mirror of
https://github.com/Xaymar/obs-StreamFX
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6e1566386e
- Use auto in places where code clarity is improved or identical. - Replace trivial constructors and destructors with default. - Use true random for random generation. - Use std::string_view where it is valid to do so. - Apply const where it is valid to do so. - Use references where it is valid to do so. - Manually optimize memory usage with std::move and std::copy. - Opt for memory efficient containers where the size is known ahead of time. Signed-off-by: lainon <GermanAizek@yandex.ru>
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "common.hpp"
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#include "gs-texture.hpp"
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namespace streamfx::obs::gs {
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class rendertarget_op;
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class rendertarget {
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friend class rendertarget_op;
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protected:
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gs_texrender_t* _render_target;
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bool _is_being_rendered;
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gs_color_format _color_format;
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gs_zstencil_format _zstencil_format;
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public:
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~rendertarget();
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rendertarget(gs_color_format colorFormat, gs_zstencil_format zsFormat);
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gs_texture_t* get_object();
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std::shared_ptr<streamfx::obs::gs::texture> get_texture();
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void get_texture(streamfx::obs::gs::texture& tex);
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void get_texture(std::shared_ptr<streamfx::obs::gs::texture>& tex);
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void get_texture(std::unique_ptr<streamfx::obs::gs::texture>& tex);
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gs_color_format get_color_format();
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gs_zstencil_format get_zstencil_format();
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streamfx::obs::gs::rendertarget_op render(uint32_t width, uint32_t height);
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};
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class rendertarget_op {
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streamfx::obs::gs::rendertarget* parent;
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public:
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~rendertarget_op();
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rendertarget_op(streamfx::obs::gs::rendertarget* rt, uint32_t width, uint32_t height);
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// Move Constructor
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rendertarget_op(streamfx::obs::gs::rendertarget_op&&) noexcept;
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// Copy Constructor
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rendertarget_op(const streamfx::obs::gs::rendertarget_op&) = delete;
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rendertarget_op& operator=(const streamfx::obs::gs::rendertarget_op& r) = delete;
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};
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} // namespace streamfx::obs::gs
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