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https://github.com/Xaymar/obs-StreamFX
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While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology. Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
139 lines
4 KiB
C++
139 lines
4 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017-2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "common.hpp"
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#include <chrono>
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#include <functional>
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#include <list>
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#include <map>
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#include "gfx/blur/gfx-blur-base.hpp"
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#include "gfx/gfx-source-texture.hpp"
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#include "obs/gs/gs-effect.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "obs/gs/gs-rendertarget.hpp"
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#include "obs/gs/gs-texture.hpp"
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#include "obs/obs-source-factory.hpp"
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namespace streamfx::filter::blur {
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enum class mask_type : int64_t {
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Region,
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Image,
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Source,
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};
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class blur_instance : public obs::source_instance {
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// Effects
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gs::effect _effect_mask;
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// Input
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std::shared_ptr<gs::rendertarget> _source_rt;
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std::shared_ptr<gs::texture> _source_texture;
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bool _source_rendered;
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// Rendering
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std::shared_ptr<gs::texture> _output_texture;
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std::shared_ptr<gs::rendertarget> _output_rt;
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bool _output_rendered;
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// Blur
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std::shared_ptr<::gfx::blur::base> _blur;
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double_t _blur_size;
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double_t _blur_angle;
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std::pair<double_t, double_t> _blur_center;
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bool _blur_step_scaling;
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std::pair<double_t, double_t> _blur_step_scale;
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// Masking
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struct {
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bool enabled;
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mask_type type;
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struct {
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float_t left;
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float_t top;
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float_t right;
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float_t bottom;
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float_t feather;
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float_t feather_shift;
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bool invert;
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} region;
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struct {
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std::string path;
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std::string path_old;
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std::shared_ptr<gs::texture> texture;
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} image;
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struct {
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std::string name_old;
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std::string name;
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bool is_scene;
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std::shared_ptr<gfx::source_texture> source_texture;
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std::shared_ptr<gs::texture> texture;
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} source;
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struct {
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float_t r;
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float_t g;
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float_t b;
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float_t a;
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} color;
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float_t multiplier;
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} _mask;
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public:
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blur_instance(obs_data_t* settings, obs_source_t* self);
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~blur_instance();
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public:
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virtual void load(obs_data_t* settings) override;
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virtual void migrate(obs_data_t* settings, uint64_t version) override;
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virtual void update(obs_data_t* settings) override;
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virtual void video_tick(float_t time) override;
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virtual void video_render(gs_effect_t* effect) override;
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private:
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bool apply_mask_parameters(gs::effect effect, gs_texture_t* original_texture, gs_texture_t* blurred_texture);
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};
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class blur_factory : public obs::source_factory<filter::blur::blur_factory, filter::blur::blur_instance> {
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std::vector<std::string> _translation_cache;
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public:
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blur_factory();
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virtual ~blur_factory();
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virtual const char* get_name() override;
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virtual void get_defaults2(obs_data_t* settings) override;
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virtual obs_properties_t* get_properties2(filter::blur::blur_instance* data) override;
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std::string translate_string(const char* format, ...);
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#ifdef ENABLE_FRONTEND
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static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
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#endif
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public: // Singleton
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static void initialize();
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static void finalize();
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static std::shared_ptr<blur_factory> get();
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};
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} // namespace streamfx::filter::blur
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