
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vec4_set(vtx.uv[0], 0, 2, 0, 0);
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}
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_gs_fstri_vb->update();
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}
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// Encoders
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{
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#ifdef ENABLE_ENCODER_FFMPEG
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using namespace streamfx::encoder::ffmpeg;
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ffmpeg_manager::initialize();
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#endif
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}
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// Filters
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{
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#ifdef ENABLE_FILTER_BLUR
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streamfx::filter::blur::blur_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_COLOR_GRADE
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streamfx::filter::color_grade::color_grade_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_DISPLACEMENT
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streamfx::filter::displacement::displacement_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_DYNAMIC_MASK
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streamfx::filter::dynamic_mask::dynamic_mask_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING
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streamfx::filter::nvidia::face_tracking_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_SDF_EFFECTS
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streamfx::filter::sdf_effects::sdf_effects_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_SHADER
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streamfx::filter::shader::shader_factory::initialize();
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#endif
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#ifdef ENABLE_FILTER_TRANSFORM
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streamfx::filter::transform::transform_factory::initialize();
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#endif
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}
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// Sources
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{
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#ifdef ENABLE_SOURCE_MIRROR
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streamfx::source::mirror::mirror_factory::initialize();
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#endif
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#ifdef ENABLE_SOURCE_SHADER
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streamfx::source::shader::shader_factory::initialize();
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#endif
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}
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// Transitions
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{
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#ifdef ENABLE_TRANSITION_SHADER
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streamfx::transition::shader::shader_factory::initialize();
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#endif
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}
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// Frontend
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#ifdef ENABLE_FRONTEND
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streamfx::ui::handler::initialize();
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#endif
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DLOG_INFO("Loaded Version %s", STREAMFX_VERSION_STRING);
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return true;
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} catch (...) {
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DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__);
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return false;
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}
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MODULE_EXPORT void obs_module_unload(void)
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try {
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DLOG_INFO("Unloading Version %s", STREAMFX_VERSION_STRING);
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// Frontend
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#ifdef ENABLE_FRONTEND
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streamfx::ui::handler::finalize();
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#endif
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// Transitions
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{
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#ifdef ENABLE_TRANSITION_SHADER
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streamfx::transition::shader::shader_factory::finalize();
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#endif
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}
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// Sources
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{
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#ifdef ENABLE_SOURCE_MIRROR
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streamfx::source::mirror::mirror_factory::finalize();
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#endif
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#ifdef ENABLE_SOURCE_SHADER
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streamfx::source::shader::shader_factory::finalize();
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#endif
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}
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// Filters
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{
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#ifdef ENABLE_FILTER_BLUR
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streamfx::filter::blur::blur_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_COLOR_GRADE
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streamfx::filter::color_grade::color_grade_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_DISPLACEMENT
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streamfx::filter::displacement::displacement_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_DYNAMIC_MASK
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streamfx::filter::dynamic_mask::dynamic_mask_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_NVIDIA_FACE_TRACKING
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streamfx::filter::nvidia::face_tracking_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_SDF_EFFECTS
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streamfx::filter::sdf_effects::sdf_effects_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_SHADER
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streamfx::filter::shader::shader_factory::finalize();
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#endif
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#ifdef ENABLE_FILTER_TRANSFORM
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streamfx::filter::transform::transform_factory::finalize();
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#endif
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}
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// Encoders
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{
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#ifdef ENABLE_ENCODER_FFMPEG
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streamfx::encoder::ffmpeg::ffmpeg_manager::finalize();
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#endif
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}
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// GS Stuff
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{
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_gs_fstri_vb.reset();
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}
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// Finalize Source Tracker
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obs::source_tracker::finalize();
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// // Auto-Updater
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//#ifdef ENABLE_UPDATER
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// _updater.reset();
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//#endif
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// Finalize Thread Pool
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_threadpool.reset();
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// Finalize Configuration
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streamfx::configuration::finalize();
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DLOG_INFO("Unloaded Version %s", STREAMFX_VERSION_STRING);
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} catch (...) {
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DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__);
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}
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std::shared_ptr<util::threadpool> streamfx::threadpool()
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{
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return _threadpool;
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}
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void streamfx::gs_draw_fullscreen_tri()
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{
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gs_load_vertexbuffer(_gs_fstri_vb->update(false));
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gs_draw(GS_TRIS, 0, 3); //_gs_fstri_vb->size());
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}
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std::filesystem::path streamfx::data_file_path(std::string_view file)
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{
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const char* root_path = obs_get_module_data_path(obs_current_module());
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if (root_path) {
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auto ret = std::filesystem::u8path(root_path);
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ret.append(file.data());
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return ret;
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} else {
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throw std::runtime_error("obs_get_module_data_path returned nullptr");
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}
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}
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std::filesystem::path streamfx::config_file_path(std::string_view file)
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{
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char* root_path = obs_module_get_config_path(obs_current_module(), file.data());
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if (root_path) {
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auto ret = std::filesystem::u8path(root_path);
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bfree(root_path);
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return ret;
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} else {
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throw std::runtime_error("obs_module_get_config_path returned nullptr");
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}
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}
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